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Fix The Dire Wolf!


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#41 Gyrok

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Posted 28 July 2014 - 07:57 AM

It gets stuck on things, and has trouble with inclines that seem trivial, like the ramp out of the water to get to B4 in river city...seriously....it should be able to take the small hill without having to stop and waddle back and forth to find the "perfect" spot.

I agree, hill climb should be relaxed a tad, I do not see a reason it should be required to move an assault mech on most maps. maybe 5% or so increase in incline.

#42 MadPanda

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Posted 28 July 2014 - 08:07 AM

I dont think the speed is a problem. The terrain problems are bad though but that has nothing to do with dire wolf. Only "fix" I'd like for dire wolf is to reduce the size of its center torso. That seems to be a bigger magnet than the awesome's. I hate dying all the time with my side torsos at yellow ARMOR while my CT completely dies.

#43 DarthPeanut

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Posted 28 July 2014 - 08:17 AM

Hahaha... OP with the jokes.

Edited by DarthPeanut, 28 July 2014 - 08:18 AM.


#44 Thorn Hallis

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Posted 28 July 2014 - 08:19 AM

Yeah, switch 30 km/h more speed for 30t less podspace.

#45 Be Rough With Me Plz

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Posted 28 July 2014 - 09:14 AM

View PostTB Freelancer, on 28 July 2014 - 04:05 AM, said:

Before a really nasty loosing streak, I was rocking a near 2:1 W/L ratio and 5:1 kdr. I'm at the point where the MM throws 11 lobotmites at me most matches and I have to pull out several hundred damage and 5+ kills to win a match....and I do it nearly twice as often as I lose....

...the DW is absolutely devastating in the right hands. If you suck, its brutally unforgiving. There isn't much middle ground with the DW.


Do you remember that Conquest match where 8 people were fighting around Epsilon and nobody was capping it while your DWF, an Atlas and my Victor were getting Kappa/Sigma? *sigh*...

@OP
You complained about something (Hill-climb) that many Mechs have issues with specifying it in relation to the DWF. Then you included a complaint about it's speed. So yeah, attacks on your comment are warranted because you're just QQ'ing that your incredibly powerful Mech has a single disadvantage - Speed. I WANT MY CAKE AND TO EAT IT TOO!!!!!!!!!!!!!!! Good troll though.

Edited by Be Rough With Me Plz, 28 July 2014 - 09:33 AM.


#46 Cord78

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Posted 28 July 2014 - 09:16 AM

View PostThorn Hallis, on 28 July 2014 - 08:19 AM, said:

Yeah, switch 30 km/h more speed for 30t less podspace.


Posted Image

Edited by Cord78, 28 July 2014 - 09:18 AM.


#47 divinedisclaimer

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Posted 28 July 2014 - 09:27 AM

View PostMechwarrior0311, on 27 July 2014 - 10:31 PM, said:

This mech cost me 55 dollars and yes it is a Dire Wolf and it has a lot of capability for firepower....

However this mech is the slowest most clunky piece of garbage ever created.

You will be a sitting duck 95% of the time when using this mech.

It regularly gets STUCK ON TERRAIN which renders it UNABLE TO MOVE AT ALL.....

That combined with a painfully slow 48.6kph that cannot be changed at all, make this an extremely frustrating experience.

PGI, I would politely ask that you PLEASE take a look at this mech and FIX IT!!!

It should not be so slow, make it go 55kph, and it SHOULD NOT get stuck on Terrain constantly!

It will get stuck on any number of things, hidden obstacles in terrain that will grab your foot and keep you there. You will end up bumbling around slow as hell trying to break out of it, meanwhile you are getting shot by 12 people at the same time.

It is often times an embarrassing experience to be in a Dire Wolf.

Please fix this PGI, just please fix it... make it so it can easily climb mountains and terrain, stop it from getting stuck on everything, and raise its speed to 55kph.


Give yourself some time to get used to it. Your movement options are your only weakness in a Dire Wolf, you can carry up to a terrifying 90-point alpha and you have very high armor.

The Dire Whale needs teammates to prevent peeking enemies from jabbing it to death. Essentially, the DW should actually be exposed - not trying to peek and pick, but his firepower and supporting team should prevent the enemy from getting enough shots on him reliably to take him out before it's too late.

View PostMadPanda, on 28 July 2014 - 08:07 AM, said:

I dont think the speed is a problem. The terrain problems are bad though but that has nothing to do with dire wolf. Only "fix" I'd like for dire wolf is to reduce the size of its center torso. That seems to be a bigger magnet than the awesome's. I hate dying all the time with my side torsos at yellow ARMOR while my CT completely dies.


I haven't been seeing this particular problem. Remember: everybody reloads. The moment you realize you're being shot, spin one way or the other reactively. It doesn't take much angle to get that side torso in the way of the incoming damage. Identify where the shots came from at the same time if you can, and automatically swivel back the moment you take the hit and zone in. If they peek the same place again, unleash everything on them.

