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How Will You Feel If Another Mc Mech Pack Is Delivered Before Cw?


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#141 Roper Band

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Posted 23 July 2014 - 04:03 PM

View PostSandpit, on 23 July 2014 - 03:59 PM, said:

no offense but I really hope you're in the minority
about 100 mechs in the game
10 maps
3 game modes
0 community warfare

Nowhere in the OP was mutual exclusivity mentioned.

#142 Sandpit

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Posted 23 July 2014 - 04:16 PM

View PostRoper Band, on 23 July 2014 - 04:03 PM, said:

Nowhere in the OP was mutual exclusivity mentioned.

How will you feel if another mc mech pack is delivered BEFORE cw.
uhm how is it not?

#143 Green Mamba

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Posted 23 July 2014 - 04:33 PM

View PostSandpit, on 23 July 2014 - 04:16 PM, said:

How will you feel if another mc mech pack is delivered BEFORE cw.
uhm how is it not?


Sadly, I think they have learned that they can Pillage the IP and won't ever have to deliver Non Mech Content as people reliving their younger BT/MW days now have disposable income and will repeatedly spend regardless of broken promises .

Eventually it will end and even the "Whitest Knights" will close their wallets and PGI will move on to the next Project while leaving the franchise in shambles.Probably no one else that would do it justice will pick it up due to all the grief associated with it and it will probably end right there for our generation at least or the foreseeable future anyways . :D

Edit* Of Course there is a certain Space Sim in the works and if it works out in the end it will not be nearly as painful

Edited by Green Mamba, 23 July 2014 - 04:37 PM.


#144 Flak Kannon

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Posted 23 July 2014 - 04:37 PM

I wonder if they will start charging us for Maps early...

#145 KhanCipher

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Posted 23 July 2014 - 04:48 PM

View PostLightfoot, on 23 July 2014 - 02:51 PM, said:

Depends on if the Summoner gets fixed. PGI did a good job on integrating Clan tech for the most part, but their plan doesn't work for some Clan mechs and for the Summoner it fails so badly I can't even use it. It is basically a medium mech with a heavy mech's body. In these cases it is simple to break with lore on the mech and make the jump-jets or internals, changeable. The MWO method of restricting Clan modifications over I.S. is not Canon anyway. It's okay in spirit though and so they should make the Thor function in the spirit of it's forebears.

If they don't I will not be buying anything in advance anymore. How could I if they won't stand behind their work when it fails so obviously?


The main problem with the Thor (and some other clan mechs) is that PGI went with a 1:1 weapon:hardpoint ratio for all the omni pods

#146 ecued

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Posted 23 July 2014 - 05:29 PM

well, how ever your going to feel, start feeling it now. i don't think it will be just one mech pack either

#147 Roper Band

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Posted 23 July 2014 - 05:39 PM

View PostSandpit, on 23 July 2014 - 04:16 PM, said:

How will you feel if another mc mech pack is delivered BEFORE cw.
uhm how is it not?

They've given us a timeline for the release of CW...if a mech pack would push that time line ahead then I would be against it. I am sure there will be more mechs before CW's release as we're still a few months out of it being completed.

#148 Sandpit

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Posted 23 July 2014 - 05:51 PM

View PostRoper Band, on 23 July 2014 - 05:39 PM, said:

They've given us a timeline for the release of CW...if a mech pack would push that time line ahead then I would be against it. I am sure there will be more mechs before CW's release as we're still a few months out of it being completed.

they have plenty of mechs to release in between now and then. it's the clan mechs.

I won't get into the timeline. We've had timelines for CW's release for 2 years now. We'll wait and see if this one is any different.

Point being, if they release another mech pack like PP and Clans before CW, well then I guess it wouldn't be anything unusual but at that point I'll just give up and accept that CW is vaporware

#149 Davers

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Posted 23 July 2014 - 07:18 PM

View PostFlash Frame, on 23 July 2014 - 09:38 AM, said:

Literally the only way I wouldn't be pissed is if the pack included the Warhammer and Marauder...

If those are involved... then I'll be happy, if not, screw it, where's my CW!


