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Venting: The Game Is Turning In A Casual Game.

Gameplay Maps Balance

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#101 Smokeyjedi

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Posted 27 July 2014 - 06:37 PM

If only their dirty money grubbing motives were realized and instead of enabling them by buying up clan and hero mechs at an alarming rate-every week another stupid greedy sale to push(why would we want another map after a solid fn year......of playing the same old busted terribad coded maps? while we team death match to no end, and have 12 mans mangle any hope of capture games with their overachieving skills....

Your game is starting to feel like a tired old piece of poohbear. The stink only grows with each new mechbrought into our tiny pathetic "6" overused/reworked maps.............too many fish in this barrel the stench is too much.

Micro-transactions should be used to raise money not cover the costs of you driving old burnt out players Away cause you have starved us of anything short of new mechs.........for years now................


P.S- What I think OP is trying to say is that P*I is looking like a casual game dev studio.

Edited by Smokeyjedi, 27 July 2014 - 06:42 PM.


#102 divinedisclaimer

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Posted 27 July 2014 - 10:36 PM

More maps is a most-requested feature and a confirmed expansion in the near future.

#103 jaxjace

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Posted 27 July 2014 - 11:48 PM

Xls arent always the competitive, do you want firepower or armor?

#104 jaxjace

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Posted 27 July 2014 - 11:52 PM

I scream a little on the inside when I see people in anymech, let alone a clan mech with ******* ARM LOCK!!!!

#105 N0MAD

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Posted 28 July 2014 - 02:05 AM

View PostDavers, on 25 July 2014 - 04:49 PM, said:

Is it mandatory?

If you wana play private lobby it is, if you want access to content (clans) it is, if you want the best Meta (Dragon Slayer) it is,, want to continue?

#106 Wolfways

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Posted 28 July 2014 - 02:11 AM

View PostKoniving, on 26 July 2014 - 10:46 AM, said:


Community? Great.

You're not talking about the forums post-beta are you? ;)

#107 N0MAD

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Posted 28 July 2014 - 02:17 AM

View PostAdiuvo, on 26 July 2014 - 12:09 AM, said:


Seriously, that they put all 3rd party league/event content in that subforum is a major, major factor in the lack of participation. It's probably the stupidest policy on this forum.

I doubt that, mostly its because the game is bad, maps bad, community tools bad (no general chat), Private lobby behind paywall and lots of stuff bad, thats why there is basically no competitive community here.

#108 ice trey

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Posted 28 July 2014 - 02:26 AM

Yeah, the game is crap. It's crap because the latest and greatest "Game mode" was the exact same as the other game modes, save for removing the capture points.

...And due to bitching on the forums, the only mode that actually promotes the use of Lights and Mediums - conquest - has had the capture time slowed down so much that it's all but impossible to capture a point on your own without a cap module, and even then, it's molasses slow.

I don't think I've ever seen the "Heavy" cue in the lobby dip below 25% since they've allowed us to see the cue. Everyone's taking heavies because in spite of the idea of "Role Warfare", the only role in the game is "The guy that shoots". Sure, there's guy that shoots behind cover, the guy that shoots and fades, and the guy that jumps and shoots, and "the guy who stands and shoots". The only exceptions I've seen to this lately have been the AMS Kit-Foxes, but let's be honest, the Company Command thing is a joke that nobody uses, because it doesn't do what we need it to do. Nothing but shooting wins matches. Nothing but shooting earns decent c-bills. Nothing but shooting will help your team.

Do I say quit? Well, there's really no Battletech alternatives out there save for a few fan-made things, but those are less "Battletech" mods and more "Mechassault" mods. Megamek is good but not the most immersive experience. MWO is still at least better than Mechwarrior Tactics, but not by much.
I'd say "Don't pay". All you lose is a little space on your hard drive. I know that after I cancelled my gold 'mech (They initially announced we'd have CW before the clan mechs. I gave them the benefit of the doubt one last time because UI 2.0 was just about to be released and a supposed torrent of content was coming our way, but when they announced that the clan stuff would be released first, I had enough of having the CW carrot dangled in front of my face.), I decided to not give them a single dollar more until they put out a fully functional Community Warfare into the game.

MWO is still in Beta in all but name, and I don't know why the devs are dragging their feet about everything as much as they do. I want to see daily blogs updated by every member of the staff outlining exactly what they did every day, so that we know they weren't farting around playing World of Warcraft all day or some BS like that.

Edited by ice trey, 28 July 2014 - 02:29 AM.


#109 Wolfways

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Posted 28 July 2014 - 02:30 AM

View PostBe Rough With Me Plz, on 27 July 2014 - 08:09 AM, said:


So everyone playing this game is your wife? Just because your wife can be effective in 3 days doesn't mean every other player who decides to try this game will turn out like her.

