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Clan Question, Mech Customisation


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#1 Serpentbane

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Posted 21 July 2014 - 10:40 PM

Hi.

In a while I'm going tu by me self an clan mech. As I understand, all parts are modular, and interchangable between the mechs? Except the center torso.

Does that mean the only part I have to pay atention to when buying is the center. Take the DWS for example. Is there any point in buing anything other than the DWF-B? The only wariant eith center mounted weapon.

The same way nobody should buy the TBR-S.

I tought there would be difference in engine size or something making the choice more important, but I can not see that it is.

#2 Nothing Whatsoever

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Posted 21 July 2014 - 10:44 PM

A la carte you get the three variants. And I figure you've seen this area.

Do you know about smurfy's?

Also if you'd like to see an excellent recent summary of quirks in one place check out that thread.

Edited by Praetor Knight, 21 July 2014 - 10:47 PM.


#3 LordKnightFandragon

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Posted 21 July 2014 - 10:45 PM

Clan mechs are like a Lego set.

You get the 3 variants of the Direwolf

Prime/A/B

Each variant comes with it's own set of hardpoints, and you can change the various hardpoints around to make your own unique loadout. You can use the Prime chassis but change out the torsos and arms with the A and B.

Go into Smurfy mechlab and see what its about. Clan mechs are quite customizable really.

http://mwo.smurfy-net.de/mechlab#i=171

Unlike IS Mechs, where if you buy a chassis, you only get the set hardpoints the mech comes with the Clans can swap around and use 1 model yet create any combo you can dream up.

#4 EgoSlayer

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Posted 21 July 2014 - 10:58 PM

View PostSerpentbane, on 21 July 2014 - 10:40 PM, said:

Hi.

In a while I'm going tu by me self an clan mech. As I understand, all parts are modular, and interchangable between the mechs? Except the center torso.

Does that mean the only part I have to pay atention to when buying is the center. Take the DWS for example. Is there any point in buing anything other than the DWF-B? The only wariant eith center mounted weapon.

The same way nobody should buy the TBR-S.

I tought there would be difference in engine size or something making the choice more important, but I can not see that it is.


The difference is that your Pilot XP only applies to the variant of the CT you are using. So if you want to get Elite/Master level skills on the chassis you'll still need to buy two other variants for their CT and level them. The current Clan packages and a la cart options include 3 variants so that you can level them appropriately.

Edited by EgoSlayer, 21 July 2014 - 11:00 PM.


#5 Sandpit

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Posted 21 July 2014 - 10:58 PM

View PostLordKnightFandragon, on 21 July 2014 - 10:45 PM, said:

Clan mechs are like a Lego set.

You get the 3 variants of the Direwolf

Prime/A/B

Each variant comes with it's own set of hardpoints, and you can change the various hardpoints around to make your own unique loadout. You can use the Prime chassis but change out the torsos and arms with the A and B.

Go into Smurfy mechlab and see what its about. Clan mechs are quite customizable really.

http://mwo.smurfy-net.de/mechlab#i=171

Unlike IS Mechs, where if you buy a chassis, you only get the set hardpoints the mech comes with the Clans can swap around and use 1 model yet create any combo you can dream up.

yes but they're stuck with engine size and jump jets and endo and ferro and all that good stuff as well so they're crit space is automatically limited.

#6 Hans Von Lohman

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Posted 21 July 2014 - 11:30 PM

The only reason to get all three variants of a Clan mech is so you can get the elite skills, master skill module slot, and x2 your basic skills.

If you just buy a single clan mech, you will only ever get the basic pilot skills unlocked.

That being said you can setup all three variants of a Clan mech to have the exact same loadout, other than the Center Torso.

#7 LordKnightFandragon

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Posted 22 July 2014 - 05:25 AM

View PostSandpit, on 21 July 2014 - 10:58 PM, said:

yes but they're stuck with engine size and jump jets and endo and ferro and all that good stuff as well so they're crit space is automatically limited.



I still find the ability to make any mech combo out of 1 chassis alot more flexible and awesome then the IS who have to spend millions of Cbills just to get a different set of hardpoints. That is an advantage that cant be overlooked in the scheme of Clan customization...

Is that omnipod swapping going add into the clan costs when they come out for Cbills?

