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Narc?


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#1 Adran

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Posted 22 May 2013 - 11:00 AM

Okay, so I'm not a good enough pilot to be able to test this myself in a real game. I've seen that the NARC "Allows all friendly mechs to target enemy regardless of Line of Sight". Does this mean that it works like a UAV that follows a single mech for a brief time unless it takes damage?

#2 TheCaptainJZ

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Posted 22 May 2013 - 11:07 AM

It's a missile that fires and sticks to it's target. I haven't seen anyone use them, preferring tag better. I think the spotter has to have LoS to the Narc'd mech unless this has changed? Also, I think Narc is still disabled by ECM whereas a UAV is not.

#3 Adran

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Posted 22 May 2013 - 11:47 AM

Okay, I know at the least that NARC punches through ECM, the patch notes say it does (wtf doesn't anyone read the patch notes?). I'd still prefer someone who has tested and can confirm how a NARC works in a real match, since it does absolutely nothing in the Testing Grounds.

#4 Kibble

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Posted 22 May 2013 - 11:51 AM

Narc has been changed to where you attach it to a mech all friendly mechs can now target him regardless if the mech that shot it is targeting said narc attached mech.

I was using this lastnight. I would pop behind the enemy line narc someone WITHOUT targeting them and then run away. My team was able to target that mech and rained LRM death down on him/her.

#5 BoPop

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Posted 22 May 2013 - 12:10 PM

i was in a voip 4 man this morning and one of our lance mates was using narc on a jenner with our other quazi LRMer to GREAT effectiveness. he would say "narcd" then SWOOSHSWOOSHSWOOSHSWOOSH. and i'd watch in my reticule as the narcd mech just got demolished, not by just our lance mate either, anyone with LRM's went after the narcd.

#6 Adran

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Posted 22 May 2013 - 12:13 PM

Okay, so NARC is actually useful now then. At least when on those pesky light mechs that can run in and out of combat easily. Thanks for confirming this.

#7 scJazz

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Posted 22 May 2013 - 12:25 PM

It is still blocked by ECM so Narcing a Raven not so useful ;)

#8 Adran

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Posted 22 May 2013 - 12:44 PM

View PostscJazz, on 22 May 2013 - 12:25 PM, said:

It is still blocked by ECM so Narcing a Raven not so useful ;)

It's not blocked by ECM according to the Patch Notes.

#9 scJazz

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Posted 22 May 2013 - 01:09 PM

From patch notes official patch notes post... Game>Patch Notes...


NARC

- Range 450 (up from 270)
- Duration 30 sec (up from 20 sec)
- Ammo per ton 12 (up from 6)

Just last match read that NARC blanked by ECM in Message of the Match thingies at beginning of Match. ERM?

PGI total fail on communication?

#10 Adran

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Posted 22 May 2013 - 02:40 PM

View PostscJazz, on 22 May 2013 - 01:09 PM, said:

From patch notes official patch notes post... Game>Patch Notes...


NARC

- Range 450 (up from 270)
- Duration 30 sec (up from 20 sec)
- Ammo per ton 12 (up from 6)

Just last match read that NARC blanked by ECM in Message of the Match thingies at beginning of Match. ERM?

PGI total fail on communication?

:/ I know I read somewhere that it would punch through ECM. Dunno when it happened, but I know it did. Maybe the first patch of the month?

#11 PPO Kuro

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Posted 22 May 2013 - 03:06 PM

View PostAdran, on 22 May 2013 - 02:40 PM, said:

:/ I know I read somewhere that it would punch through ECM. Dunno when it happened, but I know it did. Maybe the first patch of the month?

Eh no. Narc is countered by ECM. No where in the patch notes does it say that narc goes through ecm. Or I miss read the command chair....but don't think so. Oh and it stacks with TAG, meaning 50% ish less spread of LRMs and gives bonus on lock retention when they duck behind cover.

#12 Adran

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Posted 22 May 2013 - 03:25 PM

View PostPPO Kuro, on 22 May 2013 - 03:06 PM, said:

Eh no. Narc is countered by ECM. No where in the patch notes does it say that narc goes through ecm. Or I miss read the command chair....but don't think so. Oh and it stacks with TAG, meaning 50% ish less spread of LRMs and gives bonus on lock retention when they duck behind cover.

Except the bonuses NARC gives to LRMs aside from UAV-like target tracking are all useless as any good LRM boat has Artemis, which automatically negates every bonus the NARC provides. And I'm still pretty sure I read in a Command Chair post that it does work through ECM.

#13 Konril

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Posted 22 May 2013 - 03:38 PM

Ah, I see what's going on there.

After the patch notes talk about the effects TAG, NARC, and Artemis have on each other, the next sentence after that whole paragraph happens to say, "Enemy disruption ECM will no longer mask the positions of your teammates." Nothing actually to do with NARC. But in the game, allies are now still visible to your radar even in enemy ECM fields. They do get the ECM jamming signal over their head, though. But I can see how that would cause confusion of someone didn't read the patch notes carefully.

