More, The Game Needs More
#1
Posted 19 July 2014 - 09:10 AM
maybe a mission (take the fuel station)
Red team - defend the station
Blue team - blow up the station
Solaris 7 maps - like caverns 12v12, or the steiner colliseum 4v4
maybe have 2 capital ships air locked together and were battling vs a boarding party
maybe a mech repair bay in a battle, run in, shut down repair up, start mech back up go back to fighting. it would be a location of much contention. but fun
add the rest of the mechwarrior universe. its not just mechs.
add some starleague mechs. maybe some new innersphere chassis or melee weapons
for god sakes bring in the hatchetman or the axeman
#4
Posted 19 July 2014 - 12:09 PM
I do no want a dedicated melee mech with no melee mechanics.
#5
Posted 19 July 2014 - 02:20 PM
#6
Posted 19 July 2014 - 03:31 PM
Monkey King, on 19 July 2014 - 09:10 AM, said:
maybe a mission (take the fuel station)
Red team - defend the station
Blue team - blow up the station
Solaris 7 maps - like caverns 12v12, or the steiner colliseum 4v4
maybe have 2 capital ships air locked together and were battling vs a boarding party
maybe a mech repair bay in a battle, run in, shut down repair up, start mech back up go back to fighting. it would be a location of much contention. but fun
add the rest of the mechwarrior universe. its not just mechs.
add some starleague mechs. maybe some new innersphere chassis or melee weapons
for god sakes bring in the hatchetman or the axeman
See the link in my sig for at least some of what you are looking for.
#7
Posted 19 July 2014 - 03:36 PM
Monkey King, on 19 July 2014 - 09:10 AM, said:
Right???
And not to be condescending, but these things come up a lot. Pretty much everything you mention. I'm in total agreement, though: this still very much feels like a beta game. Great graphics and worlds better than even a few months back, but...
beta.
#8
Posted 19 July 2014 - 03:39 PM
I wouldn't hold my breath for melee...
#9
Posted 19 July 2014 - 03:42 PM
That's probably 4 years away if they ever do it, but it would make MWO a real full game and not a bottom of the barrel F2P game along the lines of Tribes Ascend
#10
Posted 19 July 2014 - 04:32 PM
#11
Posted 19 July 2014 - 05:44 PM
#12
Posted 19 July 2014 - 06:40 PM
AllSystemsNominal, on 19 July 2014 - 03:42 PM, said:
That's probably 4 years away if they ever do it, but it would make MWO a real full game and not a bottom of the barrel F2P game along the lines of Tribes Ascend
PvE is going to be so far away, if never. The AI and design would have to be top notch to be worthwhile in the long run, they are still working on Community Warfare and that was a staple of the game series , its' been since 2011 December lmao.
#13
Posted 19 July 2014 - 06:54 PM
#14
Posted 19 July 2014 - 07:50 PM
Monkey King, on 19 July 2014 - 09:10 AM, said:
maybe a mission (take the fuel station)
Red team - defend the station
Blue team - blow up the station
Solaris 7 maps - like caverns 12v12, or the steiner colliseum 4v4
maybe have 2 capital ships air locked together and were battling vs a boarding party
maybe a mech repair bay in a battle, run in, shut down repair up, start mech back up go back to fighting. it would be a location of much contention. but fun
add the rest of the mechwarrior universe. its not just mechs.
add some starleague mechs. maybe some new innersphere chassis or melee weapons
for god sakes bring in the hatchetman or the axeman
YES! MORE! MORE THINGS TO SMASH!
#15
Posted 19 July 2014 - 07:55 PM
#16
Posted 19 July 2014 - 08:34 PM
Edited by Green Mamba, 19 July 2014 - 08:34 PM.
#17
Posted 19 July 2014 - 08:54 PM
http://battletech.wi...tal_(BattleTech)
Edited by Jacobei, 19 July 2014 - 08:55 PM.
#18
Posted 19 July 2014 - 09:02 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users
























