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Hsr Back To Almost Non Existant Again.


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#41 Mazzyplz

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Posted 25 July 2014 - 01:57 PM

View PostBlackBeltJones, on 25 July 2014 - 09:11 AM, said:

This is just conditioning the users for the upcoming Hit Registration Module. 7500MC and you will increase hit registration by 25%.



omg dude don't give em any ideas

#42 MischiefSC

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Posted 25 July 2014 - 02:06 PM

Pfft. That's only like $35 - don't people who spend that much on MW:O deserve an advantage/better experience for supporting the game everyone else plays for free?

People who don't buy stuff should have to play stock locusts. I would like to object to anyone who doesn't pay towards the game ever having fun in MW:O. They should be kill padding, nothing more.

#43 occusoj

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Posted 25 July 2014 - 03:01 PM

Hitregistration is a mess IMHO. Usually my ping is around 130-140msec.

Ive seen the non-registering damage from both ends, dealing and receiving. On the latter it looks even more weired. Last time it happened without a doubt was two days ago were someone shot my 100% new mech with an AC10. The round hit, I heared it, got some screenshake, red bar flashing to show me where it came from, paperdoll flashes and .... no damage. Nothing. Still 100% armor. He fired from well within his weapons range, something around 400 meters.

But more fun are shots that register multiple times. It happenes, rarely but it does.
For example, when I ran my K2 with a Gauss I shot a 100% new enemy. Hit him in the left side. Hit confirm, paperdoll flashing and ... LT and RT show orange armor. He wasnt hit by anything else. Ive been on the receiving end of glitches like this too.

SRMs on the other hand became like the lottery. Shortly after the clanpatch they were really nice, much win in there. Somehow that changed.
I tried different SRM Catapults, from ASRM24 to SRM30 and Ive basically given up on group firing them in one blob. I usually try to get within 100-150 meters and dont attempt to work at maximum range. When the whole blob registers it messes stuff up quite badly. But more often than not - it doesnt. I see it hit but theres little damage done. Mechs like a hunchie dont just walk on with a bit of orange armor after getting 30 SRMs to the RT.

Chain firing works much better, it seems theres a higher percentage of missiles registering.

In a short: Fix it, please.

#44 KharnZor

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Posted 25 July 2014 - 03:03 PM

View PostAleksandr Sergeyevich Kerensky, on 25 July 2014 - 06:43 AM, said:

So for this post, it might sound as if I'm being sarcastic, or trolling, but I'm actually being serious... So here goes...

I actually have a conspiracy theory that HSR is working as intended. First off, a lot of people had a problem with dieing too fast back in the old days... So they doubled up the armor values from table top. People still had problems with dieing too fast, supposably Pin point FLD is too high... Ok they release clan mechs which specialize in DoT damage. People complain clan dot damage is too high... Ok so the jack up HSR so lights don't get 1 shotted, and neither do dire wolves.

Alright, now that it's all jacked up, everyone can have their super long 15 minute battles... I mean serious, look at the C-ERPPC... The way that deals damage is asking for HSR problems. 10 to point of impact, And then 2.5 to somewhere else??? Yah like that's going to go well right?

Anyway, I'm pretty sure it's coded this way to help people feel stronger because they live longer. Sadly no one will ever be satisfied (me included).

Posted Image

#45 Zordicron

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Posted 25 July 2014 - 03:20 PM

YUP. We are back to winter time levels of HSR borker-y. lasers doing 0-100% of dmg at any time, PPC sailing straight through targets, LRM salvos that should strip armor(LRMartemis 60 on my 8R) doing small laser amounts of dmg, ETC.

And it's funny, cause there are plenty of people that end up just being f'ing invincible, no matter what and how much you shoot them. At that same time, they shoot you with an alpha strike and blow your entire ST out. I had this with my Nova on a skirmish canyon match, Summoner had yellow CT internals, and I shot him, with 6 ERML. i dshot him with those, 3 full salvos, full duration, because he was hugind a ridgeline shooting me with a pair of UAC2's. No, he wasnt in cover, I saw the whole top half of his mech. Only his CT doll flashed, and he wasnt moving. Why would he, he wasnt taking any dmg from my lasers. 18 ERMl into his yellow internal CT, and he had yellow internal CT when I gave up with red armor on half my upper mech and retreated to cover.