The way things work currently, ECM will block the signal from NARC beacons, so firing one onto an ECM carrier just doesn't work well. However, the beacon is still attached for it's 30 seconds, so if you fire on someone else in an enemy's ECM field and that opponent happens to wander out of the field, he will still light for everyone to see instantly. Similarly, if the ECM is countered by another ECM or Beagle probe then the NARC beacon will then do it's job and light up the enemy even if nobody actually has him targeted.

The NARC missile itself just happens to be an SRM with a different payload, so they're not all that easy to hit with. Aim carefully.

#14 Adran

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Posted 22 May 2013 - 03:58 PM

View PostKonril, on 22 May 2013 - 03:38 PM, said:

Ah, I see what's going on there.

After the patch notes talk about the effects TAG, NARC, and Artemis have on each other, the next sentence after that whole paragraph happens to say, "Enemy disruption ECM will no longer mask the positions of your teammates." Nothing actually to do with NARC. But in the game, allies are now still visible to your radar even in enemy ECM fields. They do get the ECM jamming signal over their head, though. But I can see how that would cause confusion of someone didn't read the patch notes carefully.

The way things work currently, ECM will block the signal from NARC beacons, so firing one onto an ECM carrier just doesn't work well. However, the beacon is still attached for it's 30 seconds, so if you fire on someone else in an enemy's ECM field and that opponent happens to wander out of the field, he will still light for everyone to see instantly. Similarly, if the ECM is countered by another ECM or Beagle probe then the NARC beacon will then do it's job and light up the enemy even if nobody actually has him targeted.

The NARC missile itself just happens to be an SRM with a different payload, so they're not all that easy to hit with. Aim carefully.

No, I'm not talking about that. I mean I read it in one of the previous Command Chair posts. And it's also mentioned on the Item and Equipment post here in the new players forum.

#15 scJazz

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Posted 22 May 2013 - 04:08 PM

Seems like we need some quotes and links now :(

I'm with Konril on this... Narcing an ECM boat is useless.

However your greater point is entirely valid!

We have a situation where ECM, Improved BAP, TAG, Artemis, and Modules are now all interacting. I can only imagine the retro-fitted spaghetti code that results from the Closed and Open Beta changes. None of which can be tested in "Testing Grounds" because most of this stuff doesn't work there. Patch notes conflicting with New Plans and outdated MOTM (Message of the Match)

So yeah... Epic WTF? Niko Snow!!! Koniving! Soy! Ohhh keepers of the many lore and videos along with some Dev access...

Teh Forumz r teh sai WTF?

Edited by scJazz, 22 May 2013 - 04:09 PM.


#16 Deathlike

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Posted 22 May 2013 - 04:25 PM

I suggest you people read the updated info tracker thread. I posted a link that references it...

Of course it's all buried....

#17 Koniving

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Posted 22 May 2013 - 04:31 PM

NARC against an ECM or used by an ECM mech is an issue since ECM (even friendly) instantly kills NARC. (Unless this has been fixed, but I've been complaining about this bug for over 6 months with no results.)

UAV, as I have seen by those using it, goes into the air where it is deployed and remains there. It does NOT move. It is a deployable device that highlights all targets within range, allowing many free LRM targets.

Run into a group, pop the UAV, and RUN while all the LRMs rain fiery death upon the poor fools!

Edited by Koniving, 22 May 2013 - 04:52 PM.


#18 scJazz

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Posted 22 May 2013 - 04:57 PM

View PostDeathlike, on 22 May 2013 - 04:25 PM, said:

I suggest you people read the updated info tracker thread. I posted a link that references it...

Of course it's all buried....

OK you posted that but then didn't link the buried thread? I h8 u

#19 Deathlike

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Posted 22 May 2013 - 05:55 PM

Sorry, I'm just too tired to find stuff that's being linked/repeated etc.

http://mwomercs.com/...ost__p__2327722

#20 Arcturious

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Posted 22 May 2013 - 06:14 PM

Yup, that's the info I used for the description in my thread on items.

The last thing a Dev said was that NARC would punch through ECM.

Wether this is actually happening in game though is something else. Unless it is tested in game to be different, in which case I'll list a bug comment next to the item.

So as far as we know, my description of NARC should be accurate. If someone could test to confirm that would be awesome, otherwise I'll try to test when I get a chance.

Note that it doesn't cancel ECM though - NARC'ing an ECM carrier will still leave the friends of the carrier under ECM. Only the target hit by the NARC becomes visible. Similar to TAG basically, even a TAG'ed ECM carrier still supplies ECM to his team, you can only target the TAG / NARC target.

PPC's are different, in that they turn off the ECM, not just punch through it.





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