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Venting: The Game Is Turning In A Casual Game.

Gameplay Maps Balance

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#141 ollo

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Posted 28 July 2014 - 03:55 PM

View PostMcgral18, on 28 July 2014 - 03:42 PM, said:

It is a pretty basic game.
Shoot guns, don't reach 100%, twist your torso. Press R to target.
Pretty much all you need to know.


...besides sensible teamplay, your position relatively to your team, position of the enemy's team, (pre cadet bonus) your balance and CB earning mechanics (later you do even with CB), non-FPS gameplay in general, ghost heat and traditional heat, pros/cons of weapon systems, the lore universe (to appreciate the game in itself), weapon groups and several other things that are not really explained ingame to b00ns...

I had two of my friends (WOT veterans BTW) quit after one or two games because there was no throttle decay at the time.

#142 Mcgral18

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Posted 28 July 2014 - 04:03 PM

View Postollo, on 28 July 2014 - 03:55 PM, said:


...besides sensible teamplay, your position relatively to your team, position of the enemy's team, (pre cadet bonus) your balance and CB earning mechanics (later you do even with CB), non-FPS gameplay in general, ghost heat and traditional heat, pros/cons of weapon systems, the lore universe (to appreciate the game in itself), weapon groups and several other things that are not really explained ingame to b00ns...

I had two of my friends (WOT veterans BTW) quit after one or two games because there was no throttle decay at the time.


Throttle decay is one of the worst options in the game....how can people play that way...


Gameplay itself is one of the simplest shooters on the market. No CoF when moving, weapons always hit what they are fired at, unless the weapon itself has a CoF.

Very simple gameplay, with some very unconventional elements such as ghost heat and magic jesus box. Not even any repairs to be made.

#143 Anjian

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Posted 28 July 2014 - 08:52 PM

View Postlartfor, on 28 July 2014 - 08:20 AM, said:


Ehh... if anything increased hp values make it MORE like cod, not less (you started the ****** cod comparison btw).

Go play a real man's simulation style shooter... Much lower hp pools, much longer ranges, and much easier to be the "hero" yet tactical elements within the game are incredibly important... You will find that the reality of play style with higher hp pools is actually the complete opposite as you claim.



Definitely. Its one reason why I am spending much more time in War Thunder. Zero HP here. You are completely relying on the robustness of your aircraft, your speed or maneuverability if you are a plane, or the thickness and angles of your armor, as well as constantly angling your armor to deflect shots from someone shooting at you. Hull down, side scraping. You can get one shot across the map if you are not too careful. A lot of tank duels happen zoomed at a tiny target who is shooting back at you, and one shot can decide everything.

The main problem of Mechwarrior is that you stand in a decidely tall mech that is way too easy to hit and doesn't have much in alternatives in hiding and avoiding those shots. So you are just twisting to distribute and soak up damage, or kill the other guy faster. Because the very nature of having damage sponges, this creates a massed mob mentality, where tactics essentially boil down to a big blog focus firing on one target for quick kills. In contrast to games like War Thunder or World of Tanks, where forces are spread out, and can afford to be, and the system rewards the thoughtfully aggressive and daring player, as long as you are not reckless and stupid.

If you are one mech, facing four or five, your goose is literally cooked, since its impossible to do the hero shot and kill opponents quickly. Instead you are going to be overwhelmed, and the fact that you are going to get staggered by the LRM and ballistic fire, your weapons are going to overheat while deperately firing. The high damage soak, mob based focus firing mechanic of MWO means staying together as a mob is the consistent way to win, even if PGI tries to break up the spawn. And one big result of tis is that MWO games tend to end up mostly one sided, one big roll over or another in favor of you or against you. Rollovers are less common in WT and WoT, despite the one shotting and all, partly one game has respawns, and for both, the one shotting can also be applied against the currently more numerous team.

MW4, which has a quick time to kill for each mech but featured large maps and respawns, feels more fun, even wth the poptarts and all. I remember when playing MW4, there was no need to mob to win games.

For MWO, you can't turn back what has been done. I do think it can still build from what it already has accomplished by making some changes, though this is not complete.

1. Get rid of the small tight maps or change them into larger bigger ones. Forest Valley, Frozen City, River City especially. The older maps of MWO is problematic, the newer ones, at least those introduced in 2013, were better.

