I've made this thread because Mad Dog has my #1 favorite Battletech mech design, and has a stock loadout that I like a bunch.... I will try to edit this opening post whenever it's appropriate to.
I put a bunch of stuff in spoiler tags to make it so the thread doesn't seem so huge. Let me know if I went overboard.
Expect to see a lot of changes to this thread soon. I will update as we get more information about the Mad Dog.
Mad Dog in MWO
http://mwomercs.com/...iation-program/
The Mad Dog will be availble through the Ultimate Clan Reward program on September 23rd. It will be available for MC on December 16th, and available for C-bills on January 20th.
King Crab, Atlas S, Centurion AH, Gargoyle (Man-O-War) were revealed at the same time as the Mad Dog. Ice Ferret (Fenris), Mist Lynx (Koshi), Hellbringer (Loki) were later revealed in a sneak preview picture less than an hour later.
http://mwomercs.com/wavetwo?p=patcher
On 9/17/2014 we were able to take a look at the Prime, A, and B variants, along with their hardpoints. Which are basically the same as their original, but the Prime has the ability to mount AMS now.
Also, faction colors for the clans were shown for the first time, and it's on the Mad Dog.
9/20/2014 First footage of the Mad Dog in action. Starts with the Mad Dog Prime using the Clan Invasion skin beating up 2 C-bill Mad Dogs at the start of the footage. Then it has a c-bill version Mad Dog A beating up a Nova (with a Jenner running by). We also get to see the default armor for the Mad Dog.
http://mwomercs.com/...023-dev-vlog-8/
(Would post the video but the forums delete the video everytime I edit this topic)
9/24/2014 Bonus Mad Dog (and Dire Wolf for C-bills), along with the map "The Mining Collective" are added to the game. A few chat features were added/changed as well.
http://mwomercs.com/...01-23-sep-2014/
Background (for those who are new to Mechwarrior games I guess):
The Mad Dog's Inner Sphere name is the "Vulture".
http://www.sarna.net/wiki/TRO:_3050
The Mad Dog is one of the 16 original Clan Mechs released with the Technical Readout 3050. The Mad Dog has been in almost all mechwarrior games.
http://www.sarna.net/wiki/Mad_dog
Clan Smoke Jaguar based the Mad Dog off a Clan Coyote mech called "Lupus", and is supposed to be a support mech. Using LRMs to weaken enemies, then using it's lasers to finish off the enemy. The Mad Dog uses some of the same moulds as the Timber Wolf (the legs look exactly the same). The name "Mad Dog" was a slur to Clan Wolf and the Timber Wolf.
http://www.sarna.net...t_Bear#Military
http://mwomercs.com/...cussion-thread/
Out of all the clans, the Clan Ghost Bear loves Mad Dogs the most. Assuming Community Warfare gives faction bonuses to specific mechs, the bonuses may be given to either one, both, or no one.
Related Mechs:
Design:
(For those who want a word description)
The Mad Dog is a "chicken walker" that has very narrow slanted 45-75 degree torsos that makes it look like it's leaning back. The center torso juts out very far in front of the smaller side torsos, similarly to MWO's version of the dragon. The side torsos are just big enough to fit all the Missile Tubes for it's LRM 20s. The cockpit is literally placed on top of the center torso, which allows for it to peek over hills easily (but maybe more likely to eat LRMs or getting headshotted from above). It has 2 very short arms that go out and are just above the legs that connect to the energy/ballistic weapons it's using.
This is where my worries start to begin. As with anything that stays around for a long time, there will be some re-designs here and there. However they are usually the same design as the Timber Wolf's legs in whatever game they are in (sometimes even the same size).
Pictures of the different Mad Dog designs:
Vulture MK III and Mad Dog MK IV Designs (in case you were curious)
Most of the designs are rather similar. However, Mechwarrior 4's design is much different from the others. Mechwarrior 4's design does have some popularity behind it because Mechwarrior 4 was popular, and it had an intro scene that glorified the Vulture Pilot which helps make the mech memorable. He was the commander, and took off a Nova Cat's arm, and lasted longer than the others despite being shot by 4 of them at the same time.
MWO's redesign comparison with the classic Mad Dog (concept revealed 9/15/2014)
Classic Visuals vs MW4 Visuals: (in no particular order):
Chin Turret
Torso Twist
Other concerns:
The Mad Dog is going with the classic design so it will be just fine.
The hitboxes we get will effect it's survivability a lot. Whether it'll be like the oldschool Dragon which made the Dragon like a CT damage magnet, or more like the Stalker with the center torso only being the front part of the center bulge. (I will provide images for this later when I get done reorganizing my 100 or something MWO bookmarks)
Where are the missile tubes going to be located when you have more than 1 LRM 20? On the top+Bottom of the side torsos in a similar fashion to the catapult? Or will the Mad Dog be likely too bulky so it can have 50 missile tubes on each side torso? LRM 20 + 2 LRM 15 per torso is the largest you can have if we get the A variant.
Other notes:
Will LRMs continue to shoot out forward, or will they be shot diagonally upwards to reflect the slant and to give the Mad Dog some uniqueness? It's neither a buff or a nerf because it changes up a few minor things. Also, I'm not talking about SRMs here though, since those would be required to shoot forward to actually work.
Hardpoints:
Announced Variants:
Mad Dog Prime: 2 E RA, 1 M RT, 1 M 1 AMS LT, 2 E LA
Mad Dog A: 1E RA, 3M RT, 3M LT, 1B LA
Mad Dog B: 3E RA, 2M RT, 1M LT, 2E LA
They decided to allow the Prime Mad Dog to have the ability to carry AMS. We do not know the quirks for each variant yet, assuming there are any for the Mad Dog .
Omnipod Quirks:
Prime Left Torso (1M 1AMS): -5% Missile Cooldown
Prime Right Torso (1M): -5% Missile Cooldown, 5% Torso Turn Rate (Yaw)
A Left Arm (1B): +5% Arm Movement Rate (Yaw and Pitch)
A Right Arm (1E): +5% Arm Movement Rate (Yaw and Pitch)
B Left Torso (1M): -5% Missile Cooldown, 5% Torso Turn Rate (Yaw)
B Right Torso (2M): +5% Torso Turn Rate (Yaw)
B Right Arm (3E): +5% Energy Weapon Cooldown
Other possible (but extremely unlikely) variants.
Mad Dog vs Timber Wolf
Mad Dog vs Catapult
General Mad Dog Builds (WIP, There's a lot of builds you can do with the Mad Dog, and I will look at other people's builds as well)
Is there anything I missed? Is there anything I should add? Do I have some really terrible grammar somewhere that makes it difficult to read it? Am I displaying my opinions too much? Let me know and I'll edit the thread. I also look forward to hearing your opinions on the Mad Dog, whether they are postive or negative.
Edited by Keeshu, 24 September 2014 - 01:17 PM.