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Cataphract 4X


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#1 The Dreaded Baron B Killer

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Posted 23 July 2014 - 06:48 AM

thought I'd post this here since apparently bug reporting is for suckers....(I reported this bug and got told i'm dumb basically).

CATA4X has 4 tubes on its left arm. Someone said the smurfys says 4x2SRM (which it does), which is fine, but the arm clearly shows 4 tubes not 8...

anyways..

with 2x6SRM it fires 3 volleys of 4.... but with 2X4SRM it fires a single volley of 8...

anyone else see this? isn't this a messed up thing that should be fixed?

#2 Keeshu

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Posted 23 July 2014 - 06:53 AM

Perhaps you are more tired that I am. with 2x6 it's firing 4 missles from each tube, than the remaining 2. with 2x4 it's just firing all 8. Not a glitch. :)

#3 The Dreaded Baron B Killer

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Posted 23 July 2014 - 07:02 AM

View PostKeeshu, on 23 July 2014 - 06:53 AM, said:

Perhaps you are more tired that I am. with 2x6 it's firing 4 missles from each tube, than the remaining 2. with 2x4 it's just firing all 8. Not a glitch. :)


um basic math here.... try reading what I said...

with 2x6... it actually fires 3 volleys..... 3....... not 2.........

not to mention... the model itself only has 4 tubes on the left arm... but you know... whatever right...

Edited by BaronBastardKiller, 23 July 2014 - 07:03 AM.


#4 The Dreaded Baron B Killer

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Posted 23 July 2014 - 07:09 AM

as pointed out by someone else i mean the 2x

#5 Keeshu

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Posted 23 July 2014 - 07:11 AM

Ah, didn't see the 3 volleys there. Are you sure you're not chain firing them? That would explain the 3 volleys. It's a strange bug indeed.
Though at the point you're getting volleys anyways, does it really matter if you're getting 2 or 3 volleys? You've already lost the burst damage.

#6 Vassago Rain

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Posted 23 July 2014 - 07:12 AM

View PostBaronBastardKiller, on 23 July 2014 - 06:48 AM, said:

thought I'd post this here since apparently bug reporting is for suckers....(I reported this bug and got told i'm dumb basically).

CATA4X has 4 tubes on its left arm. Someone said the smurfys says 4x2SRM (which it does), which is fine, but the arm clearly shows 4 tubes not 8...

anyways..

with 2x6SRM it fires 3 volleys of 4.... but with 2X4SRM it fires a single volley of 8...

anyone else see this? isn't this a messed up thing that should be fixed?


That's how old mechs work. Try putting two SRM6 in a commando 2Ds arm. Compare to 2 SRM4.

#7 Jazzbandit1313

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Posted 23 July 2014 - 07:14 AM

this is the 2x and the phracts havent gotten good visual detail yet, so no solution for now

#8 The Dreaded Baron B Killer

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Posted 23 July 2014 - 07:14 AM

View PostKeeshu, on 23 July 2014 - 07:11 AM, said:

Ah, didn't see the 3 volleys there. Are you sure you're not chain firing them? That would explain the 3 volleys. It's a strange bug indeed.
Though at the point you're getting volleys anyways, does it really matter if you're getting 2 or 3 volleys? You've already lost the burst damage.


Well my primary concern is that why does the model show 4 tubes yet apparently has 8... and how does it manage to fit 8 onto a single arm considering how massive 4 looks on its arm...

Well its more about continued fire as opposed to bursts. x)

#9 Alistair Winter

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Posted 23 July 2014 - 07:14 AM

You mean the CTF-2X. The CTF-4X is the one with ballistics in both arms and LRM-launched on the cockpit.

This will probably be fixed when PGI gets around to updating the model ("mesh?") for the Cataphract. And the Awesome. And the Centurion, and the Commando, and the Cicada, and the Spider, and the Dragon. So it could take a while. The Spider will probably be first, when they add the Hero mech. As for the rest of the old mechs, well, they already have hero mechs, so there's not much of a financial incentive for PGI to fix these things.

As for being told you're dumb when you submit a bug report, I can relate to that. I once sent them an e-mail about getting stuck on a map, and they just replied "We're working on making the maps better." Thanking me for taking the time to send an e-mail and attach a screenshot with coordinates didn't occur to them, I guess.

#10 The Dreaded Baron B Killer

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Posted 23 July 2014 - 07:16 AM

thanks for the replies guys... much more mature than the one I got when I reported this as a bug.

View PostAlistair Winter, on 23 July 2014 - 07:14 AM, said:

You mean the CTF-2X. The CTF-4X is the one with ballistics in both arms and LRM-launched on the cockpit.

This will probably be fixed when PGI gets around to updating the model ("mesh?") for the Cataphract. And the Awesome. And the Centurion, and the Commando, and the Cicada, and the Spider, and the Dragon. So it could take a while. The Spider will probably be first, when they add the Hero mech. As for the rest of the old mechs, well, they already have hero mechs, so there's not much of a financial incentive for PGI to fix these things.

As for being told you're dumb when you submit a bug report, I can relate to that. I once sent them an e-mail about getting stuck on a map, and they just replied "We're working on making the maps better." Thanking me for taking the time to send an e-mail and attach a screenshot with coordinates didn't occur to them, I guess.


the dude was like check out smurfys next time... ummm.. why does a website not created by the game designers relate to the issue I see? lol.... was really rude and then the topic was locked so i couldn't even reply.... as if they resolved it by saying go look elsewhere....

thanks for the reply. makes sense I guess (about the mech mesh n whatnot).

