Hsr Back To Almost Non Existant Again.
Started by l33tworks, Jul 25 2014 03:47 AM
67 replies to this topic
#61
Posted 27 July 2014 - 06:29 AM
To be honest if there were not this mix of issues between disconnects, HSR [aka if(rnd(1)>2) hit; else FlashReticuleButDoNothing()], my subjective issues with clan-balance (mainly range), the horrible horrible Mechlab and my still sore butt from the clan package pricing, I would have dropped cash on the current 50% mech sale...
There seem to be periods where HSR on lasers is working fine and others where it just well.. doesnt...
There seem to be periods where HSR on lasers is working fine and others where it just well.. doesnt...
#63
Posted 27 July 2014 - 09:45 AM
I have had two games recently where I am running exiting an engagement in my Commando with a Yellow/orange core only to explode 30-45 seconds later for no apparent reason. The kill message usually credits a mech that I had been fighting, but was no longer anywhere where he could have possibly shot me. I have also noticed PPCs and ballistics sailing right through mech models, Ravens taking AC/20 shots to yellow/red sections and waltzing away, and SRMs are back to shooting spitwads since over half fail to register. The SRM ones really frustrate me since my IS builds are all SRM heavy, I NEED them to work so all that time/armor I spent getting close to those clan bastages is worth it when my srms start blowing them in half.
#65
Posted 27 July 2014 - 02:56 PM
Eldagore, on 27 July 2014 - 02:15 PM, said:
This is correct, you have to live somewhere like.... Wisconsin to see 400+ ping. Frontier Communications. Want a laugh? go to their facebook page and look at the publics posts there.
Well you guys do have the worst weather. Wisconsin is mother nature's toilet just before she gets to lake Michigan.
#67
Posted 27 July 2014 - 06:09 PM
just shot an atlas for 60 ppc damage and 3 salvos of 24 srm to ct, and my srm failed to register for the last crucial shot so frustrating fix this please!
also sometimes the bullets go through models because the game updates em to where they should be too slow and jumpy!
edit: oh and fix the warning for the LRM too
also sometimes the bullets go through models because the game updates em to where they should be too slow and jumpy!
edit: oh and fix the warning for the LRM too
Edited by Mazzyplz, 27 July 2014 - 06:42 PM.
#68
Posted 29 July 2014 - 09:36 PM
YueFei, on 25 July 2014 - 01:10 PM, said:
Been getting nasty lag spikes that just straight up lag me out of the game. Same thing has been happening to friends I played with. It's not quite the same as getting disconnected... it's just that everything on your screen freezes up, mechs run in place, etc. Then maybe 20 seconds later you sync up with the server again, usually for the game to tell you that you're dead. =/
Edited by Ace Selin, 29 July 2014 - 09:37 PM.
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