#8 Mercules

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Posted 22 July 2014 - 05:48 AM

Swapping out an Omni-pod already has a cost associated with it. You have to buy the appropriate pod OR have a spare lying around. You can't just strip the pods off a mech without replacing it with another like you could a Laser. So you do pay to swap out for different hardpoints.

#9 Angel of Annihilation

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Posted 22 July 2014 - 06:08 AM

View PostHans Von Lohman, on 21 July 2014 - 11:30 PM, said:

The only reason to get all three variants of a Clan mech is so you can get the elite skills, master skill module slot, and x2 your basic skills.

If you just buy a single clan mech, you will only ever get the basic pilot skills unlocked.

That being said you can setup all three variants of a Clan mech to have the exact same loadout, other than the Center Torso.


This is not entirely true. I have a Stormcrow and a Timberwolf and use all three chassis with unique builds because I like to change up things without having to rebuild my mech every times. Also sometimes after I am killed, I might want to exit a match and jump into another one.

Finally some of the Chassis have unique hard points in the CT. With the T-wolf for example, one chassis has an extra ballistic slot in the CT and another one has a extra energy slot so you might want to chose a torso if you want to created a build around these slots. I know I have one build with 3 MGs and one build with either 3 ER-SL or 3 ER-ML.

#10 TercieI

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Posted 22 July 2014 - 06:55 AM

View PostSerpentbane, on 21 July 2014 - 10:40 PM, said:


The same way nobody should buy the TBR-S.


Actually, the TBR-S is often the best CT choice. If you don't want the weapon hardpoint (and you often don't), it gets you JJ capacity with no downside. All other JJ-enabling pods have an associated penalty. And that demonstrates how different clan mech building is.

There is, as yet, no really good reference for all the omnipod quirks, etc. I use a combination of Smurfy and in-game.

But you're not wrong, there aren't really 24 clan variants, there are really 13. On some mechs (SCR, ADR, KFX) all three CTs are identical and so the variant is completely meaningless. Only the TBR has three distinct variants.

#11 Koniks

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Posted 22 July 2014 - 10:19 AM

View PostMercules, on 22 July 2014 - 05:48 AM, said:

Swapping out an Omni-pod already has a cost associated with it. You have to buy the appropriate pod OR have a spare lying around. You can't just strip the pods off a mech without replacing it with another like you could a Laser. So you do pay to swap out for different hardpoints.

You can remove OmniPods without swapping in new ones.

#12 Mercules

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Posted 22 July 2014 - 10:24 AM

View PostMizeur, on 22 July 2014 - 10:19 AM, said:

You can remove OmniPods without swapping in new ones.



Ah... HAH! I figured out how to do it. Still some of the more popular ones you might want to buy or have to like the Kitfox's ECM arm.

#13 Ngamok

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Posted 22 July 2014 - 10:34 AM

View PostLordKnightFandragon, on 22 July 2014 - 05:25 AM, said:



I still find the ability to make any mech combo out of 1 chassis alot more flexible and awesome then the IS who have to spend millions of Cbills just to get a different set of hardpoints. That is an advantage that cant be overlooked in the scheme of Clan customization...

Is that omnipod swapping going add into the clan costs when they come out for Cbills?


Ummm, yes but you still have to buy 3 variants of the clan mechs and spend even MORE C-Bills than the IS mechs.

#14 Serpentbane

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Posted 22 July 2014 - 09:55 PM

Thanx for all the replies. Yes, I know about smurfy, and that's pretty much why I asked in the first place as I've tried out some setups and discovered that every variant of the mech could be the same exept the center.

View PostTerciel1976, on 22 July 2014 - 06:55 AM, said:


Actually, the TBR-S is often the best CT choice. If you don't want the weapon hardpoint (and you often don't), it gets you JJ capacity with no downside. All other JJ-enabling pods have an associated penalty. And that demonstrates how different clan mech building is.

There is, as yet, no really good reference for all the omnipod quirks, etc. I use a combination of Smurfy and in-game.

Now this is interesting. As you swrote, there is as far as I can see no mech quirks listed for clan mechs. If there is hard differences between chassis beside hardpoints, like you say is the case with the TBR jump jets, then the store should show this in some way.

On the other side, the store isn't exactly floded with mech information in the first place, so...

#15 EgoSlayer

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Posted 22 July 2014 - 10:18 PM

There is a reference for the quirks on Clan mech omnipods, but it's pretty recent and located in the new players section:
http://mwomercs.com/...-quirk-summary/





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