

Narc?
#1
Posted 22 May 2013 - 11:00 AM
#2
Posted 22 May 2013 - 11:07 AM
#3
Posted 22 May 2013 - 11:47 AM
#4
Posted 22 May 2013 - 11:51 AM
I was using this lastnight. I would pop behind the enemy line narc someone WITHOUT targeting them and then run away. My team was able to target that mech and rained LRM death down on him/her.
#5
Posted 22 May 2013 - 12:10 PM
#6
Posted 22 May 2013 - 12:13 PM
#7
Posted 22 May 2013 - 12:25 PM

#9
Posted 22 May 2013 - 01:09 PM
NARC
- Range 450 (up from 270)
- Duration 30 sec (up from 20 sec)
- Ammo per ton 12 (up from 6)
Just last match read that NARC blanked by ECM in Message of the Match thingies at beginning of Match. ERM?
PGI total fail on communication?
#10
Posted 22 May 2013 - 02:40 PM
scJazz, on 22 May 2013 - 01:09 PM, said:
NARC
- Range 450 (up from 270)
- Duration 30 sec (up from 20 sec)
- Ammo per ton 12 (up from 6)
Just last match read that NARC blanked by ECM in Message of the Match thingies at beginning of Match. ERM?
PGI total fail on communication?
:/ I know I read somewhere that it would punch through ECM. Dunno when it happened, but I know it did. Maybe the first patch of the month?
#11
Posted 22 May 2013 - 03:06 PM
Adran, on 22 May 2013 - 02:40 PM, said:
Eh no. Narc is countered by ECM. No where in the patch notes does it say that narc goes through ecm. Or I miss read the command chair....but don't think so. Oh and it stacks with TAG, meaning 50% ish less spread of LRMs and gives bonus on lock retention when they duck behind cover.
#12
Posted 22 May 2013 - 03:25 PM
PPO Kuro, on 22 May 2013 - 03:06 PM, said:
Except the bonuses NARC gives to LRMs aside from UAV-like target tracking are all useless as any good LRM boat has Artemis, which automatically negates every bonus the NARC provides. And I'm still pretty sure I read in a Command Chair post that it does work through ECM.
#13
Posted 22 May 2013 - 03:38 PM
After the patch notes talk about the effects TAG, NARC, and Artemis have on each other, the next sentence after that whole paragraph happens to say, "Enemy disruption ECM will no longer mask the positions of your teammates." Nothing actually to do with NARC. But in the game, allies are now still visible to your radar even in enemy ECM fields. They do get the ECM jamming signal over their head, though. But I can see how that would cause confusion of someone didn't read the patch notes carefully.
The way things work currently, ECM will block the signal from NARC beacons, so firing one onto an ECM carrier just doesn't work well. However, the beacon is still attached for it's 30 seconds, so if you fire on someone else in an enemy's ECM field and that opponent happens to wander out of the field, he will still light for everyone to see instantly. Similarly, if the ECM is countered by another ECM or Beagle probe then the NARC beacon will then do it's job and light up the enemy even if nobody actually has him targeted.
The NARC missile itself just happens to be an SRM with a different payload, so they're not all that easy to hit with. Aim carefully.
#14
Posted 22 May 2013 - 03:58 PM
Konril, on 22 May 2013 - 03:38 PM, said:
After the patch notes talk about the effects TAG, NARC, and Artemis have on each other, the next sentence after that whole paragraph happens to say, "Enemy disruption ECM will no longer mask the positions of your teammates." Nothing actually to do with NARC. But in the game, allies are now still visible to your radar even in enemy ECM fields. They do get the ECM jamming signal over their head, though. But I can see how that would cause confusion of someone didn't read the patch notes carefully.
The way things work currently, ECM will block the signal from NARC beacons, so firing one onto an ECM carrier just doesn't work well. However, the beacon is still attached for it's 30 seconds, so if you fire on someone else in an enemy's ECM field and that opponent happens to wander out of the field, he will still light for everyone to see instantly. Similarly, if the ECM is countered by another ECM or Beagle probe then the NARC beacon will then do it's job and light up the enemy even if nobody actually has him targeted.
The NARC missile itself just happens to be an SRM with a different payload, so they're not all that easy to hit with. Aim carefully.
No, I'm not talking about that. I mean I read it in one of the previous Command Chair posts. And it's also mentioned on the Item and Equipment post here in the new players forum.
#15
Posted 22 May 2013 - 04:08 PM

I'm with Konril on this... Narcing an ECM boat is useless.
However your greater point is entirely valid!
We have a situation where ECM, Improved BAP, TAG, Artemis, and Modules are now all interacting. I can only imagine the retro-fitted spaghetti code that results from the Closed and Open Beta changes. None of which can be tested in "Testing Grounds" because most of this stuff doesn't work there. Patch notes conflicting with New Plans and outdated MOTM (Message of the Match)
So yeah... Epic WTF? Niko Snow!!! Koniving! Soy! Ohhh keepers of the many lore and videos along with some Dev access...
Teh Forumz r teh sai WTF?
Edited by scJazz, 22 May 2013 - 04:09 PM.
#16
Posted 22 May 2013 - 04:25 PM
Of course it's all buried....
#17
Posted 22 May 2013 - 04:31 PM
UAV, as I have seen by those using it, goes into the air where it is deployed and remains there. It does NOT move. It is a deployable device that highlights all targets within range, allowing many free LRM targets.
Run into a group, pop the UAV, and RUN while all the LRMs rain fiery death upon the poor fools!
Edited by Koniving, 22 May 2013 - 04:52 PM.
#19
Posted 22 May 2013 - 05:55 PM
http://mwomercs.com/...ost__p__2327722
#20
Posted 22 May 2013 - 06:14 PM
The last thing a Dev said was that NARC would punch through ECM.
Wether this is actually happening in game though is something else. Unless it is tested in game to be different, in which case I'll list a bug comment next to the item.
So as far as we know, my description of NARC should be accurate. If someone could test to confirm that would be awesome, otherwise I'll try to test when I get a chance.
Note that it doesn't cancel ECM though - NARC'ing an ECM carrier will still leave the friends of the carrier under ECM. Only the target hit by the NARC becomes visible. Similar to TAG basically, even a TAG'ed ECM carrier still supplies ECM to his team, you can only target the TAG / NARC target.
PPC's are different, in that they turn off the ECM, not just punch through it.
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