Jump to content

So I Finally Got A Chance To Test Out The Clpl


25 replies to this topic

#1 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 25 July 2014 - 05:50 AM

It is as bad as I thought it would be. Cut the beam time to the same as the isLPL and we can talk.

#2 Alexandrix

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 910 posts

Posted 25 July 2014 - 05:53 AM

Pulse lasers in general are pretty much crap when compared to their non pulse brethren.Nothing new there.

Well,'cept maybe the med pulse.it's not terrible I suppose.

The only reason to take a pulse over a normal laser is for a gimmick,or if you have extra weight/crits/shits n giggles and don't know what to do with them.

But yea,pulse lasers in general need some love.Shorter duration,slightly more damage.call it a day.

Edited by Alexandrix, 25 July 2014 - 05:54 AM.


#3 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 25 July 2014 - 06:01 AM

View PostAlexandrix, on 25 July 2014 - 05:53 AM, said:

Pulse lasers in general are pretty much crap when compared to their non pulse brethren.Nothing new there.

Well,'cept maybe the med pulse.it's not terrible I suppose.

The only reason to take a pulse over a normal laser is for a gimmick,or if you have extra weight/crits/shits n giggles and don't know what to do with them.

But yea,pulse lasers in general need some love.Shorter duration,slightly more damage.call it a day.


My 2 LPL/2ML BJ-3 rocks it.

#4 Alexandrix

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 910 posts

Posted 25 July 2014 - 06:03 AM

View PostSprouticus, on 25 July 2014 - 06:01 AM, said:


My 2 LPL/2ML BJ-3 rocks it.


Doesn't mean they don't suck in comparison to a normal laser.Just means you can do well with it regardless.

*edit*
After having a look at the stats,the IS LPL isn't terrible when compared to the IS normal laser.The duration is actually a noticeable decrease and maybe worth considering.The damage increase is good as well.Seems I kinda forgot about pulse lasers after I wrote them off as crap long ago.Probably shoulda paid closer attention to the changes made a while back.

The CLPL tho,it's crap in comparison.The duration is still waaaaaaayyy to long,and the damage increase is virtually zilch.

So in summary,I guess I have to retract some of what I said,And I agree with you.

Edited by Alexandrix, 25 July 2014 - 06:09 AM.


#5 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 25 July 2014 - 06:06 AM

View PostSprouticus, on 25 July 2014 - 05:50 AM, said:

It is as bad as I thought it would be. Cut the beam time to the same as the isLPL and we can talk.


I'm for a shorter beam duration, but it shouldn't be that short. Clan weapons shouldn't be superior in every way (for game balance, I don't give a crap about TT purity).

#6 Alexandrix

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 910 posts

Posted 25 July 2014 - 06:14 AM

.9s duration and 12.25 damage would make the choice between cerlrg or clpl a lot more debatable I think.But,that's probably asking for a bit much.

#7 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 25 July 2014 - 06:28 AM

I like the sound effect, but that is about as far as that goes compared to the ERLL...

2 tons and 1 crit slot more, for less damage and a .2 second reduction in burn time? What the heck were they drinking?

#8 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 25 July 2014 - 06:31 AM

View PostLivewyr, on 25 July 2014 - 06:28 AM, said:

I like the sound effect, but that is about as far as that goes compared to the ERLL...

2 tons and 1 crit slot more, for less damage and a .2 second reduction in burn time? What the heck were they drinking?


Don't forget much less range!

#9 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 25 July 2014 - 06:32 AM

View PostLivewyr, on 25 July 2014 - 06:28 AM, said:

I like the sound effect, but that is about as far as that goes compared to the ERLL...

2 tons and 1 crit slot more, for less damage and a .2 second reduction in burn time? What the heck were they drinking?



Well it technically does more damage, but the amount isn't even worth considering.

I believe they were thinking "Pulse lasers suck, and that's the way we like it."

#10 Livewyr

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,733 posts
  • LocationWisconsin, USA

Posted 25 July 2014 - 07:22 AM

View PostUltimatum X, on 25 July 2014 - 06:32 AM, said:



Well it technically does more damage, but the amount isn't even worth considering.

I believe they were thinking "Pulse lasers suck, and that's the way we like it."


True, they are .5 more, I was remember .5 less for some reason.. either way- not worth it at all.

#11 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,614 posts
  • LocationOlympus Mons

Posted 25 July 2014 - 07:37 AM

Previous to MWO, in MechWarrior games, pulse lasers recharged in less than a second. This is why they do the same damage as Large Lasers but weigh more. They are also extremely hot since with so short a recharge they can overheat the mech very quickly.

So, something was lost in the translation to MWO.... not that MWO mechs are tough enough to actually have normal functioning LPL's in the game with them. Can you imagine all the "LPL is new Meta!" whines?

#12 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 25 July 2014 - 07:49 AM

To me, Pulse Lasers are good for mechs that are meant to engage at short range. They seem like they would be most ideal on fast mechs that need to front load as much damage as quickly as possible. To me, this makes the PLs ideal on Medium or Light chassis. Mechs that can get in quick, put down good damage up close and bug-out when things get too crazy.

