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Sneak Peeks


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#61 Kill Dozer

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Posted 21 July 2014 - 05:49 AM

View PostGreen Mamba, on 19 July 2014 - 01:44 PM, said:

Staged to keep the Mech sales Flowing


Seems like this is familiar somehow.

http://mwomercs.com/...mmunity-warfare

#62 Dirgez

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Posted 21 July 2014 - 06:08 AM

View PostNikolai Lubkiewicz, on 18 July 2014 - 05:11 PM, said:

Posted Image
No rest after the Clan HUD! - The UI team is hard at work on CW

You mean that CW will be built into the game and not be some crappy web interface like many other games that have a meta game component.

Now I am excite.

#63 johntherussian

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Posted 21 July 2014 - 06:13 AM

Posted Image

#64 Kalimaster

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Posted 21 July 2014 - 07:18 AM

Thanks for the sneak peak.

#65 jper4

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Posted 21 July 2014 - 07:24 AM

and has anyone noticed that two of the fan gifted stuff to be proudly shown off are... URBANMECHS!

they are coming...

(some date in the future)

patch notes: CW IS LIVE!!!!!
(at the bottom) oh Urbanmech stomps onto the battlefield.

(cue 113 page thread in 24 hours celebrating the release of the Urbie)

#66 Tom Sawyer

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Posted 21 July 2014 - 07:27 AM

Thanks for a peak behind the curtain.

#67 TamCoan

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Posted 21 July 2014 - 08:32 AM

View PostKjudoon, on 18 July 2014 - 11:12 PM, said:

Yeep! A Kanban system in this type of work environment? I never considered that to be an effective information based workflow logistical method, but manufacturing based because it makes sense for physical items not intellectual property.

But I nitpick for amusement's sake.


Kanban is all the rage in agile development these days. We use them for development and they are pretty decent for the information they provide.

#68 Darth Futuza

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Posted 21 July 2014 - 10:11 AM

View PostBlood Rose, on 20 July 2014 - 06:19 AM, said:

Nice too see what goes on behind the scenes...

Now if only I could work for PGI....

Tada: http://piranhagames.com/#CAREERS

#69 Viges

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Posted 21 July 2014 - 10:50 AM

View PostDarth Futuza, on 21 July 2014 - 10:11 AM, said:


Quote

AVAILABLE POSITIONS

Here is a list of our current openings for a chance to work with our extraordinary people

Lead Software Engineer
Online Software Engineer
Systems Engineer
UI Engineer
Project Manager


Well thats funny... or sad?

#70 Darth Futuza

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Posted 21 July 2014 - 12:22 PM

View PostViges, on 21 July 2014 - 10:50 AM, said:


Well thats funny... or sad?

Those positions are probably not MWO positions, but for some other project. Unless some people there are retiring?

Edited by Darth Futuza, 21 July 2014 - 12:22 PM.


#71 CDLord HHGD

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Posted 21 July 2014 - 12:45 PM

This, so much this... This brought a tear to my eye....

Posted Image

#72 Kjudoon

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Posted 21 July 2014 - 03:53 PM

View PostTamCoan, on 21 July 2014 - 08:32 AM, said:


Kanban is all the rage in agile development these days. We use them for development and they are pretty decent for the information they provide.

Oh don't I know it's all the rage. Just finished my program in Logistics and Kanban systems were part of it. I fully admit I've never worked in a place that used them though, so my disdain/amusement is purely academic. :)

#73 Viges

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Posted 22 July 2014 - 02:57 AM

View PostDarth Futuza, on 21 July 2014 - 12:22 PM, said:

Those positions are probably not MWO positions, but for some other project. Unless some people there are retiring?

What project? They haven't completed the development of MWO and you think they have another unannounced game in work? They just don't have staff, thats why development is so slow and it takes months to create one map or ui and weeks to add two buttons to that ui etc.

#74 Darth Futuza

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Posted 22 July 2014 - 03:00 PM

View PostViges, on 22 July 2014 - 02:57 AM, said:

What project? They haven't completed the development of MWO and you think they have another unannounced game in work? They just don't have staff, thats why development is so slow and it takes months to create one map or ui and weeks to add two buttons to that ui etc.

Yes I think they probably do, since they are a company and they've said numerous times that they've continually increased the numbers of developers and size of the company. If they don't keep producing new games, they'll sink. Even if they have a successful game.

Edited by Darth Futuza, 22 July 2014 - 03:07 PM.


#75 Viges

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Posted 23 July 2014 - 10:08 AM

Well, if you want to believe so...

#76 AlexEss

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Posted 23 July 2014 - 10:15 AM

´borg representing... =)

Also i would love to work for PGI but it seems i am missing the following
  • Experience in managing production team through Agile Project Management method is an absolute asset
  • PMP Certification is an asset

Also the commute from Sweden would be a real drag.. =P I will be in touch once i am done with my Master thesis and project.

#77 Vandul

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Posted 23 July 2014 - 12:27 PM

Thank God its not Six Sigma™. You guys would never get anything done. But hey, it would be zero defect.

Thanks Niko!

#78 CDLord HHGD

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Posted 23 July 2014 - 12:31 PM

View PostVandul, on 23 July 2014 - 12:27 PM, said:

Thank God its not Six Sigma™. You guys would never get anything done. But hey, it would be zero defect.

Thanks Niko!

OMG I was on a six-sigma project for my company. What a waste of time.... Either nobody does it right or the guy who invented it needs to be curb stomped.....





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