I really like the idea of role modules mentioned before, though I would give them more features and make them available at master level only (so mastering does unlock a role module slot), with more than 1 tier to have long time motivation:
These would be tier 2 (cost 50.000 GXP, 20.000.000 CBills)
* Brawler:
- you get 75% less damage if damage comes from > 500m
- you get 50% less damage if damage comes from 350-500m
- you get 25% less damage if damage comes from 200-350m
- you get do 50% more damage at 0-150m
- do 25% more damage at 150-250m
- do 25% less damage at 350-500m
- do 50% less damage at > 500m
- 5% less sensor range
- 5% less visibilty range
- 10% less speed
- less screen shake from hits
* Scout
- 10% more speed
- can position UAV like artillery strikes/air strikes (not just launch UAV on your own position)
- UAV has 25% increase life time
- 50% more sensor range
- 50% more visibility range (also for night vision and heat vision)
- 20% longer weapon cool down
- the target you lock get's 15% more damage from friendly units (but not from you)
- less fall damage
- JJ more efficient
- improved hill climbing
* Sniper
- zoom rates increased
- 25% increased crit chance
- 25% more sensor range
- 50% more beam range/ballistic range
- 50% increase in weapon cool down time
- you have 50% damage increase > 1200m
- you have 25% damage increase > 800m
- you have 25% damage reduction from 300-600m
- you have 50% damage reduction below 300m
- 25% slower torso turn rates
- more screen shake from hits
* Support
- UAV, air/artillery strikes that you deploy are more powerful/efficient
- AMS of friendly units within 350m works more efficient (including your own mech)
- if you have ECM, the range of the ECM bubble is increased
- friendly units within 350m produce 10% less heat (but not your own mech!)
- friendly units within 350m take 15% less damage (but not your own mech!)
- friendly units within 350m have 15% more sensor range (but not your own mech!)
- friendly units within 350m get 15% more cbills for damage/kills (but not your own mech!)
- friendly units within 350m have 10% more weapon range (but not your own mech!)
- you get more cbills for saviour kills
(bonus for other mechs do not add up if several support mechs are in range)
* Generic role tier 2 module:
- 5% more speed
- cause 5% more damage
- take 5% less damage
- 5% more turn speed, arm movement, twist range, twist speed
- 5% more sensor range
- 5% less weapon cool down
- 5% less heat
(tier 1 would be 2.5% for all these, similar value reduction for the other modules, costs: 15.000 GXP, 10.000.000 CBills)
Edited by Shadow Magnet, 21 July 2014 - 11:46 PM.