

So I Finally Got A Chance To Test Out The Clpl
#1
Posted 25 July 2014 - 05:50 AM
#2
Posted 25 July 2014 - 05:53 AM
Well,'cept maybe the med pulse.it's not terrible I suppose.
The only reason to take a pulse over a normal laser is for a gimmick,or if you have extra weight/crits/shits n giggles and don't know what to do with them.
But yea,pulse lasers in general need some love.Shorter duration,slightly more damage.call it a day.
Edited by Alexandrix, 25 July 2014 - 05:54 AM.
#3
Posted 25 July 2014 - 06:01 AM
Alexandrix, on 25 July 2014 - 05:53 AM, said:
Well,'cept maybe the med pulse.it's not terrible I suppose.
The only reason to take a pulse over a normal laser is for a gimmick,or if you have extra weight/crits/shits n giggles and don't know what to do with them.
But yea,pulse lasers in general need some love.Shorter duration,slightly more damage.call it a day.
My 2 LPL/2ML BJ-3 rocks it.
#4
Posted 25 July 2014 - 06:03 AM
Sprouticus, on 25 July 2014 - 06:01 AM, said:
My 2 LPL/2ML BJ-3 rocks it.
Doesn't mean they don't suck in comparison to a normal laser.Just means you can do well with it regardless.
*edit*
After having a look at the stats,the IS LPL isn't terrible when compared to the IS normal laser.The duration is actually a noticeable decrease and maybe worth considering.The damage increase is good as well.Seems I kinda forgot about pulse lasers after I wrote them off as crap long ago.Probably shoulda paid closer attention to the changes made a while back.
The CLPL tho,it's crap in comparison.The duration is still waaaaaaayyy to long,and the damage increase is virtually zilch.
So in summary,I guess I have to retract some of what I said,And I agree with you.
Edited by Alexandrix, 25 July 2014 - 06:09 AM.
#5
Posted 25 July 2014 - 06:06 AM
Sprouticus, on 25 July 2014 - 05:50 AM, said:
I'm for a shorter beam duration, but it shouldn't be that short. Clan weapons shouldn't be superior in every way (for game balance, I don't give a crap about TT purity).
#6
Posted 25 July 2014 - 06:14 AM
#7
Posted 25 July 2014 - 06:28 AM
2 tons and 1 crit slot more, for less damage and a .2 second reduction in burn time? What the heck were they drinking?
#8
Posted 25 July 2014 - 06:31 AM
Livewyr, on 25 July 2014 - 06:28 AM, said:
2 tons and 1 crit slot more, for less damage and a .2 second reduction in burn time? What the heck were they drinking?
Don't forget much less range!
#9
Posted 25 July 2014 - 06:32 AM
Livewyr, on 25 July 2014 - 06:28 AM, said:
2 tons and 1 crit slot more, for less damage and a .2 second reduction in burn time? What the heck were they drinking?
Well it technically does more damage, but the amount isn't even worth considering.
I believe they were thinking "Pulse lasers suck, and that's the way we like it."
#10
Posted 25 July 2014 - 07:22 AM
Ultimatum X, on 25 July 2014 - 06:32 AM, said:
Well it technically does more damage, but the amount isn't even worth considering.
I believe they were thinking "Pulse lasers suck, and that's the way we like it."
True, they are .5 more, I was remember .5 less for some reason.. either way- not worth it at all.
#11
Posted 25 July 2014 - 07:37 AM
So, something was lost in the translation to MWO.... not that MWO mechs are tough enough to actually have normal functioning LPL's in the game with them. Can you imagine all the "LPL is new Meta!" whines?
#12
Posted 25 July 2014 - 07:49 AM
Problem is, due to the extra weight and heat, It tends to be too much of a weight sacrifice for a light (when every ton is precious), and too hot and heavy for a Medium. This leaves the Heavies and Assaults which seem to have longer engagement ranges. If I was running a slower mech, I would want more longer range weapons. Now the Pulse Lasers (especially Large) are still too hot and limit my engagement range too much.