Maybe if the mech pack had something truly new and potentially game changing, like quad mechs (slowed but not stopped by terrain, strafe movement) it would be worthwhile. But we will never get the Warhammer or Marauder. :(

View PostKing Arthur IV, on 23 July 2014 - 12:39 PM, said:

hear me out.

I think

we need more

$500 mechs.




i seriously think they are so cool, they brighting up the game in ways other games can not. there is so much "wow" factor when you come across them, they really make you feel like a leader. at the bottom of my heart, they are worth every penny, they are going towards a great cause.

There is a special circle in Internet Hell for people who like their own posts. :D

#150 Lightfoot

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Posted 23 July 2014 - 08:09 PM

View PostSandpit, on 23 July 2014 - 02:56 PM, said:

I don't own any so I can't comment on that but that's more to do with design than getting another mech pack before CW
again
for the third time
in 2 years


I see that PGI needs to keep Mechs coming and that's okay, but to actually sell them they need to work and be competitive for most players. Mechs like the Summoner and Pretty Baby could be selling to players at a much higher rate if they had obvious flaws corrected. For instance when players ask what Clan mech should I buy?, the Summoner is either not mentioned or discouraged. So perhaps CW would be served by having broken Mechs fixed rather than more new mechs that don't work released.

#151 Sandpit

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Posted 23 July 2014 - 08:36 PM

View PostLightfoot, on 23 July 2014 - 08:09 PM, said:


I see that PGI needs to keep Mechs coming and that's okay, but to actually sell them they need to work and be competitive for most players. Mechs like the Summoner and Pretty Baby could be selling to players at a much higher rate if they had obvious flaws corrected. For instance when players ask what Clan mech should I buy?, the Summoner is either not mentioned or discouraged. So perhaps CW would be served by having broken Mechs fixed rather than more new mechs that don't work released.

uhm ok?
I'm not a proponent of any new mechs until after CW.
100 mechs
10 maps
3 game modes
0 CW/storyline/campaign

#152 Varent

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Posted 23 July 2014 - 10:48 PM

View PostGreen Mamba, on 22 July 2014 - 11:10 AM, said:

Just wondering About players' opinion on this?


Wouldn't really care. I would really like my maddog/Vulture.

#153 Oderint dum Metuant

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Posted 24 July 2014 - 12:58 AM

View PostNikolai Lubkiewicz, on 24 July 2014 - 12:54 AM, said:


We have the UI experts behind the Clan HUD handling CW at the moment, as well as the designers and engineering. Inserting a new Mech into the game has mostly become 'EZPZ' in terms of resourcing and we have a few people who are dedicated specifically to making Mechs. Throwing those people into CW is more likely to generate a "too many cooks in the kitchen" scenario as opposed to speeding up the process.

We did also promise continuation of IS Mech delivery alongside the Clan C-Bill/MC Releases. Stay tuned!


So aside from mechs, what's the issue with maps? the map situation is dire there is a significant lack of them and the current ones require a desperate geometry overhall

#154 theta123

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Posted 24 July 2014 - 01:10 AM

a pack containing zeus, crusader and archer? yes please

#155 WildeKarde

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Posted 24 July 2014 - 03:48 AM

I can't see any pack that would be one that could be really released, the next one I'd say we should get is a comstar one in about 18months to represent the tukayyid. That could be eight mechs unique to that battle.

But without CW in place then that's just a standard skirmish rather than a proper battle.

#156 Willard Phule

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Posted 24 July 2014 - 03:50 AM

View PostNikolai Lubkiewicz, on 24 July 2014 - 01:28 AM, said:


Will more maps make the game better? Sure!

There's a caveat. Simply put, maps are a major resource drain. It means putting aside any other regular content delivery, bug fixing or other service improvements from almost every department. It also means their indirect impact on MC sales hasn't actually been significant enough in the past to make them a top priority as compared to the other things mentioned above.

This isn't to say they aren't a priority at all: Industrial map is steaming towards us. Just keep in mind, we do have a responsibility to ourselves, the game, and the community as a whole to focus our efforts where it will best help the game prosper.

Otherwise, I ask to all, any suggestions on more direct avenues to reach our goals?


Lord knows I HATE to suggest anything productive on the forums...what with all the spam, flames and White Knights waving their banners but.....

