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R&r, Tech Fees, And Salvage Oh My

Metagame Upgrades Balance

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#461 Cimarb

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Posted 01 August 2014 - 07:41 PM

View PostKOMMISSAR KITTY, on 01 August 2014 - 02:42 PM, said:


They kind of didn't do that in the Lore. Most, if not all Mercs under contract had it in the clause to hand over Clan tech, so they pretty much never got it and the Houses were trying to reverse engineer it. The Houses eventually made their own Omni mechs, but seeing hordes of IS mechs now sporting Clan tech simply didn't happen. You're talking about a complete redesign of a mechs innards to receive completely foreign tech and work with a smile without blowing up or shutting down. Some of those machines were a few hundred years old by the time of Clan Invasion and beyond. They were held together with spit, duct tape and prayer.

Clan salvage would work if items were actually destroyed or had a durability stat like the hardcore pvp games...sadly...the tears of this community wouldn't be able to support such a feature.

They did not do what? Salvage equipment and try to replicate it? Sorry to tell you, but "they" did. "They" includes every single person, unit, House, Clan, dog and sister that got their hands on something they did not currently have.

Contract or not, mercenary units are not blindly loyal and idiotic buffoons, so I really do not understand why people keep using that contract excuse in these discussions...

First, most mercenary units were already under contract at the time of the invasion. Recontract just for salvage would not be happening, and see my third point for why.

Second, no one even knew what they were fighting for months after the attacks started. It was not like the Clans announced "hey, here we come, make sure to change all of your contracts so you can lewts r stuff!"

Third, and this is a big one, but this was not a time where Houses could afford to be stingy with their contracts. The Houses that were being attacked needed every single mercenary they could get their hands on, and money is no issue when your existence is on the line! Not only did they still not trust the other Houses, but their forces were getting absolutely steam-rolled at the beginning of the invasion.

Now, having said all that, I am not advocating for mix-tech. I do not want it. I am advocating for some sort of unlock/achievement feature that would allow me, as a Clan Ghost Bear player, to play a Dire Wolf (Clans Wolf and Smoke Jag mech) or Victor (House Davion) in CW, or whatever other mech comes out that does not happen to match my faction.

#462 Sandpit

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Posted 01 August 2014 - 07:49 PM

guys can we get it back on topic please? mixed or segregated? nobody knows and he's not talkin.

#463 Sandpit

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Posted 02 August 2014 - 10:29 AM

Another idea I've seen floated (by myself and a few others) that I think would fit into this (at least categorically for adding depth) are pilot quirks/skills/modules

So, for instance, you could buy "recon specialist" and while piloting a light or medium mech equipped with ECM you get a bonus to your speed or sensors or some such

Brawler Specialist = a bonus to cool down on any short range weapons
Sniper Specialist = a bonus to any direct fire long range weapons

Stuff like this would go a looooooooooong way to letting players actually "customize" their pilots to their specific play style.

#464 Squally160

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Posted 02 August 2014 - 12:49 PM

View PostSandpit, on 02 August 2014 - 10:29 AM, said:

Another idea I've seen floated (by myself and a few others) that I think would fit into this (at least categorically for adding depth) are pilot quirks/skills/modules

So, for instance, you could buy "recon specialist" and while piloting a light or medium mech equipped with ECM you get a bonus to your speed or sensors or some such

Brawler Specialist = a bonus to cool down on any short range weapons
Sniper Specialist = a bonus to any direct fire long range weapons

Stuff like this would go a looooooooooong way to letting players actually "customize" their pilots to their specific play style.


Id like it a lot. Would be good to be able to level up your skills, even for a % or two at a time, without having to use modules.

#465 Sandpit

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Posted 03 August 2014 - 08:19 AM

View PostSqually160, on 02 August 2014 - 12:49 PM, said:


Id like it a lot. Would be good to be able to level up your skills, even for a % or two at a time, without having to use modules.

I just think it's time they start looking into the "warrior" aspect of the game. we've got the mechs down

#466 Khobai

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Posted 03 August 2014 - 09:05 AM

Doesnt make sense for one pilot to have dozens of mechs.

Ive always felt MWO shouldve been set up like MW2 mercenaries, where youre running a merc company. you should have to buy a pilot for each mech and pilots should have their own skills and level up.

However R&R and technician fees have no business being in MWO.

#467 Sandpit

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Posted 03 August 2014 - 09:08 AM

View PostKhobai, on 03 August 2014 - 09:05 AM, said:

Doesnt make sense for one pilot to have dozens of mechs.

Ive always felt MWO shouldve been set up like MW2 mercenaries, where youre running a merc company. you should have to buy a pilot for each mech and pilots should have their own skills and level up.

However R&R and technician fees have no business being in MWO.

that's all fine and dandy but this isn't about "what MWO SHOULD have been"

if all you're saying is "R&R don't belong in MWO" then I'm going to assume you just saw "R&R" in the title and didn't bother actually reading anything posted?

#468 Khobai

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Posted 03 August 2014 - 10:53 AM

I did read it. And I already stated the reasons why I disagreed in an earlier post. I didnt feel the need to repeat myself.

