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Building A Real Role Warfare


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#1 hero2zero

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Posted 19 July 2014 - 09:35 AM

I have been thinking about these for quite some time, and I acknowledge that what I am about to write are radical changes to the game, but I truly believe the following modifications will actually make each weight class unique, as a step towards a REAL Role Warfare system!


1. Limit weapons according to their weight and type. Lights should not be carrying PPC's, AC/LBX above 5 (and LRM above 10, not that anyone would seriously use LRM 15/20 on a light). Mediums should not be using AC/LBX above 10 (with the exception of specialized mechs, such as the YLW with his ability to mount an AC20). Mediums should also be allowed to carry only a single PPC or GAUSS. Heavies and Assaults should not be able to use Tag nor NARC.

2. Limit modules. Only lights and mediums should be allowed to use Sensor Range, Seismic, Target Info and Target Decay level 1, lights only for level 2. UAV would be light only module. Only mediums and Heavies are allowed to use Air Strike and Arty.

3. Decrease sensor range as weight increases. Lights should keep the current sensor range, while all other classes would suffer an additional 10% reduction per class (-10% for meds, -20% for heavies and -30% for assaults).

4. Lock time increases as weight decrease. Same as above - assaults would get the normal lock on time, heavies +10%, mediums +20%, lights +30% (to compensate for mechs with Missile hardpoints only - lock on time is only increased by one third, ie. 10% for lights, 6.5% for meds, 3.3% for heavies).

5. Adjust cooldown. Assaults should have a global -10% cooldown on weapons with damage over 10.1 (Large Laser included, but not AC10), heavies -5%, to compensate for having lower sensor range.

6. Flanking bonus. Mediums should get a 7% increase in damage and crit chance to back center and side torso.

7. Role Bonuses. Lights should get 50% more exp and c-bills from spotting, Tagging and Narcing. Mediums would get 25% more for the same actions. Mediums should also get 30% more exp and c-bills for assists made from the back (considered as flanking).



* All of the above mentioned % are just placeholders, and should be adjusted in such a way that no mechs get broken, and the overall game balance does not change dramatically in favor of one class or another.

Edited by hero2zero, 19 July 2014 - 09:48 AM.


#2 Hoffenstein

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Posted 19 July 2014 - 05:36 PM

How about basing the weapons allowed on the Stock model's weapons mount? If it has an AC/20 originally, allow an AC/10, AC/20 or Gauss in that slot, but nothing else.

#3 Koniving

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Posted 19 July 2014 - 06:33 PM

How about actually setting weapons to a scale and then making it stick across all mechs.

"What, you're not comfortable using your Jenner with an ER PPC because it's as long as the torso? Then don't use it."

Gauss Rifle on a Firestarter... smaller than its forearm.

Gauss Rifle on a Hollander which is a BIGGER 35 ton mech.
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Would you be as eager to slap one on then?

To mention it, the Hollander is supposedly 12.1 meters tall with its legs fully extended to allow it to shoot over most obstacles (without jumpjets).
That happens to be the height of a Warhawk.
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So that might give you an idea of how freakishly long the barrels are supposed to be.

Here's a rough idea using the Gaussapult.
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35 tonner with a PPC.
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I should note the Panther is a freakishly tall light mech, too. Its height was tall enough to stand face to nose with a Timber Wolf, which is taller than an MWO Hunchback. It also jumps. (Funny thing, Hunchback and Commando in lore are the same height, 8.5 to 8.7 meters. Commandos are just very skinny in comparison while Hunchbacks are pretty fat. In MWO the Hunchback is over 10 meters; then again most of the mechs are much taller than the lore).

Meanwhile on a Firestarter, it's smaller than the machine gun on the Blackjack.

Here's the arm mounted PPC on a Hunchback.Posted Image

Here it is on a Catapult.
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Here it is on a Kintaro
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And on a Shadowhawk.
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Talk about a difference in size... Here's a Shadowhawk and Kintaro comparison (warning: animated gif)
Spoiler


If weapons were just consistent in size.. we'd need nothing else.

Here's the absolute worst offender.
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How does that make any sense?

Edited by Koniving, 22 July 2014 - 06:51 AM.


#4 ManDaisy

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Posted 19 July 2014 - 08:34 PM

I agree we would see much more balance and diversification in builds if only everything was a constant size.

#5 Star Lord

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Posted 02 August 2014 - 04:13 AM

I agree 1000%. Give bonuses for the lights and mediums but limit their weapon load outs. Special classes like the Hunchback could mount a larger weapon than their class would normally take only because they were specifically built for that function.

The Atlas, Highlander and Warhawk all need more weapon slots. The Atlas is horribly under gunned as 100 ton mech. The Warhawk either gets more speed or it can mount more weapons. Highlander is a hot mess. I think all the IS mechs need either more armor or more weapons.

The heavy mechs are basically the only ones in the game that are balanced.

Also...make those weapon mods more effective. Nobody is paying 3 million for n extra 30 meters range and MORE heat. If you want them to be effective, make the mods have 10% less heat an at least 150 meters more range. Those mods need to be good enough to make a player WANT them on their mechs. I have never and will never take one with the current build.

Lastly, why not make Mastering a mech have some more specials. 15% hill climb, Shocks for softer landings, faster missile and ballistic weapon loading ect ect.

All I hear from my TS comm team is "I Gotta master up my mech so I am working on this mech right now." That is what people like to do, get their mechs mastered and get Bonuses.

Lastly, make the Color and Camo packs a LOT more affordable. I am not spending 1000MC to get one color for one Chassis. I would not spend it to have it for all my Chassis. You lower the cost on those color camo packs and you will get more people buying them. I have put over 300.00 into this game. I am not shy about spending money but even I will not pay that much for colors.

Be Smart...Shop S Mart.





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