Edited by Rushin Roulette, 29 July 2014 - 01:00 AM.
The Ultimate Mad Dog Thread
#21
Posted 28 July 2014 - 04:12 AM
#23
Posted 28 July 2014 - 04:44 AM
Odanan, on 28 July 2014 - 02:58 AM, said:
Prime, A and C configurations will be probably those chosen.
IMO, it's more likely that the implemented configs would be the Prime, A, and B, with the C's arms (which contain both the Gauss Rifles & their ammo) being "extra" OmniPods available for purchase.
All of the C's torso sections have no weapon hardpoints at all, and carry no special equipment (e.g. ECM or Jump Jets).
#24
Posted 28 July 2014 - 06:05 AM
Strum Wealh, on 28 July 2014 - 04:44 AM, said:
All of the C's torso sections have no weapon hardpoints at all, and carry no special equipment (e.g. ECM or Jump Jets).
It would work too.
#25
Posted 28 July 2014 - 10:41 AM
KuroNyra, on 28 July 2014 - 03:55 AM, said:
The bulky look of the Mad Dog remind me of the Warhammer 40K Sentinel used by the Imperial Guard.
The "bulky" look of these 2 guy have something... Familiar...
Needless to say. I absolutly love both of them. (in Dawn of War II retribution, I always pick the Imperial guard and swar my ennemy with countless Sentinels.
Using my own armyr named "Mad Dog Company")
Rushin Roulette, on 28 July 2014 - 04:12 AM, said:
You might like the old design for the Flea.
http://www.sarna.net/wiki/Flea
Strum Wealh, on 28 July 2014 - 04:44 AM, said:
All of the C's torso sections have no weapon hardpoints at all, and carry no special equipment (e.g. ECM or Jump Jets).
This never occurred to me. While I'd be fine if they did this since it still allows for customization, I still worry about B and Prime's reliance on quirks for balancing. They only need the C's right arm since A's left arm already has a ballistic slot.
Do they have a rule where every clan mech is only allowed to have 2 Alt Configs and the Prime version?
Edited by Keeshu, 28 July 2014 - 10:45 AM.
#27
Posted 29 July 2014 - 01:46 AM
#28
Posted 29 July 2014 - 03:34 AM
Koenig Jordahl, on 23 July 2014 - 05:38 PM, said:
Play it like it's desc says....missile barrage followed by wubwubwubwubwubwubwubwub......and if tht doesnt work, run? Wash, rinse, repeat?
#29
Posted 29 July 2014 - 07:55 AM
Keeshu, on 28 July 2014 - 10:41 AM, said:
The only rule is that all mechs must have 3 variants. The only reason to put out more than 3 versions is if there is something unique with the center torso because that is the only thing that cannot be changed. If you look at the Kitfox, they only made the C Right Arm pod available instead of the entire mech because the other C pods are redundant with the already released versions.
#30
Posted 29 July 2014 - 10:26 AM
#31
Posted 29 July 2014 - 11:35 AM
#32
Posted 29 July 2014 - 11:49 AM
I will take a Vulture over every other heavy any day.
#33
Posted 29 July 2014 - 12:33 PM
Pariah Devalis, on 29 July 2014 - 10:26 AM, said:
I'll be honest, I have a hard time imagining how hundreds/thousands of missiles fit into any mech, doesn't matter how bulky/huge it is (much less how they move through the mech believably). Especially if you're going by the proportions of this picture. The missiles are friggin huge!
As for the LRM launchers, imo the side torsos ARE the LRM launchers. Sort of the same reason why I like the Catapult's "arms", since they are just LRM launchers as well.
http://static.mwomer...chs/cplt-c1.png
If you want, you can make the excuse of the Mad Dog making room for the weapons by removing armor, since it is a bit under armored. Even in Sarna's description it says it can't stand up to heavy fire.
But hey, I'm one of those people that likes the Inner Sphere to have bulky + "primitive" technology, while the clans have more compact + unique technology. (excluding Dire Wolf. The biggest death machine in battletech should be the bulkiest thing around).
#34
Posted 29 July 2014 - 12:53 PM
#35
Posted 29 July 2014 - 02:04 PM
CyclonerM, on 29 July 2014 - 12:53 PM, said:
The Catapult link? Yeah, it does look a bit ugly when it doesn't have the normal background behind it. Or is it bothering you that I left it as a text link? I can make it a normal image. I just didn't put the image there originally because I felt it was a little unnecessary to put the MWO catapult picture as a full picture since everyone knows what they look like, but figured I'd give a link if someone wanted to look at the little details.
http://mwomercs.com/...atapult/cplt-c1 link to the page instead (on a side note this info they display here is so pointless unless you're doing stock battles, but that's for another thread, that I won't bother making).
