

#1
Posted 19 July 2014 - 07:07 PM
I spent real money on it and it just keeps getting worse.
Gauss rifles are broken, large lasers have ghost heat, jump jets are worthless.
It can't fit an ac20, It can't fit an big enough engine to be a brawler, it is currently just a reminder not to spend more money on MWO.
That being said, is there are build that makes use of the Heavy Metal, that another mech can't do better?
#2
Posted 19 July 2014 - 07:09 PM
#3
Posted 19 July 2014 - 07:10 PM
lockwoodx, on 19 July 2014 - 07:09 PM, said:
[redacted]
Edited by Egomane, 20 July 2014 - 04:07 AM.
unconstructive
#4
Posted 19 July 2014 - 07:19 PM
Lanky, on 19 July 2014 - 07:07 PM, said:
I spent real money on it and it just keeps getting worse.
Gauss rifles are broken, large lasers have ghost heat, jump jets are worthless.
It can't fit an ac20, It can't fit an big enough engine to be a brawler, it is currently just a reminder not to spend more money on MWO.
That being said, is there are build that makes use of the Heavy Metal, that another mech can't do better?
Brawler and more...
(Skip to 6:15 after seeing the intro unless you want to learn about the battlegrid as slowly as possible).
Compared to then, the AC/2 nerf has actually made the mech much colder which in turn has given it even more endurance even on Terra Therma. It's a non-stop, fast moving brawler that can run circle around a Dire wolf.
Edited by Koniving, 19 July 2014 - 07:26 PM.
#5
Posted 19 July 2014 - 07:26 PM

#6
Posted 19 July 2014 - 07:39 PM
Lanky, on 19 July 2014 - 07:07 PM, said:
I spent real money on it and it just keeps getting worse.
Gauss rifles are broken, large lasers have ghost heat, jump jets are worthless.
It can't fit an ac20, It can't fit an big enough engine to be a brawler, it is currently just a reminder not to spend more money on MWO.
That being said, is there are build that makes use of the Heavy Metal, that another mech can't do better?
Don't worry, ANOTHER nerf is coming.
#7
Posted 19 July 2014 - 08:01 PM
A Victor does its base job better... and the Stalker does a far better job with missiles.
Edited by Deathlike, 19 July 2014 - 08:02 PM.
#9
Posted 19 July 2014 - 09:00 PM
x2 AC5's (Chainfire)
x1 AC10
x3 Er large lasers
x2 LRM5's
X1 Gauss
x1 ERPPC
x2 ER larges
#10
Posted 19 July 2014 - 09:09 PM
lockwoodx, on 19 July 2014 - 07:09 PM, said:
I know, it was a monster when I first got a hold of it though, three llas,+ gauss, and a couple streaks or something and run around merrily jumpin-meh-assault mech and kicking ass.
Now.....ugh, I guess you could do dual PPCs and gauss or (dual AC5s) or something, but meh.
#12
Posted 19 July 2014 - 09:20 PM
x3 large lasers (Chainfire)
x2 AC5's (Chainfire)
Have tried this, and found it too hot and you have to expose yourself to enemy fire for too long
x1 AC10
x3 Er large lasers
x2 LRM5's
I really don't think the extra heat is worth the extra range and only 2 LRM5's isn't enough to get through AMS or do much damage.
X1 Gauss
x1 ERPPC
x2 ER larges
That sounds terrible to get 3 long range weapons that have different speeds and styles to hit the same target.
#13
Posted 20 July 2014 - 12:20 AM
The twin AC5s give you some solid punch with 10 point concentrations of damage and long range (6.01 DPS alone with the twin ACs)
The twin SRM6s are excellent at exploiting any unarmored target areas
the triple med lasers are excellent at seeking exposed areas as well as keeping light mechs concerned with getting their legs sawn off.
3 jets are plenty for manuvering and capped armor for longevity in combat.
A modification according to taste would be to drop one DHS and a half ton of armor for an AMS and a ton of AMS ammo.
Edited by Lykaon, 20 July 2014 - 12:28 AM.
#14
Posted 20 July 2014 - 02:06 AM
You might as well not even equip it with jets, because they're just not cost effective.
6 tons for 16 meters of lift, or 8 tons for 21 meters, thats 8 tons of slow useless nothing compared to the firepower you can pack for that amount.
The JJ nerf that was applied the first time pretty much crippled the mech as a viable Poptart even with full jets, the only halfway successful builds I saw were just missleboats.
Now with the 2nd round of JJ nerf applied to it, you can't even get off the ground with a single jet, and with 4 you're so slow to thrust and 12 second recharge from empty, its no benefit to maneuverability.
The 733-C is probably the only viable HGN left, because you have arm ballistics that can equip 2 UAC-5 or an AC-20, but still suffers from narrow arm arc.
Better off playing either a VIC, or an Atlas for that tonnage.
#15
Posted 20 July 2014 - 02:42 AM
lockwoodx, on 19 July 2014 - 07:09 PM, said:
Wait, what? Guitars over everything, especially over some dial-up modem sounds (nowadays called "Skrillex" or something).
#16
Posted 20 July 2014 - 02:43 AM
Lykaon, on 20 July 2014 - 12:20 AM, said:
The twin AC5s give you some solid punch with 10 point concentrations of damage and long range (6.01 DPS alone with the twin ACs)
The twin SRM6s are excellent at exploiting any unarmored target areas
the triple med lasers are excellent at seeking exposed areas as well as keeping light mechs concerned with getting their legs sawn off.
3 jets are plenty for manuvering and capped armor for longevity in combat.
A modification according to taste would be to drop one DHS and a half ton of armor for an AMS and a ton of AMS ammo.
It looks interesting, though I don't see the point of a jump jet mech without using max jump jets, 3 just makes the reticule jump about.
That and I hate how the srm looks in the LRM slot, I might try something similar when MRM's are added.
#18
Posted 20 July 2014 - 03:13 AM
Escef, on 19 July 2014 - 07:10 PM, said:
LOL you wish! Sorry you're still having trouble sitting down from our last encounter sweetie, but even if I did decide to take a break from MWO it wouldn't help your ELO out.

Feel free to continue with the personal attacks/lies, I'll be right here to report and have those posts removed too.

Edited by lockwoodx, 20 July 2014 - 03:15 AM.
#19
Posted 20 July 2014 - 03:15 AM
Wellcome to $ F2P Beta-kinda game $, no promises.
Edited by Turist0AT, 20 July 2014 - 03:17 AM.
#20
Posted 20 July 2014 - 03:40 AM
Turist0AT, on 20 July 2014 - 03:15 AM, said:
Funny, My YLW still work the very same way it did when i bought the day of it´s release... I wonder why...
...
..
.
Oh thats right i did not buy it to fit in to the jump meta....
Any way i think it is a fairly strong consensus on the slight over-nerf on the Highlander but i am sure it will be looked at once someone have some time for it... Right now the IS vs Clan and general clan mech balance take precedence
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users