I was however agreeing with the idea of having pilots for mechs.

#469 PANZERKAT

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Posted 03 August 2014 - 11:16 AM

Default dropships. C-Bill drop ships and then MC drop ships. Customize your drop ship engineers.

I would even go so far as to have an award and medal system where you can slot the medals onto your uniform for various non-weapon related effects to your experience, with a limit to the number that are active.

Anything that gives us something to do.

#470 Cest7

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Posted 03 August 2014 - 11:40 AM

R&R is good but your proposed salvage would inflate the economy way too much.

#471 Sandpit

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Posted 03 August 2014 - 11:43 AM

View PostKhobai, on 03 August 2014 - 10:53 AM, said:

I did read it. And I already stated the reasons why I disagreed in an earlier post. I didnt feel the need to repeat myself.

I was however agreeing with the idea of having pilots for mechs.

Then did you miss the parts where we discussed ways to rpevent R&R from being the pita that it was before?

View PostCest7, on 03 August 2014 - 11:40 AM, said:

R&R is good but your proposed salvage would inflate the economy way too much.

....?
you mean as opposed to players earning cbills for 3 years prior to CW with nothing to spend them on so now we have players with hundreds of millions of cbills?

#472 Cest7

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Posted 03 August 2014 - 11:45 AM

View PostSandpit, on 03 August 2014 - 11:43 AM, said:

....?
you mean as opposed to players earning cbills for 3 years prior to CW with nothing to spend them on so now we have players with hundreds of millions of cbills?


Stockpiled C-bills are fine, but when everyone and their grandmother start picking C-LRM20s or C-ERPCCs from the ground....

#473 Sandpit

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Posted 03 August 2014 - 11:50 AM

View PostCest7, on 03 August 2014 - 11:45 AM, said:


Stockpiled C-bills are fine, but when everyone and their grandmother start picking C-LRM20s or C-ERPCCs from the ground....

who said anythign about everyone? Use a scaling system that give a random % chance based on a number of factors
not to mention that you have to damage the component first and you do realize that under this current system (and for over a year now IIRC) that EVERYONE gets salvage at the end of the match, they just get it as a bonus to cbills earned.

#474 Cimarb

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Posted 03 August 2014 - 12:25 PM

View PostSandpit, on 03 August 2014 - 11:50 AM, said:

who said anythign about everyone? Use a scaling system that give a random % chance based on a number of factors
not to mention that you have to damage the component first and you do realize that under this current system (and for over a year now IIRC) that EVERYONE gets salvage at the end of the match, they just get it as a bonus to cbills earned.

Right, this would just be making the current salvage system much more dynamic and "meaningful" by making it related to your match score (or something similar) and it being parts instead of just a monetary line item.

#475 Oderint dum Metuant

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Posted 03 August 2014 - 12:31 PM

RnR would be ok, balanced out with salvage, selling salvaged stuff would compensate and in some cases make more cbills than RnR.

#476 Sandpit

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Posted 03 August 2014 - 12:39 PM

View PostCimarb, on 03 August 2014 - 12:25 PM, said:

Right, this would just be making the current salvage system much more dynamic and "meaningful" by making it related to your match score (or something similar) and it being parts instead of just a monetary line item.

View PostDV McKenna, on 03 August 2014 - 12:31 PM, said:

RnR would be ok, balanced out with salvage, selling salvaged stuff would compensate and in some cases make more cbills than RnR.

^this

#477 PANZERKAT

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Posted 03 August 2014 - 06:01 PM

I would rather a salvage currency be introduced, so you achieve map objectives etc and purchase what you want with the salvage rights. I would be hesitant in making salvaged material permanent like buying any other piece of gear. It dies it dies.


We don't really gain anything from a salvage system where you can get equipment from downed mechs. It's not really needed.

Edited by KOMMISSAR KITTY, 03 August 2014 - 06:02 PM.


#478 Sandpit

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Posted 03 August 2014 - 06:17 PM

View PostKOMMISSAR KITTY, on 03 August 2014 - 06:01 PM, said:

I would rather a salvage currency be introduced, so you achieve map objectives etc and purchase what you want with the salvage rights. I would be hesitant in making salvaged material permanent like buying any other piece of gear. It dies it dies.


We don't really gain anything from a salvage system where you can get equipment from downed mechs. It's not really needed.

you gain the ability for new(er) players to catch up with vets who have had 2 years worht of buying and selling mechs while stockpiling those weapons anyhow. Plus it adds a little more care to where you place your shots and whether you shoot out legs or take down torsos, it adds more than "just" salvage. You already get salvage, it's just in the form of cbills

"Introducing" a salvage mechanic isn't even really a discussion. It's already there.

#479 Sandpit

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Posted 06 August 2014 - 10:53 AM

In the course of another conversation I came up with another idea


Adding in an xp system for the pilots themselves. This would allow some progression for our actual pilot characters

#480 CeeKay Boques

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Posted 06 August 2014 - 11:01 AM

View PostKhobai, on 03 August 2014 - 10:53 AM, said:


I was however agreeing with the idea of having pilots for mechs.


We could call them "MechWarrior"s. what do you think? I think its catchy.





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