

The Duel Gauss And Er-Ppc Is Getting Out Of Hand.
#1
Posted 23 July 2014 - 11:30 PM
#2
Posted 23 July 2014 - 11:37 PM

#3
#4
Posted 24 July 2014 - 12:07 AM

#5
Posted 24 July 2014 - 12:26 AM
#6
Posted 24 July 2014 - 02:27 AM
#7
Posted 24 July 2014 - 02:32 AM
Cgauss and cerppcs should be linked for ghost heat. That still wouldnt prevent it from doing 50 pinpoint damage, but at least it would have to pay for it with extra heat.
#8
Posted 24 July 2014 - 03:15 AM
Khobai, on 24 July 2014 - 02:32 AM, said:
Cgauss and cerppcs should be linked for ghost heat. That still wouldnt prevent it from doing 50 pinpoint damage, but at least it would have to pay for it with extra heat.
i agree, but if im honest thats because im not very good with gauss rifles, so i dont use the build. if i used it, i doubt id agree.
#9
Posted 24 July 2014 - 03:18 AM
#10
Posted 24 July 2014 - 03:27 AM
Khobai, on 24 July 2014 - 03:18 AM, said:
Agreed, This is one of the main reasons that the Light Que is around 6-10% and the Medium que is around 9-14% consistently. Very few players want to pilot any mech that gets destroyed in a couple shots. I foresee longer waits to get a game and fewer and fewer lights/mediums in game as we move forward. Maybe if there were some objective based modes or whatnot that could highlight the medium/light weight classes there would be a ray of hope. But.... that is a pipe dream as well. As long as we have strictly death match type gameply on very few and tiny little maps the meta will continue to limit the lighter weight classes participating in the game.
Regards
#11
Posted 24 July 2014 - 03:29 AM
Khobai, on 24 July 2014 - 02:32 AM, said:
Cgauss and cerppcs should be linked for ghost heat. That still wouldnt prevent it from doing 50 pinpoint damage, but at least it would have to pay for it with extra heat.
Your little message next to your name says remove ghost heat.....
#12
Posted 24 July 2014 - 03:31 AM
Quote
And ultimately ghost heat should be removed. Unfortunately ghost heat is kindve a necessary evil since we have nothing else in place to limit pinpoint alphas.
#13
Posted 24 July 2014 - 03:40 AM
Khobai, on 24 July 2014 - 03:18 AM, said:
So you want AC20s removed as well? Neither stands up tp one very well.
#15
Posted 24 July 2014 - 03:42 AM
#16
Posted 24 July 2014 - 03:47 AM
Khobai, on 24 July 2014 - 02:32 AM, said:
Cgauss and cerppcs should be linked for ghost heat. That still wouldnt prevent it from doing 50 pinpoint damage, but at least it would have to pay for it with extra heat.
Be careful there... You are justifying ghost heat and we can't be doing that. ;-)
#17
Posted 24 July 2014 - 04:04 AM
Stuff the Direwolf with 2 C-ERLL, 6 C-ERML, 2 Gauss, and watch the magic. Every single shot will either kill or maim the target. That's the real Death Star! It also won't cause you to suicide like a 9 PPC alpha will while simultaneously providing greater pinpoint damage.
#18
Posted 24 July 2014 - 04:24 AM
Khobai, on 24 July 2014 - 03:18 AM, said:
I think it's pretty hard to avoid that lights and mediums will be killed in 2-3 hits. You would have to nerf almost every weapon above 2 tons.
What they could do, is to actually make light mechs more lethal, to compensate for their fragility. Give them more hardpoints, more quirks that tip the odds in their favour, better acceleration, turn rate, torso twist and arm movement.
Won't happen though. We've been asking for that since 2012. PGI is happy with the meta.
#19
Posted 24 July 2014 - 05:00 AM
The agility stuff, on the other hand, I would love to see in the game.
Oh, and the risk of dying in 1 to 3 hits is part of what makes driving a Light so fun! In the face of the meta-brawlers, it turns MWO into a much brainier game.
#20
Posted 24 July 2014 - 05:15 AM
Alistair Winter, on 24 July 2014 - 04:24 AM, said:
Especially so for the blackjack, 2 hits on the CT and it's dead. It's relative easy to aim and without ECM. Got a few easy kills because of those BJs.
I find smaller lights harder to hit because of the smaller size.
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