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Feature Request: Group Command Colour


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#1 Calamus

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Posted 18 July 2014 - 09:32 AM

I would like to officially request a feature to the DEV's of MWO. Since this thread is likely to be ignored without community support, if you think my idea is a good one, please like and comment here to keep the thread alive until it is noticed by the Devs.

I would like to request that the Group Leader, and Lance Commander's target colours (the triangle above their head in game) be changed to a unique colour that is easily seen on the battlefield.

Why:

Sometimes when PUGging, and almost always when dropping in pre-made's I attempt to follow the group leader or Lance Commander so I am in position to take their orders. Sometimes it's so I can respond to move orders quickly, sometimes it's so I can attack their target (meaning so I can see who they're attacking, and shoot the same target without them telling me I have to), or so I can assist them in any other way.

This is sometimes difficult to do with the current mech indicator colours, both on the minimap and in game. Because it is difficult to read information sometimes when hitting 'q', especially if your team is in a grouping (all the information gets overlaid on top of each other making it hard to read an individual), and because the group leader's indicator colour is the same as everyone elses, it is easy to lose your drop commander on the battlefield. This regularly causes confusion on the battlefield, and you end up with mechs out of place, and not able to respond to the group leader's commands when they need to.

Even a different shade of the same colour would help us identify who our group leaders are on the battlefield, and really, it just makes sense. Information is important. Knowing where your leader is at all times is definitely important information.

If you agree, keep this thread alive.

Edit: Based on a question: This colour difference would only be seen by your team, not the enemy team.

Edited by Calamus, 18 July 2014 - 09:34 AM.


#2 101011

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Posted 18 July 2014 - 09:59 AM

Good idea, this would certainly help keep track of things in a match.

#3 Cimarb

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Posted 18 July 2014 - 10:28 AM

Leaders should really be able to mark targets as well. Think of a Hunter's Mark in WoW. Require a CTC/CC to do this, and honestly require a CTC/CC to even TAKE command, and you now have a reason to do so.

As far as colors, each lance should be its own color, and leaders of each of those could be a slightly different shade of that color.

#4 Panzerbjorn

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Posted 18 July 2014 - 11:38 AM

I like it. It seems like a simple enough feature to be added, and I would also find it useful!

#5 Kibble

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Posted 18 July 2014 - 11:49 AM

I agree with this post.

Having a visual of the commander/lance commander could help with players actually following them. Giving the commander/ lance commander to hold down a key to bring up a radial menu providing different orders will help with the current lack of comunication in the solo queue.

Possible commands:
- focus on my target(put a cross hair over the target)
- move/hold/defend/F-ING PUSH! order(much like strikes when it comes to placement. Point with your crosshair and press the action)
- SOS/help(this could be given to everyone and not just the commander)

I'm sure there can be others.

Nice idea OP

#6 Panzerbjorn

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Posted 18 July 2014 - 12:41 PM

View PostKibble, on 18 July 2014 - 11:49 AM, said:

Nice idea OP


You guys name your galaxies after birds instead of just Alpha/Beta/Gamma/etc?

#7 Calamus

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Posted 18 July 2014 - 01:25 PM

LOL! Way to stay on topic Panzer. :P

#8 Panzerbjorn

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Posted 18 July 2014 - 02:47 PM

View PostCalamus, on 18 July 2014 - 01:25 PM, said:

LOL! Way to stay on topic Panzer. :P


LOL - Sorry, I think it's weird. ;D

#9 101011

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Posted 18 July 2014 - 03:27 PM

View PostPanzerbjorn, on 18 July 2014 - 02:47 PM, said:


LOL - Sorry, I think it's weird. ;D

Not really, Gyrfalcon is just a nickname. Properly, it is Delta Galaxy.
http://www.sarna.net...e_Falcon_Touman

Edited by 101011, 18 July 2014 - 03:28 PM.


#10 Tenore

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Posted 18 July 2014 - 04:52 PM

I think this is a great idea.

#11 Kibble

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Posted 18 July 2014 - 09:13 PM

View Post101011, on 18 July 2014 - 03:27 PM, said:

Not really, Gyrfalcon is just a nickname. Properly, it is Delta Galaxy.
http://www.sarna.net...e_Falcon_Touman


Correct.

Let's keep this post on topic please. It's a really great idea here.

#12 Calamus

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Posted 19 July 2014 - 08:28 AM

It's too bad that the thread isn't getting more notice. Everyone I have talked to like this idea, but it's getting overlooked.

#13 Cimarb

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Posted 19 July 2014 - 09:06 AM

View PostCalamus, on 19 July 2014 - 08:28 AM, said:

It's too bad that the thread isn't getting more notice. Everyone I have talked to like this idea, but it's getting overlooked.

