majora incarnate, on 25 July 2014 - 12:04 AM, said:
A similar approach could've been taken here, though armor would be interesting to a degree, the problem is that most of the pre-Clan Invasion era mechs pretty much had ****** armor outside a few cases (the Awesome being one) so there would definitely have to be some flexibility with that option. But I digress, we all know PGI will never implement such a thing either way.
I've gone through the mechs and had a fairly simple idea: Stock armor tonnage + 3 tons = new max armor.
If stock armor is standard, add 96 (3 tons standard). If stock armor is ferro, add 108.
This also gives a real reason to consider ferro.
If turning armor from standard to ferro, divide original armor by 32, add 3, times by 36 to find the new max.
(Example: Raven 2X = 208 stock standard + 96 = 304 max standard. 208 / 32 = 6.5 (+ 3) * 36 = 342 max ferro.) Note if you max with Ferro, you are NOT saving weight.
If turning armor from ferro to standard, divide the original number by 36, round up or down (if already at unit max, round up otherwise you'll have free tonnage), add 3, multiply by 32.
(Example: Raven Heromech Huginn = 232 / 36 = 6.444444444444444 (round up) = 6.5 (+ 3) * 32 = 304 max standard.)
What do you know? After correcting PGI's "+12% for Inner Sphere" mechs to tabletop's standard translation to double of 18 *2 = 36, the Huginn and the Raven 2x both have identical armor values going both ways. So those two are good middle ground scout/brawling mechs as per Sarna's entry. The Raven 3-L already having low armor and Ferro would indeed be a true scout. Meanwhile the Raven 4X as per Sarna would be a brawling Raven that as stated "Could viably take on and defeat mechs much larger than itself with or without support."
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I simply call it intelligent design. The use of 3 tons is essentially "stock + 3 tons" with the intention of preserving the character and nature of every mech. At their very core, armor is part of a mech's identity. Sure it's not enough for MWO due to the poor and lore-unfriendly weapon design (it's tabletop friendly but not lore friendly, and PGI used basic tabletop with little to no understanding of it; they still think everything is "instant" instead of across 10 seconds). But this is why it's stock-enhanced where you have the option to use more.
Now I purposely did not use a percentage, as I noticed percentages screw things up (basically anything with crap armor is screwed and anything with high armor becomes unkillable meta gods).
I also used a single all around number as the genius of the design is if the difference between this mech and that mech is this many tons of armor... it will always be that many tons difference. For example if this mech has 4 tons at stock and that mech has 9 tones, the difference is 5 tons. So enhanced to standard max, it is 5 tons. Enhanced to ferro max, it is 5 tons. No matter what so long as both players do the same thing to their mech, the disparity or difference will always be 5 tons.
This gives you the choice. This mech with 3 tons less possible armor but jumpjets, or that mech with 3 tons more armor but no jumpjets.
In the end... Meta becomes choices where an Urban mech is truly viable as a walking 30 ton bullet tanker with great firepower. The Spider will always be fast (and with a proper engine revamp, faster than it is now and as fast as the Locust; and after the changes with standard armor it'd only gain 2 points more than the current max). All but one Locust would be on par with the Jenner D, half the Commandos, half the Cicadas. The Locust that isn't happens to be the one intended to carry the heaviest weapons while still being insanely fast (and poorly armored). So there's a choice. Armored, modest hardpoints and fast or poorly armored, fantastic weapons and fast.
Every mech would provide choices, with no clearly superior choice. Most of the meta mechs currently would be partially meta rather than "You must have this to be competitive." After all a poptart like the Cataphract 3D that's great at destroying things but fragile isn't the one true go-to, when you can have a mech like a Dragon 1-C which is a fast moving heavily armored tank (its stated tonnage in armor is equal to the most armored Stalker) that can get there and fry that bear just enough firepower to quickly fry that 3D.
Garbage mechs tend to be those that had lots of armor and couldn't fit much in hardpoints. Well, they have a lot of armor. And they'd be among the most powerful tanks. The Wolverine instantly becomes the best 55 tonner in the Inner Sphere.