Maybe if you had a fast(er) Heavy like a Dragon, but I still think I would prefer cooler temps and range over more front loaded damage.
Added Note: I am talking from IS experience and assuming Clan is similar. I did not pay PGI money to lift the huge clan Paywall they errected, so I won't be able to really give this stuff a try for a few months
Edited by MeiSooHaityu, 25 July 2014 - 08:03 AM.
#13
Posted 25 July 2014 - 07:52 AM
#14
Posted 25 July 2014 - 08:01 AM
The LPL at least has the benefit of being the coolest option for a heavy energy weapon the clans have.
#15
Posted 25 July 2014 - 08:20 AM
DONTOR, on 25 July 2014 - 07:52 AM, said:
The damage is 11 because it take more than twice as long for it to apply that damage. IS LPL beam duration is 0.6 seconds for 10.8 damage. The Clan version beam duration is 1.3 for 11.8 damage.
So only 1 more damage for more than double the pulse duration? Suddenly that range advantage doesn't seem so insane.
#16
Posted 25 July 2014 - 08:25 AM
DONTOR, on 25 July 2014 - 07:52 AM, said:
Unfortunately the issue with it are the same issues the IS LPL has:
1) cER LLAS is also more than 11 damage, with more range, for 4 tons. Heat difference is negligible, burn difference is arguable but IMO negligible.
2) cER PPC is also 6 tons, but better range. More damage, and is also front loaded, no burn time.
If it had a 0.9s burn time, it *might* be a happy medium, but at 1.3s why bother? I'd rather take a cER LLAS and more DHS, or just take a cERPPC and not have to face-stare my enemies to death keeping myself alive longer.
Edited by Ultimatum X, 25 July 2014 - 08:25 AM.
#17
Posted 25 July 2014 - 08:28 AM
Viktor Drake, on 25 July 2014 - 08:20 AM, said:
The damage is 11 because it take more than twice as long for it to apply that damage. IS LPL beam duration is 0.6 seconds for 10.8 damage. The Clan version beam duration is 1.3 for 11.8 damage.
So only 1 more damage for more than double the pulse duration? Suddenly that range advantage doesn't seem so insane.
thats why I added 6 tons compared to the ISLPL for 7 tons.
Ultimatum X, on 25 July 2014 - 08:25 AM, said:
If it had a 0.9s burn time, it *might* be a happy medium, but at 1.3s why bother? I'd rather take a cER LLAS and more DHS, or just take a cERPPC and not have to face-stare my enemies to death keeping myself alive longer.
ya could see .9 seconds or maybe 1 second, that would be fair.
#18
Posted 25 July 2014 - 08:32 AM
#19
Posted 25 July 2014 - 10:38 AM
Three are a couple fringe exceptions - WubShees for example.
Somewhere though in the creation of the Clan mechs and weapons, they looked at it all and said 'You know, this is all pretty awesome and well balanced. We really should have some part or aspect of it that's just terrible; largely worthless and something for players to spend money on they will absolutely regret. We didn't manage to get any of the chassis to go full Awesome/Dragon/QD.'
'We can always just make pulse lasers total garbage. That's like just throwing three weapons in the Clan arsenal away - I know we pretty effectively ruined IS pulse. They're utterly inferior and have been since the beginning and we've put off making them other than trash for a couple of years now. However some fringe applications for LPLs have come up for IS mechs. Lets make sure that there really is no possible, viable, sane usage for Clan pulse lasers.'
'Good idea! Lets start by *doubling* the beam duration for pulse lasers!'
*round of hearty laughter and the bloody, damnable work begins*
I get the feeling that someone at PGI played either TT or MW4 and really, really hated how OP LPLs could be (Clan ones anyway) and so they've wanted to make sure that they're literally more pointless than MGs (which after the last nerf are amazingly pointless).
#20
Posted 25 July 2014 - 06:30 PM
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