Welcome to the MWO forums, where only a series of trolling and arguments can keep a thread alive...

#14 General Solo

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Posted 19 July 2014 - 09:16 AM

I think its lazy mode, the little details is what differentiates the elite from the not so.
PS: Not that I'm elite or any thing,
Skill should be16 bit (65000 levels of skill) not 2 bit (4 levels of skill).
If u get my drift.

#15 Cimarb

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Posted 19 July 2014 - 09:22 AM

View PostOZHomerOZ, on 19 July 2014 - 09:16 AM, said:

I think its lazy mode, the little details is what differentiates the elite from the not so.
PS: Not that I'm elite or any thing,
Skill should be16 bit (65000 levels of skill) not 2 bit (4 levels of skill).
If u get my drift.

I do not, actually.

Are you saying it would be better if the game gave you zero data, and you have to "eyeball" everything through "skill"? Being "elite" is using the information given to you to improve your performance, not ignoring the info to give an excuse for your poor performance.

#16 General Solo

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Posted 19 July 2014 - 10:10 AM

I'm saying the more things you have to work for the better, rather than being served all you want on a platter.
Players who pay attention to the little details should be rewarded, those that do not pay attention, should not.
Its not that hard to press TAB and then the Q button, look around and head towards the leader. Like it takes 5 seconds to do that.

I'd much rather the devs spent their resources on maps and CW than that.
Edit: Plus additional features usually bring in more bugs if the past is any indication, feature taking resources away from new maps and CW.

This game has a pretty steep learning curve. It took me 6 months to get decent [I'm a slow learner :)]

In this sort of game there are a whole bunch of little tricks good players keep to themselves, because it gives them an edge. Such tricks were learnt the hard way,

I just don't want the game dumbed down any further to cater to the lowest common denominator, because I like the complexities, and don't want the complexities taken away.

Complexity is what draws people to battle tech. (I know it is not rocket science)

Edited by OZHomerOZ, 21 July 2014 - 03:57 AM.


#17 Lost Perci

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Posted 19 July 2014 - 10:26 AM

Really good idea and marking a leader target too. If enough of a datalink exists to show targets to all mechs in the company, this would fit too.

#18 101011

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Posted 19 July 2014 - 10:33 AM

View PostOZHomerOZ, on 19 July 2014 - 10:10 AM, said:

I'm saying the more things you have to work for the better, rather than being served all you want on a platter.
Players who pay attention to the little details should be rewarded, those that do not pay attention, should not.
Its not that hard to press TAB and then the Q button, look around and head towards the leader. Like it takes 5 seconds to do that.

I'd much rather the devs spent their resources on maps and CW than that.

This game has a pretty steep learning curve. It took me 6 months to get decent [I'm a slow learner :)]

In this sort of game there are a whole bunch of little tricks good players keep to themselves, because it gives them an edge. Such tricks were learnt the hard way,

I just don't want the game dumbed down any further to cater to the lowest common denominator, because I like the complexities, and don't want the complexities taken away.

There is a difference between complexity and a bad UI. Even using the enlarged battlegrid, often times it becomes difficult to interpret the data at a glance, not to mention the fact that in the midst of combat, you should not be stopping, even for five seconds, and using the enlarged battlegrid. I do not see how this idea dumbs anything down.

Edited by 101011, 19 July 2014 - 10:33 AM.


#19 General Solo

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Posted 19 July 2014 - 10:42 AM

I'm not saying it's a bad idea, I just don't see it as a big problem (for me).
I just find and meet up with the leader at the beginning of the game before contact is made with the enemy.
Easy to do all maps except tourmaline with the spaced out spawns if you are in an assault mech.

Plus it could make the leader a big target for trolls, like Gold Clan mechs. It may discourage people taking command.

Plus I think there are higher priorities for resources.

[Give me More MAPS - One for every fightable sector in the Inner Sphere]

Edited by OZHomerOZ, 19 July 2014 - 10:47 AM.


#20 Cimarb

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Posted 19 July 2014 - 11:56 AM

View PostOZHomerOZ, on 19 July 2014 - 10:42 AM, said:

I'm not saying it's a bad idea, I just don't see it as a big problem (for me).
I just find and meet up with the leader at the beginning of the game before contact is made with the enemy.
Easy to do all maps except tourmaline with the spaced out spawns if you are in an assault mech.

Plus it could make the leader a big target for trolls, like Gold Clan mechs. It may discourage people taking command.

Plus I think there are higher priorities for resources.

The amount of resources this would take is highly trivial. It would not make them a target, because it just shows for your team - all enemies are red, regardless - just like it only shows your own lance currently as a different color.

I think you are misunderstanding a lot of what is being talked about here, which is making your argument very poor.





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