2. We certainly need new maps, larger ones. Maps should offer a combination of sniper firing lanes, to areas with plenty of cover and offer brawling opportunities. Notice how maps in WoT has a combination of wide open fields for snipers and tight tights and villages for close range brawlers. Maps should offer multiple lanes of approach.

3. I think we need to keep players longer in the game, and we don't need to reduce damage or increase HP. That other way is to allow respawns. Its been proposed to have some mode where you can have a limited respawn --- the original mech you came with doesn't respawn, but you pick from one in three or four other choices in a pallete. I do think there is one problem, that the ELO matching system is based on personal performance in a weight class, not the sum overall performance per se as a total and regardless of weight class. The other dropped mechs have to be of the same weight class. I do propose an even tighter alternative --- you get three lives, these three lives are based on three variants of one mech. If your primary mech is destroyed, you are allowed to continue with the next variant of the same mech in your inventory. If you don't happen to have three variants of one mech, then you are pretty much out if one or two of such is destroyed. You also should be allowed to choose which variant to start the match.

#144 Wolfways

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Posted 29 July 2014 - 12:50 AM

View PostBe Rough With Me Plz, on 28 July 2014 - 01:38 PM, said:

Critical writing is also an essential tool to life. If you can't explain why you believe you're right then you're right because you believe you're right? Apparently you think so. That leads to Ad Hominem statements, something you resorted to since your arguments have no substance.

How can i be wrong if i'm stating a fact? My wife found MWO easy...fact. There is nothing to argue about or explain.
I am right because it happened and i only said that that is what happened..

You are the one who is making stuff up and have nothing to back it up.

Edited by Wolfways, 29 July 2014 - 12:50 AM.


#145 Captain Carrot Ironfoundersson

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Posted 29 July 2014 - 02:12 AM

Hi i would like to say something about this subject.

My wife is physically disabled so I am her main support in the house this means I don't have a lot of time to play mwo so I play casual because I can't fit in 8 to 10 hours of play into mwo. But I like the game I have owned all the mechwarrior games that have been. That is me I don't know about others but I am sure they don't have a lot of time either to play like you hardcore players. So give us some leeway on this. Thank you

#146 AlexEss

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Posted 29 July 2014 - 02:38 AM

Casual you say.... Seeing how this is a PvP game.... People are content... I have an idea...


OP Gather up your most skilled palls... Then ask some of the competitive teams to run a few matches against you...

Then ask your self how casual the game is....


Beyond that i am not sure what you rant has to do with causal games.

#147 Sarlic

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Posted 29 July 2014 - 10:54 PM

View Postwilliam ryalls, on 29 July 2014 - 02:12 AM, said:

Hi i would like to say something about this subject.

My wife is physically disabled so I am her main support in the house this means I don't have a lot of time to play mwo so I play casual because I can't fit in 8 to 10 hours of play into mwo. But I like the game I have owned all the mechwarrior games that have been. That is me I don't know about others but I am sure they don't have a lot of time either to play like you hardcore players. So give us some leeway on this. Thank you


I am not that kind if hardcore player. I dont play that much. But when you play and the overall game quality is decreasing it's just a shame. But i understand your frustation.

Edited by Sarlic, 30 July 2014 - 01:20 AM.


#148 Vassago Rain

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Posted 29 July 2014 - 11:12 PM

View PostAlexEss, on 29 July 2014 - 02:38 AM, said:

Casual you say.... Seeing how this is a PvP game.... People are content... I have an idea...


OP Gather up your most skilled palls... Then ask some of the competitive teams to run a few matches against you...

Then ask your self how casual the game is....


Beyond that i am not sure what you rant has to do with causal games.


Here is the most highly ranked and top tier player in MWO's history.

Posted Image

#149 Sarlic

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Posted 29 July 2014 - 11:35 PM

You can link to posts Vassago. But a image works too, ha.

#150 Vassago Rain

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Posted 29 July 2014 - 11:36 PM

View PostSarlic, on 29 July 2014 - 11:35 PM, said:

You can link to posts Vassago. But a image works too, ha.


No one clicks links.

#151 Sarlic

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Posted 30 July 2014 - 01:20 AM

The new patch is exactly what i feared about.





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