Jump to content

My Feedback About The Jj Nerf

Balance Gameplay

14 replies to this topic

#1 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 19 July 2014 - 02:10 PM

I was just in a Frozen City with my Treb, 2 JJs equipped, mid tunnel scouting, and a friendly kitfox is coming towards me in the opposite direction. I apply full thrust and at the APEX of my climb my mech's legs get stuck on the kitfoxes arm. My leg turns red, his arm is TORN OFF and he's pissed at me for which I feel bad for but had to tell him "sorry bro blame PGI for the JJ nerf", and 2 JJs on a 50 ton mech are NOT ENOUGH TO CLEAR A KITFOX.

I repeat... 2 JJs on a 50 ton mech at peak apex are NOT ENOUGH TO CLEAR A KITFOX.

If this nerf happened before the clan package I would have canceled and got a refund.

#2 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 19 July 2014 - 02:13 PM

View Postlockwoodx, on 19 July 2014 - 02:10 PM, said:

I was just in a Frozen City with my Treb, 2 JJs equipped, mid tunnel scouting, and a friendly kitfox is coming towards me in the opposite direction. I apply full thrust and at the APEX of my climb my mech's legs get stuck on the kitfoxes arm. My leg turns red, his arm is TORN OFF and he's pissed at me for which I feel bad for but had to tell him "sorry bro blame PGI for the JJ nerf", and 2 JJs on a 50 ton mech are NOT ENOUGH TO CLEAR A KITFOX.

I repeat... 2 JJs on a 50 ton mech at peak apex are NOT ENOUGH TO CLEAR A KITFOX.

If this nerf happened before the clan package I would have canceled and got a refund.


Here, use this.

http://norrisdev.com...lab/jumplab.htm

#3 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 19 July 2014 - 02:20 PM

Well honestly I personally don't think 2 JJs should be able to do much as far as height. However, I have a 4 JJ TW that can't even clear his own height. I mean aside from jump sniping(which is not my play style), what's the point anymore? I use to use them to jump 2 story buildings or medium height ridges so I could position and come at the enemy from angles they didn't expect which SEEMS to be EXACTLY in line with what PGI SAYS they want to accomplish as far as using JJs as a mobility tool. However, even 1 story building are giving me trouble and forget jumping up to the top of the Canyon walls and this is with a 4 JJ mech (1 short of max JJs.).

I really do hope they have collected data and re-evaluate things in regards to the JJs because this "fix" has nerfed the fun out of about a dozen of my mech. Hell my Heavy Metal running 5 JJs and max engine is so bad I can't see me ever playing it again and this is a mech I paid what...$40 real money for. Thanks for wasting my money PGI, you rock (or something).

#4 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 19 July 2014 - 02:22 PM

View Postlockwoodx, on 19 July 2014 - 02:10 PM, said:

"sorry bro blame PGI for the JJ nerf",

blame PGI because you ran into him because, after WELL DOCUMENTED CHANGES, that told you in advance that skimping on JJs wouldn't cut it anymore. That's not PGI's fault, that's yours for running into him...

I took my JJ highlander out last night (2JJs) and liked the fact that I can no longer jump over tall buildings in a single bound anymore unless I dedicated more JJs to the task. It was nice.

View PostViktor Drake, on 19 July 2014 - 02:20 PM, said:

Well honestly I personally don't think 2 JJs should be able to do much as far as height. However, I have a 4 JJ TW that can't even clear his own height. I mean aside from jump sniping(which is not my play style), what's the point anymore? I use to use them to jump 2 story buildings or medium height ridges so I could position and come at the enemy from angles they didn't expect which SEEMS to be EXACTLY in line with what PGI SAYS they want to accomplish as far as using JJs as a mobility tool. However, even 1 story building are giving me trouble and forget jumping up to the top of the Canyon walls and this is with a 4 JJ mech (1 short of max JJs.).

