Tesunie, on 21 July 2014 - 09:42 AM, said:
I've recently been the subject of the title header in a recent game.
Here, without any names or pointing of fingers, I want to establish the concept of "Good Plan, Bad Commander". I'm sure we've all been in matches were someone comes up with a good plan (or sometimes even a bad plan), and that's always a good thing. Any plan is often better than no plan at all. However, sometimes you can have an issue with the person saying the plan and how they are saying them.
The issue I recently came across was a commander who created a decent plan for HPG Network. He told us all to "get into the center, underneath". Okay, I can see some flaws, and some strengths with this very plan. Limiting arcs of fire (friend and foe unfortunately), remove LRMs and Art/Air strikes from the equation, etc. It's a decent plan, and enough people were moving in that direction. However, the commander, in this case, spoiled the entire concept with "anyone who doesn't, leave them outside to die".
Wait... what? You will sacrifice teammates and potential armor and firepower and leave them to die, just because they didn't do what you told them to do? What about those Direwolves (or other very slow mechs people might be playing)? What if they didn't get into the basement because they weren't "fast enough"? Are we suppose to just abandon them to reside on their own and die? I do understand abandoning some teammates because it would hurt more trying to support them, but we should still try to send some aid to help them if we can, not just reside them to die alone.
So, I spoke out against the concept of abandoning teammates. I was following the group, as it's wise to stay with your team, and followed the plan, but I was having serious issues with this particular person's "command ethics". Then, it all devolved into "Just die already" from the Commander to me. Seriously? The more this commander talked, the more I wanted to just do the complete opposite actions...
After a while, things devolved even farther, as at some point, I noticed the enemy were all around one entrance. I decided, I guess in rebellion to someone whom I had no farther respect for (honestly, I was seriously temped to just DC, but I haven't done it yet, and I wasn't going to start now), to move out of the center and push the enemy from the flank. Ended up being a good idea, as I killed a shut down Jagermech, and pulled enemies from the entrance. However, the commander didn't support me at all (because of his ethics), and waited for me to die before he decided "it was time to charge".
After I died, I got a "I'm glad you died early" from the commander. Apparently... he didn't see me get that kill, and deal second most damage and assists on our team... (I'll let my stats stand for me there.) We ended up winning because of the sound plan, but that doesn't mean that the commander was a good commander.
Basically, I can agree with the plan, but some commanders (and players) need to get an attitude adjustment. It's a game, but we still shouldn't be sacrificing "people who don't listen to me". You can come up with the best of plans, but still be a bad commander. My match clearly showed me this fact. The person also didn't understand I didn't have a problem with his plans, but instead had a problem with how he presented the plan. (He was also a member of some kind of sized premade group, as his fellow lance mates also went after me, and then at the end responded over and over again "Good commander" "Good commander" "great plan" "Good commander".)
I never like the concept of "abandoning" a teammate unless it just can't be helped. That, honestly, was the only problem I had with his plan. Then his command ethics got in the way more when he told me to just die. Seriously. What commander would ask an 85 ton mech bristling with weapons and can be a great asset to the team to just die and leave... (Or any mech, as even being down one can be harmful to you.)
Though I don't like the sacrifice either, those who decide to ignore the plan, and die, cannot blame the Commander. Specially when the plan works.
I had a "Commander" yesterday who thought he was a company Gunnery Sgt. He tried being demeaning to the Slow Fatty Assaults (Which made me laugh cause I was in an Atlas that was FASTER than his Dire Wolf), But though his delivery was poor, his tactics were sound, and we not only won but us Fatties scored best for our team.
Anyway, if someone makes the effort to organize the team, and gets even a minimum of support, chances of winning are improved, those who decide to ignore the orders/suggestion get what they deserve. That includes Myself when I do it.