Watched a TBR on Alpine bum rush a team mates Nova Prime. Team mate had a ridge, TBR had HALF A MECH, yes, his ST and arm were gone, with yellow/orange armor on the other half. TBR didnt try to torso twist, anything, because 90% health Nova pilot was last mech standing, and TBR wanted the kill, regardless of risk. So he rushed, gets within 400M, freindly Nova opens up. Chainfires his 6ML(well group fires 6 at a timre left and right arm) into TBR pointy face. NOTHING, i mean, it did not change the color of the paper doll at all. I mean, 12x7= MORE THEN NOTHING. TBR trots in and cores out nova, who got another double in(for more NOTHING) before overheat and cored out to death. I made a note of it in gen chat so TBR pilot would STFU about his elite skills.

Good players will adapt and still come out with at least a fair score, but it is really depressing knowing you could have had a fantastic score, or maybe won the lost match, if only your lasers would have counted the dmg instead of acting like colored flashlights.

i agree on the sentiment about server resets etc. I have long thought PGI server maint schedule is really thin, and combined with spaghetti code mess of a game makes for a lot of troubles like this.

#46 Be Rough With Me Plz

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Posted 25 July 2014 - 03:22 PM

Lots of lag, lots of de-sync. I've noticed the issue with SRM's since both my JR7-D and VTR-9S use it as main damage dealers. At times I'll fire my SRM's at someone and I'll see the impact explosion with 0 damage registered. Or like when I was playing last night. 2 Mechs were d/c'ed side by side on the enemy team and I approached them. I aimed at one Mech's cockpit and fired 2 ML with 0 damage. SRM's did damage, but the ML's to the cockpit refused to register even as CT damage.

Although I did get a 2-fer with a single AC20 round. I think the first Mech I shot at de-synced so while the shot through the CT did kill the Mech, the projectile passed through and killed the Mech standing behind. The kill notification listed the second Mech as killed first then the de-sync'ed one as second.

Edited by Be Rough With Me Plz, 25 July 2014 - 03:25 PM.


#47 FupDup

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Posted 25 July 2014 - 04:39 PM

View PostMischiefSC, on 25 July 2014 - 02:06 PM, said:

Pfft. That's only like $35 - don't people who spend that much on MW:O deserve an advantage/better experience for supporting the game everyone else plays for free?

People who don't buy stuff should have to play stock locusts. I would like to object to anyone who doesn't pay towards the game ever having fun in MW:O. They should be kill padding, nothing more.

Locusts? Pffft. You're giving the freeloaders way too much leeway. A more appropriate ride for them would be this:

Posted Image

(30 tonner that goes 32.4 kph).

Edited by FupDup, 25 July 2014 - 04:39 PM.


#48 A banana in the tailpipe

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Posted 25 July 2014 - 05:35 PM

HSR is definitely wonky with lights again, especially the spider for some reason (even after the multiple nerfs it has suffered).

Sure some of it is due to poor leading, but in the past two weeks multiples of our guild members have been sharing "WTF" stores over shooting spiders point blank. (my personal one is a spider that survived two alphas of 3 c-LPLs while shut down and bounding off like nothing happened)

#49 mogs01gt

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Posted 25 July 2014 - 06:14 PM

View PostTraining Instructor, on 25 July 2014 - 10:58 AM, said:

Alphaed a very slow moving raven 3 times with 2xERlarge in my kitfox tonight from about 10m. Damage registration? Zero.

Oh yeah, you know HSR is broken when you start seeing the spiders dancing back and forth in front of you like the good old days of spider invincibility, shooting your legs, with zero fear that your damage is going to register in any significant way even though they're a light mech facetanking your damage.
I'm having hell trying to hit fast moving light legs as well with my lasers. It's absolutely infuriating.
You got tons of money from the phoenix and clan packs, but you still can't lure a decent netcoder to Vancouver. Up your offer, please. Sell a Netcoder Pack of mechs for RL cash, and European and Australian players will shell out for it.