Oh yeah, your wife also had you as a living tutorial. I'm sure every other player who decides to try this game would love someone sitting next to them explaining things.

Well other people like to give examples of how "someone" found the game hard to get into. Why can't i give an example of someone who has never played anything like MWO and found it easy?

She saw me playing, thought it looked interesting and created her own account. I never helped her because she didn't need it. Within a couple of days she decided she liked mediums and assaults, LRM's were useless, and she loves brawling. Since then she almost always gets the highest damage/scores in matches...without me helping.

Imo if people are having trouble playing this very simple game it's because they are bad at probably any game they try or they haven't played any PC games before.
In either case the answer is the same...practice, or accept that you are always going to be bad at it, or quit.

#110 Jonny Taco

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Posted 28 July 2014 - 03:16 AM

View Postice trey, on 28 July 2014 - 02:26 AM, said:

I want to see daily blogs updated by every member of the staff outlining exactly what they did every day, so that we know they weren't farting around playing World of Warcraft all day or some BS like that.


I'm sure that daily dev blogs would cost upwards of 10,000 dollars each... According to pgi of course...

#111 Tombstoner

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Posted 28 July 2014 - 06:16 AM

View PostMcgral18, on 25 July 2014 - 12:16 PM, said:

One of the reasons why mechs die so fast is the 3x recycle against the 2x armour mixed in with magical instantaneous convergence.

Makes weapons much more efficient than TT, on top of dealing more raw damage.
PGI isn't about to change any of those, though. So we're stuck with it. Only 150% damage, really, but it's the convergence that makes it so much more efficient.


Mechs are pretty agile, but not quite CoD for heavies and assaults. There's still some sluggish movement on the upper tiers.

MWO is one of the few shooters I enjoy, where you don't often die within 5 seconds of an engagement. While I don't agree with many of the decisions they've made in the past, and as recently as the JJ hover mode, but it's still an enjoyable game at its base.

Stock mech matches are pretty interesting for something different, as are duels in private matches. Sometimes you just have to take a break, though.

Great summary of the last 3+ years. Remember PGI is all about the minimally viable product. Going back and tweaking things correctly is a waste of resources.

Weapons should be doing 1/3 damage vs normal armor. what would happen in that situation..... you live 3x longer.

It would put that tactical thinking mans shooter feel in to the game. As it is its a COD clone with different skins.

#112 Koniving

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Posted 28 July 2014 - 07:17 AM

View PostWolfways, on 28 July 2014 - 02:11 AM, said:

You're not talking about the forums post-beta are you? ;)

Where I hang out anyway. General is a very different monster than new player help. :P

#113 Davers

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Posted 28 July 2014 - 07:24 AM

View PostN0MAD, on 28 July 2014 - 02:05 AM, said:

If you wana play private lobby it is, if you want access to content (clans) it is, if you want the best Meta (Dragon Slayer) it is,, want to continue?

Are they mandatory to play the game?

PS- there are free private games, the Clans mechs will all eventually be free, and the DS is just one mech. I see plenty of free Shadowhawks, Jenners, and Cataphracts in high level play. Not every person on a team can run a DS. ;)

Want to continue?

#114 Jonny Taco

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Posted 28 July 2014 - 08:20 AM

View PostTombstoner, on 28 July 2014 - 06:16 AM, said:

Weapons should be doing 1/3 damage vs normal armor. what would happen in that situation..... you live 3x longer.

It would put that tactical thinking mans shooter feel in to the game. As it is its a COD clone with different skins.


Ehh... if anything increased hp values make it MORE like cod, not less (you started the ****** cod comparison btw).

Go play a real man's simulation style shooter... Much lower hp pools, much longer ranges, and much easier to be the "hero" yet tactical elements within the game are incredibly important... You will find that the reality of play style with higher hp pools is actually the complete opposite as you claim.

#115 Tombstoner

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Posted 28 July 2014 - 08:24 AM

View Postlartfor, on 28 July 2014 - 08:20 AM, said:


Ehh... if anything increased hp values make it MORE like cod, not less (you started the ****** cod comparison btw).

Go play a real man's simulation style shooter... Much lower hp pools, much longer ranges, and much easier to be the "hero" yet tactical elements within the game are incredibly important... You will find that the reality of play style with higher hp pools is actually the complete opposite as you claim.

So tactical game play for you is the ambush.... first person to shoot wins.... games like that also have respawn. For me that's just camping and praying on people who dont have the map memorized. its the same game every dam time... not tactical.

#116 Jonny Taco

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Posted 28 July 2014 - 08:32 AM

Nice strawman there... "So tactical game play for you is the ambush...."

