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New Consumable Modules For More Gameplay Styles


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#1 dak irakoz

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Posted 24 July 2014 - 08:49 PM

Now that there will be space on all mechs for consumables specifically, more should be added.

A problem for brawlers is that they often find it hard to close with their long range opponents. Perhaps a consumable module that creates a field of mist or smoke could help create dynamic cover.

Overall, manipulating movement and territory control could be changed up with things like mines or caltrops.





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