Have you given any consideration to opening a forum thread with regard to community map submissions? Granted, that may mean that the Developers may have to make certain tools available to the community, but there have been many games out there that have benefited from map submissions. Counter-Strike and TeamFortress 2 come to mind.

#157 Agent of Change

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Posted 24 July 2014 - 04:42 AM

View PostNikolai Lubkiewicz, on 24 July 2014 - 01:28 AM, said:


Will more maps make the game better? Sure!

There's a caveat. Simply put, maps are a major resource drain. It means putting aside any other regular content delivery, bug fixing or other service improvements from almost every department. It also means their indirect impact on MC sales hasn't actually been significant enough in the past to make them a top priority as compared to the other things mentioned above.

This isn't to say they aren't a priority at all: Industrial map is steaming towards us. Just keep in mind, we do have a responsibility to ourselves, the game, and the community as a whole to focus our efforts where it will best help the game prosper.

Otherwise, I ask to all, any suggestions on more direct avenues to reach our goals?

Nikolai,

I really appreciate you wading in here, It's more than we get most times. I appreciate your position as well, what you say is clear and concise. But there are a couple of things that could be done to improve confidence and reduce hostility at the same time improving the game. I'm not commenting on the implementation viability of these but here are a couple things that have been suggested.

1. The Community is a resource - IF your assets are stretched as tight as we keep hearing, and IF a bottle neck to new maps for example is simply time and effort you have a community of people who would happily make high quality maps simply for the fun of it and bragging rights if it gets used. As Phule said above give the community the tools and then the only work you need do is vet and clean up maps as necessary, at the very least it cuts the work you need do on maps significantly.

2. Honest goals and Makable deadlines - be more open about what we should expect and give us more detailed updates on things that there is no visible movement on (CW) from our end. Set deadlines and actually hit them. if you are going to miss a deadline let us know before you miss it to mitigate the ill will.

3. Use the PTS more - use it aggressively and use it to rapidly iterate changes quickly so that when something actually goes 'live' it doesn't need to be hot fixed, buffed/nerfed, rolled back, etc... Use the PTS as the sandbox it should be and make changes until something works before you finalize and deploy it.

#158 Viges

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Posted 24 July 2014 - 05:02 AM

View PostSandpit, on 23 July 2014 - 03:59 PM, said:

no offense but I really hope you're in the minority
about 100 mechs in the game
10 maps
1,5 game modes
0 community warfare

FTFY

#159 Viges

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Posted 24 July 2014 - 05:13 AM

View PostNikolai Lubkiewicz, on 24 July 2014 - 01:28 AM, said:

It also means their indirect impact on MC sales hasn't actually been significant enough in the past to make them a top priority as compared to the other things mentioned above.
There we got our official explanation of map/game modes/cw delays. Ofc we knew it already anyway. And somebody even asked if they are going to monetize cw, ha-ha-ha.

I wonder if anyone remember those crazy old days when creating a good game meant good direct "impact" on $ sales...

#160 Ngamok

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Posted 24 July 2014 - 06:14 AM

View PostBLOOD WOLF, on 22 July 2014 - 06:20 PM, said:

No plans to release means they do not plan on releasing more mechs for special packs, if you can call them that. Sandpit, . you seem to be quoting me a lot lately. Next time get the whole quote



This was the post I was responding to. He was saying that some players would be against more mechs before CW. In response I said, Who wouldn't want more mechs?. So That is how I feel is the response to his question in regards to the thread. I do not know why you felt the need to quote me and not quote me fully and say that is not what the thread asked? How many people have not been on topic but yet you only quoted me? I find that strange. Pick another target buddy, I am not the one.


I want more mechs. But I also want more game play mechanics. I can't have both at the same time obviously because they can't do both unless they limit which artist / coder works on which aspect of the game then everything will be slower coming out.

For me, I can wait on mechs since really there aren't many in this timeline that I want to see. Hellbringer, Mad Dog, Shadow Cat for Clans. Unsure if Ebon Jaguar fits within this timeline with variants. Zeus mainly for IS but wouldn't mind the Mauler, Champion, Guillotine and of course the Flashman / Urbanmech.

Edited by Ngamok, 24 July 2014 - 07:01 AM.






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