By the way, I don't even really think you know what you're complaining about... You seem to be of the opinion that there are minimal tactics within this game as a result of low hp pools... Yet the reality is that it's based on overly gamey map designs that are far too small and predictable, not the hp pools of mechs...

P.S. please explain why 3x hp pools would magically make this game more "tactical".

Edited by lartfor, 28 July 2014 - 08:33 AM.


#117 Tombstoner

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Posted 28 July 2014 - 09:06 AM

View Postlartfor, on 28 July 2014 - 08:32 AM, said:

Nice strawman there... "So tactical game play for you is the ambush...."

By the way, I don't even really think you know what you're complaining about... You seem to be of the opinion that there are minimal tactics within this game as a result of low hp pools... Yet the reality is that it's based on overly gamey map designs that are far too small and predictable, not the hp pools of mechs...

P.S. please explain why 3x hp pools would magically make this game more "tactical".

Tactical game play for me is players can mover from one position to another trying to gain a positional advantage. as it is with damage being what it is... if your caught trying to make tactical move your dead. either from massive pin point alphas or LRM swarms. very much like COD and every other FPS that has re-spawn. Tactical for games like that devolve into WWI and Russian WWII swarm assaults to gain tactical positions for the flag or capture point.

Tactical decisions and game play are trading position for damage and having the ability to do so without near instant death. MWO needs to have an ablative process. TTK is too short. Meaning less incoming damage so players can make it to a better shooting position. not via wave assaults.

Players for some unknown reason love to trade damage. This to me is bad game play and seems the standard for many games.

And its not a strawman argument if its true, low hp games force you into camping for fear of death. but with nothing on the line via respawns and a new game in 5 minutes. The "best" players then have the best kill-death ratios and call this skill. its nothing more then who's the best camper/ grenade spammer, knows the map and has the time to hone there twitch skills.
there is no tactical game play. The closest a FPS can get is planet sides 2.

Your turn

"P.S. please explain why 3x hp pools would magically "NOT" make this game more "tactical"."

#118 Be Rough With Me Plz

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Posted 28 July 2014 - 09:43 AM

View PostWolfways, on 28 July 2014 - 02:30 AM, said:

Well other people like to give examples of how "someone" found the game hard to get into. Why can't i give an example of someone who has never played anything like MWO and found it easy?


The difference is you couch your points in an absolute sense. "My wife can do it in 3 days so how can you say it's not a casual game/steep learning curve." That's a blanket statement that disregards a real issue that many people here acknowledge exists. Blanket statements are always false because it takes one thing and applies it to everything as an absolute. Most of your posts arguing a point falls into the blanket statement category. It shows you're not interested in acknowledging issues or the validity of other people's points, but that you're goal is to discredit people's views through anecdotal observations and inherently false absolutes.

Edited by Be Rough With Me Plz, 28 July 2014 - 09:46 AM.


#119 divinedisclaimer

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Posted 28 July 2014 - 09:48 AM

View PostTombstoner, on 28 July 2014 - 09:06 AM, said:

Tactical decisions and game play are trading position for damage and having the ability to do so without near instant death. MWO needs to have an ablative process. TTK is too short.


CS:GO has one hit kills and is very, very tactical. Reaction times on responses have to be in the range of milliseconds, if the Terrorist team throws a flashbang in and kills your teammate, you've got to look away from it and also probably exit the room simultaneously (possibly while literally blind using memory) or face a 5v1 or 5v2 situation at best; then you've got to link up with your team, and re-position... Without being shot. You're in a situation where you're actually forced to split up to defend two points against a team that's often going to commit entirely to one of them; and you might have to gun down people coming in two doors at once. They can throw a smoke on you and force you to move, too.

When you're in a tank in Battlefield, and you're competing, you're gonna have 4 guys easy pointing RPG's at you and two consecutive hits can kill. TTK is entirely dependent on a team's ability to work together and distribute the enemy's aggression or otherwise suppress their ability to enact that aggression.

MWO is one of the most forgiving games I've ever played in this regard, but I do understand your perspective. I could see making the mechs more damage-spongy; it would be a different game, and it would be fun in different ways.


Coordinated teams in MWO use all those armor plates up before they die. They move across the map, they plan fallback positions.

At this point what the game need most is VOIP so that strangers can more fluidly coordinate.

Edited by divinedisclaimer, 28 July 2014 - 09:55 AM.


#120 divinedisclaimer

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Posted 28 July 2014 - 09:54 AM

View PostWolfways, on 26 July 2014 - 03:11 AM, said:

Yeah my wife had never played anything like MWO or an fps before but she put in the time and practice until she became good enough to nearly always get the highest scores in matches with her brawling mediums.
It was a grueling 3 days...


I picked up Sins of a Solar Empire and learned to pay it in an afternoon (and well) - that doesn't make the game casual, that makes your wife good at video games.

It's a perspective thing.





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