#11 Koniving

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Posted 23 July 2014 - 07:18 AM

View PostBaronBastardKiller, on 23 July 2014 - 06:48 AM, said:

thought I'd post this here since apparently bug reporting is for suckers....(I reported this bug and got told i'm dumb basically).

CATA4X has 4 tubes on its left arm. Someone said the smurfys says 4x2SRM (which it does), which is fine, but the arm clearly shows 4 tubes not 8...

anyways..

with 2x6SRM it fires 3 volleys of 4.... but with 2X4SRM it fires a single volley of 8...

anyone else see this? isn't this a messed up thing that should be fixed?


First. Cataphract 2X, not 4X.

The fact that it has twin launchers sharing those tubes have allowed 2X to fire 8 at the same time. (This is where I think your problem rests and I completely agree with you here. Think that's bad, try the Awesomes. 3 launchers sharing 15 tubes. LRM 45 in a single volley!)




It will get removed with an art update.

Here it is on a Raven 3-L for the single tube thingy. If it had two launchers in the left arm it'd be able to do this twice as fast (with 2 missiles at a time in the same launcher).


Here it is on a Trollbuchet back in the day. two tubes, 4 missiles at a time unless chainfired.


It's also very common on many older mechs in MWO.
------------------

Now on the `other` hand, Small tube counts with rapid firing launchers is actually a canon Battletech phenomena that MWO is working on removing.

For example the Atlas.
Posted Image
"For long ranges, the 'Mech carries a FarFire Maxi-Rack LRM-20 in the left torso that allows it to both fire directly at an enemy target at long range, and to give indirect fire support when needed. Unable to fit a full twenty-tube system on the 'Mech, the FarFire instead launches the missiles in waves of five over the course of ten seconds and carries two tons of reloads for twelve such salvos."
---------------
Instead of a 10 tube launcher, the high shoulder launcher is supposed to be a 6 tube SRM. The side pack is supposed to be a 5 tube LRM launcher, firing 5 at a time (and thus reducing the "LRM Atlases" on the field).

PGI is systematically routing this out, which I think is a shame because rapid reload small tube count systems give near pinpoint precision for SRMs without the need for Artemis. Not to mention the spread of fire over time (while it slows down the cooldown by preventing it from happening until the end of firing) helps to mitigate/reduce the heat generated by allowing it to cool as it fires rather than after.

Edited by Koniving, 23 July 2014 - 07:25 AM.


#12 Vassago Rain

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Posted 23 July 2014 - 07:21 AM

View PostAlistair Winter, on 23 July 2014 - 07:14 AM, said:

You mean the CTF-2X. The CTF-4X is the one with ballistics in both arms and LRM-launched on the cockpit.

This will probably be fixed when PGI gets around to updating the model ("mesh?") for the Cataphract. And the Awesome. And the Centurion, and the Commando, and the Cicada, and the Spider, and the Dragon. So it could take a while. The Spider will probably be first, when they add the Hero mech. As for the rest of the old mechs, well, they already have hero mechs, so there's not much of a financial incentive for PGI to fix these things.

As for being told you're dumb when you submit a bug report, I can relate to that. I once sent them an e-mail about getting stuck on a map, and they just replied "We're working on making the maps better." Thanking me for taking the time to send an e-mail and attach a screenshot with coordinates didn't occur to them, I guess.


They're not likely to ever upgrade the cataphract, since it got its hero years ago.

#13 Alexandrix

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Posted 23 July 2014 - 01:49 PM

wanna see something really funny? put some LRM20's in there.

#14 Escef

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Posted 23 July 2014 - 02:04 PM

View PostBaronBastardKiller, on 23 July 2014 - 07:14 AM, said:


Well my primary concern is that why does the model show 4 tubes yet apparently has 8... and how does it manage to fit 8 onto a single arm considering how massive 4 looks on its arm...

Well its more about continued fire as opposed to bursts. x)

It doesn't have 8. It's a holdover from Beta. It fires all missiles out of those 4 tubes based upon the size of the launchers, not the raw quantity of missiles fired. So, if you fire 2xSRM4 at the same time, both launchers fire at once, using the 4 tubes. In other words, each tube is simultaneously launching 2 missiles. No, it makes no sense. Deal with it.

As for the 3 salvos, sounds to me like you had chain fire on.

#15 Alistair Winter

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Posted 23 July 2014 - 02:15 PM

View PostEscef, on 23 July 2014 - 02:04 PM, said:

No, it makes no sense. Deal with it.

You could post that in every thread on this forum, and it would only rarely be inappropriate.

#16 Utilyan

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Posted 23 July 2014 - 02:15 PM

I used to put LRM20 in my treb's narc tube......but they took it away.... :D

#17 Levi Porphyrogenitus

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Posted 23 July 2014 - 02:28 PM

1 - Cataphracts have yet to undergo the Dynamic Geometry update, thus they are stuck with however many tubes they come with stock.

2 - Each launcher on the arm fires from the same single launcher model. The 2x SRM4s will fire in one volley because none of the missiles need to be split off (essentially it launches two missiles per tube). The 2x SRM6 will fire two sets of four, just like the dual 4s, but will then fire partial volleys of 2 missiles each (the remainder from the 6-pack launchers).

#18 Sug

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Posted 23 July 2014 - 02:49 PM

View PostUtilyan, on 23 July 2014 - 02:15 PM, said:

I used to put LRM20 in my treb's narc tube......but they took it away.... :D


I loved the old 1 tube narc launchers : /

Turned an SRM6 into a short ranged rotary AC2





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