I really do hope they have collected data and re-evaluate things in regards to the JJs because this "fix" has nerfed the fun out of about a dozen of my mech. Hell my Heavy Metal running 5 JJs and max engine is so bad I can't see me ever playing it again and this is a mech I paid what...$40 real money for. Thanks for wasting my money PGI, you rock (or something).

now there I see an issue, if you're maxing out your JJs then you should still have quite a bit of thrust

#5 FireDog

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 377 posts

Posted 19 July 2014 - 02:31 PM

For those thinking about the Jester sale this weekend I think I will post this again:

You guys really want to feed bad over PGI's insanity? Well take a look at the past glories of this game. Here is the Intro to the Hero Jester Mech. First view the Jester Youtube Clip (I thought the two Jesters on top of the tall buildings on Crimson looked especially sad.) and then read the Would-never-happen-in-a-million-years now fable. I lined though a few select words to give it a bit more realism in light of the present game. (BTW the Jester can only carry 2 JJs, so sad.)



Catapult Hero - Jester

by InnerSphereNews in [ Announcements ] on, Nov 5, 2013 5:40 PM UTC


YouTube Clip:
http://mwomercs.com/...ult-hero-jester



“Hahaha, BAM, did you see that ‘Phract-get-Pulted? Right outta the air!” shouted Leigh Voss with glee, her Catapult, mid-air, shooting down an opposing Cataphract (also midair.)
“Stay off the comms Voss! Bravo Lance, what is your situation?” replied her Commander, clearly annoyed at her clowning in live combat.
“We are fine, I’ve just pushed through their left flank!” she replied, grinning a grin reminiscent of her Mech, the ‘Jester’.
“How the hell are yo-“
“WOO! Highlander down, where’s your DFA now, you slow ba-“ she yelled in reply, having pushed not only past the left flank, but behind it. Her brightly coloured Catapult soaring over the enemy line: twin large, medium, and small lasers coring out the Highlander from behind.
Posted Image


“VOSS! STAY OFF THE COMS! Bravo are you close to Voss?” the Commander yelled back, clearly unable to deal with Leigh and her unorthodox (and borderline insubordinate) style.
“We’re right behind her Sir, not much left to take out, their left flank has disintegrated.”
“Speaking of disintegrated, check out that Shadowhawk – he went down with no arms OR legs!” she replied with a smarmy undertone.
The Commander didn’t bother replying, and to be honest, her seemingly-suicidal charge having broken the entire left flank of the enemy, and their centre and right flank were both retreating.
“This is Charlie lance, enemy Jenner and Raven down, they’re in full retreat.”
The Commander looked at the retreating enemy ahead of him, firing his weapons into the back of an Atlas, removing its right torso and arm in a dull ‘thud’ he heard even 400 metres away. He’d heard about this pilot – Leigh Voss and her bizarre brightly coloured Catapult; grinning cat face on the front – but never imagined she would be this difficult to command… or this difficult to deny her skill.
“Confirmed. Alpha lance also advancing, all lances forward.” He sighed, happy they were going to win this, but at the same time…
“Told you it’d be fine Sir! I’m already just outside their next line, attacking now!”

Edited by FireDog, 19 July 2014 - 02:32 PM.


#6 Iron Riding Cowboy

    Member

  • PipPipPipPipPipPip
  • 293 posts

Posted 19 July 2014 - 03:30 PM

Here's an idea. How about giving every mech a perk for having max jj. A bonus to height and distance so each and every mech can be balanced individually

#7 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 19 July 2014 - 03:46 PM

View PostIron Riding Cowboy, on 19 July 2014 - 03:30 PM, said:

Here's an idea. How about giving every mech a perk for having max jj. A bonus to height and distance so each and every mech can be balanced individually

it's already there, that's why they have a scaling JJ trajectory based on how many JJs you take

#8 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 19 July 2014 - 03:49 PM

View PostSandpit, on 19 July 2014 - 03:46 PM, said:

it's already there, that's why they have a scaling JJ trajectory based on how many JJs you take



Yeah it scales the wrong damn way though. There is basically NO point in taking more than a JJ or two unless you like giving the enemy a chance to play duck hunt again

#9 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 19 July 2014 - 03:51 PM

The thing is, they already had a fix that was in place to prevent jump sniping.. It was called camera shake. When it was applied to the whole jump, jump sniping was no longer an issue.