If it's the innards of the Mad Dog link, well I'm not sure what I can do to change that since it looks like it's working on my computer.
#36
Posted 29 July 2014 - 04:25 PM
Basically:
- TT LRM = FIM-43 Redeye missile
- TT (S)SRM = FIM-92 Stinger missile
- single LRM = (1000 kg/ton)/(120 LRMs/ton) = 8.33 kg/LRM
- single Redeye missile = 8.3 kg (for the missile itself)
- single (S)SRM = (1000 kg/ton)/(100 SRMs/ton) = 10.00 kg/(S)SRM
- single Stinger missile = 10.1 kg (for the missile itself)
MWO LRMs are actually substantially lighter (and possibly smaller) than the TT LRMs; (1000 kg/ton)/(180 LRMs/ton) = 5.56 kg/LRM for MWO, versus 8.33 kg/LRM for TT (making MWO LRMs ~33% lighter than TT LRMs).
For comparison, the AGM-114 Hellfire anti-tank missile comes in at 45 to 49 kg (e.g. 5-6 times the mass of the typical LRM), depending on the exact variant.
Even the UK's new "Lightweight Multirole Missile" weighs in at 13 kg (more than 50% heavier than a TT LRM) & has a diameter of 76mm.
Edited by Strum Wealh, 29 July 2014 - 04:34 PM.
#37
Posted 29 July 2014 - 11:22 PM
#38
Posted 29 July 2014 - 11:45 PM
Marack Drock, on 29 July 2014 - 05:44 AM, said:
I Know right!? Most remakes of alot of the mechs past like Mechcommander 1 are pretty horrid looking.
#39
Posted 30 July 2014 - 02:54 AM
Keeshu, on 29 July 2014 - 12:33 PM, said:
As for the LRM launchers, imo the side torsos ARE the LRM launchers. Sort of the same reason why I like the Catapult's "arms", since they are just LRM launchers as well.
http://static.mwomer...chs/cplt-c1.png
If you want, you can make the excuse of the Mad Dog making room for the weapons by removing armor, since it is a bit under armored. Even in Sarna's description it says it can't stand up to heavy fire.
But hey, I'm one of those people that likes the Inner Sphere to have bulky + "primitive" technology, while the clans have more compact + unique technology. (excluding Dire Wolf. The biggest death machine in battletech should be the bulkiest thing around).
Strum Wealh, on 29 July 2014 - 04:25 PM, said:
Interesting stuff Strum! Usually diagrams and drawings show the missiles very big, as they are in MWO and all the other games. If they were so small it may have more sense having a thousand of them stored in an ammo bin!
If you look, however, at the cutaways, you have the impression that this is where space magic comes into play, as it looks like there is not even enough room for a single reload :\
#40
Posted 30 July 2014 - 04:35 AM
Strum Wealh, on 29 July 2014 - 04:25 PM, said:
Basically:
- TT LRM = FIM-43 Redeye missile
- TT (S)SRM = FIM-92 Stinger missile
- single LRM = (1000 kg/ton)/(120 LRMs/ton) = 8.33 kg/LRM
- single Redeye missile = 8.3 kg (for the missile itself)
- single (S)SRM = (1000 kg/ton)/(100 SRMs/ton) = 10.00 kg/(S)SRM
- single Stinger missile = 10.1 kg (for the missile itself)
MWO LRMs are actually substantially lighter (and possibly smaller) than the TT LRMs; (1000 kg/ton)/(180 LRMs/ton) = 5.56 kg/LRM for MWO, versus 8.33 kg/LRM for TT (making MWO LRMs ~33% lighter than TT LRMs).
For comparison, the AGM-114 Hellfire anti-tank missile comes in at 45 to 49 kg (e.g. 5-6 times the mass of the typical LRM), depending on the exact variant.
Even the UK's new "Lightweight Multirole Missile" weighs in at 13 kg (more than 50% heavier than a TT LRM) & has a diameter of 76mm.
Problem is that the LRMs don't really look that small in game (then again I never get a good look at something traveling that fast, and with all smoke everywhere). Also either the tubes are larger than they need to be, or the missles are very short when you look at the model of a mech.
Otherwise like Cycloner said (which why I also said "especially if you go by the picture"). I did enjoy reading everything in your post though.
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