Was in a match with my SSRMx3 Cent vs a spider. I couldnt count how many times I fired my SSRMs into him and most of them didnt register.

#50 MischiefSC

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Posted 25 July 2014 - 07:55 PM

View PostFupDup, on 25 July 2014 - 04:39 PM, said:

Locusts? Pffft. You're giving the freeloaders way too much leeway. A more appropriate ride for them would be this:

Posted Image

(30 tonner that goes 32.4 kph).


Wait.

I'd freaking LOVE an urbie!

It's an AC10 hidden in a trashcan. It's the ultimate ambush predator mech.

#51 l33tworks

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Posted 26 July 2014 - 12:52 AM

View Postlockwoodx, on 25 July 2014 - 05:35 PM, said:

HSR is definitely wonky with lights again, especially the spider for some reason (even after the multiple nerfs it has suffered).

Sure some of it is due to poor leading, but in the past two weeks multiples of our guild members have been sharing "WTF" stores over shooting spiders point blank. (my personal one is a spider that survived two alphas of 3 c-LPLs while shut down and bounding off like nothing happened)



While all true I have been noticing a lot more really bad hit registration on big stationary as well. i dont know what to make of that since it should have nothing to do with HSR or your aim.

#52 El Bandito

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Posted 26 July 2014 - 01:01 AM

It is time like this, I am glad that many of my mechs are LRM boats. HSR and 240 ping got nothing on them.

Edited by El Bandito, 26 July 2014 - 01:01 AM.


#53 Monkey Lover

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Posted 26 July 2014 - 01:04 AM

Im guess after the clan mechs the updated system was using to much cpu power so they dialing it down.

#54 Training Instructor

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Posted 26 July 2014 - 02:48 AM

To be fair, I've heard the thump of a gauss rifle slug off my mech a couple of times and then a random location flashed light yellow. In a kitfox, that's incorrect.

#55 Mazzyplz

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Posted 26 July 2014 - 04:26 AM

View PostTraining Instructor, on 26 July 2014 - 02:48 AM, said:

To be fair, I've heard the thump of a gauss rifle slug off my mech a couple of times and then a random location flashed light yellow. In a kitfox, that's incorrect.


now that you mention it, the last few weeks i been hearing thuds in my mech that don't correspond to any damage at all...

#56 KHETTI

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Posted 26 July 2014 - 05:06 AM

One example of a game last night on river city, Cored CT Timber wolf (4xERLL) jumps over building and rushes my Wubshee (2xLPlas 5xMPlas), I had no damage at all, torso twist and present my right arm to his alpha, cores my arm and he promptly overheats and shuts down.
Full alpha his cored CT, no damage, give him a second alpha as he powers back up, no damage, torso twist and present my left arm this time for the impending ERLL alpha, arm cored, give him double LPlas, followed closely by 5 MPlas, yup no damage.
This went on for a few minutes with the timber wolf eventually downing me.
Yeah this game is so much fun right now....not.

#57 Be Rough With Me Plz

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Posted 26 July 2014 - 11:19 PM

HSR issue? Or was the only thing he did that match was run into an enemy/enemy ran into him and then proceed to melt under enemy fire...?

[Image Redacted]

Edited by John Wolf, 31 July 2014 - 06:26 PM.
Name & Shame


#58 Karamarka

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Posted 26 July 2014 - 11:51 PM

View Poststjobe, on 25 July 2014 - 04:26 AM, said:

IIRC, HSR can only compensate for up to about 450 ms ping. Seeing as you are in Australia, you might be close to the limit of HSR.


AUS is only 240

#59 Primetimex

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Posted 27 July 2014 - 06:01 AM

When I sent PGI a support ticket regarding desync, HSR, and PPC lag/hitreg what response I got was a terse "get a better internet connection", "lag is lag we can't do anything about it", and basically to just suck it up - well guess what PGI - I'm done with MW:0 and it's not only me experiencing this problem.

A developer that's happy to receive $$$ millions from its users - yet when they try send a support ticket and be constructive - that's the reply you will get!

#60 Thorn Hallis

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Posted 27 July 2014 - 06:11 AM

The internet just hates Australia, thats all.





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