Problem is, due to the extra weight and heat, It tends to be too much of a weight sacrifice for a light (when every ton is precious), and too hot and heavy for a Medium. This leaves the Heavies and Assaults which seem to have longer engagement ranges. If I was running a slower mech, I would want more longer range weapons. Now the Pulse Lasers (especially Large) are still too hot and limit my engagement range too much.

Maybe if you had a fast(er) Heavy like a Dragon, but I still think I would prefer cooler temps and range over more front loaded damage.

Added Note: I am talking from IS experience and assuming Clan is similar. I did not pay PGI money to lift the huge clan Paywall they errected, so I won't be able to really give this stuff a try for a few months

Edited by MeiSooHaityu, 25 July 2014 - 08:03 AM.


#13 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 25 July 2014 - 07:52 AM

No, the range is INSANE, and the damage is more than 11... for 6 tons

#14 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 25 July 2014 - 08:01 AM

Yeah all the Clan pulse lasers need some serious attention however the worst is the C-MPL. It is twice the weight of the C-ER ML, has shorter range and produces more heat for only 0.4 more damage per pulse. I know the shorter pulse duration allows it to concentrate damage a bit easier and gives it a bit faster re-fire rate but that isn't enough to justify it being twice the weight and hotter.

The LPL at least has the benefit of being the coolest option for a heavy energy weapon the clans have.

#15 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 25 July 2014 - 08:20 AM

View PostDONTOR, on 25 July 2014 - 07:52 AM, said:

No, the range is INSANE, and the damage is more than 11... for 6 tons


The damage is 11 because it take more than twice as long for it to apply that damage. IS LPL beam duration is 0.6 seconds for 10.8 damage. The Clan version beam duration is 1.3 for 11.8 damage.

So only 1 more damage for more than double the pulse duration? Suddenly that range advantage doesn't seem so insane.

#16 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 25 July 2014 - 08:25 AM

View PostDONTOR, on 25 July 2014 - 07:52 AM, said:

No, the range is INSANE, and the damage is more than 11... for 6 tons


Unfortunately the issue with it are the same issues the IS LPL has:

1) cER LLAS is also more than 11 damage, with more range, for 4 tons. Heat difference is negligible, burn difference is arguable but IMO negligible.

2) cER PPC is also 6 tons, but better range. More damage, and is also front loaded, no burn time.


If it had a 0.9s burn time, it *might* be a happy medium, but at 1.3s why bother? I'd rather take a cER LLAS and more DHS, or just take a cERPPC and not have to face-stare my enemies to death keeping myself alive longer.

Edited by Ultimatum X, 25 July 2014 - 08:25 AM.


#17 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 25 July 2014 - 08:28 AM

View PostViktor Drake, on 25 July 2014 - 08:20 AM, said:


The damage is 11 because it take more than twice as long for it to apply that damage. IS LPL beam duration is 0.6 seconds for 10.8 damage. The Clan version beam duration is 1.3 for 11.8 damage.

So only 1 more damage for more than double the pulse duration? Suddenly that range advantage doesn't seem so insane.

thats why I added 6 tons compared to the ISLPL for 7 tons.

View PostUltimatum X, on 25 July 2014 - 08:25 AM, said:



If it had a 0.9s burn time, it *might* be a happy medium, but at 1.3s why bother? I'd rather take a cER LLAS and more DHS, or just take a cERPPC and not have to face-stare my enemies to death keeping myself alive longer.

ya could see .9 seconds or maybe 1 second, that would be fair.

#18 0bsidion

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 25 July 2014 - 08:32 AM

They should just be honest and change their name to Self-Handicapping Lasers. They're great if you don't find the game challenging anymore. But if you prefer to be effective at longer range with very little difference in damage just use the ERLs.

#19 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 25 July 2014 - 10:38 AM

Largely pulse lasers are how you identify someone either trolling or who isn't very good. It's a subtle 'I'm an easy kill' flag.

Three are a couple fringe exceptions - WubShees for example.

Somewhere though in the creation of the Clan mechs and weapons, they looked at it all and said 'You know, this is all pretty awesome and well balanced. We really should have some part or aspect of it that's just terrible; largely worthless and something for players to spend money on they will absolutely regret. We didn't manage to get any of the chassis to go full Awesome/Dragon/QD.'

'We can always just make pulse lasers total garbage. That's like just throwing three weapons in the Clan arsenal away - I know we pretty effectively ruined IS pulse. They're utterly inferior and have been since the beginning and we've put off making them other than trash for a couple of years now. However some fringe applications for LPLs have come up for IS mechs. Lets make sure that there really is no possible, viable, sane usage for Clan pulse lasers.'

'Good idea! Lets start by *doubling* the beam duration for pulse lasers!'

*round of hearty laughter and the bloody, damnable work begins*

I get the feeling that someone at PGI played either TT or MW4 and really, really hated how OP LPLs could be (Clan ones anyway) and so they've wanted to make sure that they're literally more pointless than MGs (which after the last nerf are amazingly pointless).

#20 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,614 posts
  • LocationOlympus Mons

Posted 25 July 2014 - 06:30 PM

Pulse Lasers are supposed to recharge in less than one second.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users