Pgi needs to get their **** together and decide what they want in regards to jump sniping. If they want to stop it, then just apply that fix again.

If they don't want to stop it, then stop making JJ changes that are aimed at stopping it, because those changes are totally failing to address the issue, while simultaneously nerfing the usage of jjs for mobility.

With the most recent changes, JJs are much less useful for simply jumping up hills or over obstacles, while I can still use them to jumpsnipe.

Their changes are accomplishing the opposite of they stated goals.

#10 Thunder Child

    Member

  • PipPipPipPipPipPipPipPip
  • The Ironclad
  • The Ironclad
  • 1,460 posts
  • LocationOn the other side of the rock now.

Posted 19 July 2014 - 03:55 PM

The only thing the Jump Jet Changes nerfed was Brawling, and manoeuvring. Oh, sure, you can spin on the spot with a single JJ, still, like you always could. And you can still hop just high enough to peak over a ridge and Poptart, although it takes a few extra jets to do this.
But with the additional heat, using JJs in a Brawl is now a death sentence. And with the lack of altitude on anything but a 12 jj Spider, you can't even use them to get around the map.

#11 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 19 July 2014 - 04:06 PM

I needed to vent a tad, because honestly this was the first time I've taken a more agile mech since the nerf and I felt awful the both of us, especially the other guy had to start the match totally gimped. It hurt our team and my confidence in PGI and their half-assed band-aid fixes because they don't know how to tone back the competitive community without harming the rest of their game.


View PostSandpit, on 19 July 2014 - 02:22 PM, said:

blame PGI because you ran into him because, after WELL DOCUMENTED CHANGES, that told you in advance that skimping on JJs wouldn't cut it anymore. That's not PGI's fault, that's yours for running into him...

I took my JJ highlander out last night (2JJs) and liked the fact that I can no longer jump over tall buildings in a single bound anymore unless I dedicated more JJs to the task. It was nice.


A Kitfox is NOT a tall building. I was at the apex of FULL thrust as we advanced towards each other making the conditions ideal. My medium mech could not clear a light mech, then the game became all glitchy, we stuck against each other both stuttering until his arm blew off and my legs were mangled, and were both like "WTF just happened?".

Try again Spampit.

Edited by lockwoodx, 19 July 2014 - 04:10 PM.


#12 Jack Of Shadow

    Rookie

  • 5 posts

Posted 19 July 2014 - 04:47 PM

This is probably why even fewer people are taking light mechs.

#13 MonkeyDCecil

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 426 posts

Posted 19 July 2014 - 05:25 PM

So what does TT say about JJs? Me personal I think JJs suck right now.

#14 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 19 July 2014 - 06:06 PM

View PostThunder Child, on 19 July 2014 - 03:55 PM, said:

The only thing the Jump Jet Changes nerfed was Brawling, and manoeuvring. Oh, sure, you can spin on the spot with a single JJ, still, like you always could.

uhm, that's what they're for.....

#15 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 19 July 2014 - 08:22 PM

View PostRoland, on 19 July 2014 - 03:51 PM, said:

The thing is, they already had a fix that was in place to prevent jump sniping.. It was called camera shake. When it was applied to the whole jump, jump sniping was no longer an issue.

Pgi needs to get their **** together and decide what they want in regards to jump sniping. If they want to stop it, then just apply that fix again.

If they don't want to stop it, then stop making JJ changes that are aimed at stopping it, because those changes are totally failing to address the issue, while simultaneously nerfing the usage of jjs for mobility.

With the most recent changes, JJs are much less useful for simply jumping up hills or over obstacles, while I can still use them to jumpsnipe.

Their changes are accomplishing the opposite of they stated goals.


They should just have a slightly reduced shake on the downward fall so that long range jump sniping would be very hard but if you are jumping in close you can still spray and pray - then you can let JJs allow more mobility without giving even further advantages to jump sniping.

Jump sniping should be a viable tactic - but the risk vs reward of the move is so tilted in favour of the reward that its a bit silly.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users