MadTulip, on 22 July 2014 - 03:45 AM, said:
BOOOM!
implementation could be used from a single artillery shells aoe code with different sizes and damage values.
Explosion damage based on engine size going off would be nice
. maybe engine size/50 so that a 400xl engine explosion causes 80 damage in a like ... 15m radius.
also include a nice animation please
.
inspire by TT rule.:
"Battlemech engine explosion" on p.45 in
Tactical Handbook
Source
Causing a Fusion Engine to explode in BattleTech requires it taking four or more ctitical hits in the same turn; taking three critical hits only makes it shut own without exploding.
"The fusion engine of a ‘Mech may explode any time four or more of its slots are destroyed in the same phase of a turn, usually when the center torso location is destroyed (also destroying the equipment contained therein).
When the fusion engine of a ‘Mech takes four or more critical hits in the same phase, roll 2D6. On a result of 10 or higher, the engine explodes. In the case of fusion-powered Combat and Support Vehicles and aerospace fighters, the engine explodes on a 2D6 result of 12 after an engine critical hit." -
Tactical Operations, pg. 78
"’Mech fusion engines have 3 points of shielding. Each critical hit to an engine slot destroys 1 point of shielding. As shielding is destroyed, the amount of heat escaping from the ’Mech’s fusion drive increases... A 'Mech is considered destroyed and out of the game if it suffers three engine hits (remember to count engine slots in the side torso if the torso is destroyed)." -
Total Warfare, pg. 126
"If at any time during the self-destruct sequence the engine receives the three critical hits required to destroy the engine, the self-destruct sequence is aborted as the system controlling the sequence is destroyed. However, if an engine in this situation takes four critical hits in the same phase, then it could still explode as noted above." -
Tactical Operations, pg. 78
In order to make a 'Mech "stackpole" in TT, one needs to simultaneously destroy 4 Engine crits, AND roll a 10, 11, or 12 on a 2D6 roll - which, according to the
2D6 probabilities, represents a ~16.7% (or 1 in 6) chance of the Engine exploding IF one manages to get 4 (or more) critical hits on it in the first place.
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MadTulip, on 22 July 2014 - 10:28 AM, said:
Amazing how much you know about fusion reactors, you should build one. How ever it works it is probably used as the prefered engine because its energy output per weight is highest among known engine types. that suggests that the density of energy in the engine is highest among known engines which gives me the impression that striking it with a hammer might be a bad idea although i dont know how it works.
BattleMech Fusion Engines are based on real-world devices called
tokamaks, which people have been building since the 1950s, and which serve as the basis of fusion power research programs like
JET &
NSTX &
SST-1, as well as planned programs like
ITER and
DEMO.
Among the notable positive aspects of fusion power, and one of its primary advantages over fission power, is the low
catastrophic accident potential.
- "There is no possibility of a catastrophic accident in a fusion reactor resulting in major release of radioactivity to the environment or injury to non-staff, unlike modern fission reactors. The primary reason is that the requirements for nuclear fusion differ greatly from nuclear fission: fusion requires extremely precise and controlled temperature, pressure, and magnetic field parameters for any net energy to be produced, and a far smaller amount of fuel. If the reactor suffered damage or lost even a small degree of required control, fusion reactions and heat generation would rapidly cease."
- "The plasma is burnt at optimal conditions, and any significant change will render it unable to react or to produce excess heat. In fusion reactors the reaction process is so delicate that this level of safety is inherent; no elaborate failsafe mechanism is required. Although the plasma in a fusion power plant will have a volume of 1000 cubic meters or more, the density of the plasma is extremely low, and the total amount of fusion fuel in the vessel is very small, typically a few grams. If the fuel supply is closed, the reaction stops within seconds."
See pages 35 through 37 of
TechManual for the details of BT Fusion Engine operation, or the above links for research into the real-world equivalent.