Just for reference we are talking about a mech that can hack a Timber Wolf in half before it realizes what's happening.

Edited by divinedisclaimer, 28 July 2014 - 09:26 AM.


#48 Reverendk

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Posted 28 July 2014 - 09:31 AM

View PostMechwarrior0311, on 27 July 2014 - 11:20 PM, said:

Oh yeah, and also, I do run with a large gaming organization.

They were witness to me walking to the crest of a hill and getting stuck unable to move and then picked apart by the other team.



I just want to get out in front of this and confirm that it isn't the HELDCGGFTFFOHITCE-GNPGC Clan. The HELDCGGFTFFOHITCE-GNPGC Clan stands for the highest elo play, the hottest salty bets, and the most advanced hill ascending techniques.

Cheers
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The High Elo Low Drag Collective Gaming Group for the Family Friendly playing of high intensity team competitive E-games No profanity gaming clan Clan

#49 Bhelogan

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Posted 28 July 2014 - 09:34 AM

I think you have to take this more as a rant about terrain and getting stuck then anything else. The Direwolf just get hit by it harder because of it's geometry, but every mech has to deal with it.

#50 Gyrok

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Posted 28 July 2014 - 09:39 AM

View PostMadPanda, on 28 July 2014 - 08:07 AM, said:

I dont think the speed is a problem. The terrain problems are bad though but that has nothing to do with dire wolf. Only "fix" I'd like for dire wolf is to reduce the size of its center torso. That seems to be a bigger magnet than the awesome's. I hate dying all the time with my side torsos at yellow ARMOR while my CT completely dies.



CT is WAY better than it used to be...I often lose side torsos first now...not always, but I would not expect that with the DW. You have to twist a bit better to soak damage in the DW.

#51 DONTOR

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Posted 28 July 2014 - 09:52 AM

View PostReverendk, on 28 July 2014 - 09:31 AM, said:

the hottest salty bets, and the most advanced hill ascending techniques.


Thank you for this bit, pure literary gold my friend.

#52 0bsidion

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Posted 28 July 2014 - 01:26 PM

View PostMonkey Lover, on 28 July 2014 - 03:53 AM, said:

I think pgi should give you the summoner for free and show you how bad it can really get :)


Funny you should say that, I was switching between my summoner and my direwolf this weekend, and I was consistently performing better in my Summoner. I had multiple 40 damage or lower games in my DW. I'd be walking along, trying to catch up to my team, then I'd start getting pounded from behind, turn around, and there's at least a full lance of enemies and I'm the only one on my team anywhere near the area. In my summoner I can keep up with the team, I can maneuver, and pick my engagements and JJ over obstacles.

That said, I wouldn't change a thing about the DW. It's a lot like the Atlas, I've had some good games with it too, and some games that just weren't worth the load times. But with luck and a good team you can get these perfect storm moments, where you just seem to tear anything up that crosses your path.

#53 Heeden

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Posted 28 July 2014 - 02:58 PM

View PostCord78, on 28 July 2014 - 09:16 AM, said:


Posted Image


Another bit of wisdom the internet failed to understand - in the film going "full ******" ended up saving everyone's lives.

#54 Joseph Mallan

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Posted 28 July 2014 - 03:00 PM

View PostMechwarrior0311, on 27 July 2014 - 10:31 PM, said:

This mech cost me 55 dollars and yes it is a Dire Wolf and it has a lot of capability for firepower....

However this mech is the slowest most clunky piece of garbage ever created.

You will be a sitting duck 95% of the time when using this mech.

It regularly gets STUCK ON TERRAIN which renders it UNABLE TO MOVE AT ALL.....

That combined with a painfully slow 48.6kph that cannot be changed at all, make this an extremely frustrating experience.

PGI, I would politely ask that you PLEASE take a look at this mech and FIX IT!!!

It should not be so slow, make it go 55kph, and it SHOULD NOT get stuck on Terrain constantly!

It will get stuck on any number of things, hidden obstacles in terrain that will grab your foot and keep you there. You will end up bumbling around slow as hell trying to break out of it, meanwhile you are getting shot by 12 people at the same time.

It is often times an embarrassing experience to be in a Dire Wolf.

Please fix this PGI, just please fix it... make it so it can easily climb mountains and terrain, stop it from getting stuck on everything, and raise its speed to 55kph.

Hey MechWarriorGrunt. Your Dire Wolf is just as slow as my (F)Atlas and carries more guns. Welcome to being the Big Guy on the block.

Edited by Joseph Mallan, 28 July 2014 - 03:00 PM.


#55 Xeno Phalcon

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Posted 28 July 2014 - 03:08 PM

Behind every good dire whale, is as many team mates as he convince to get out and push.

Posted Image

#56 Heeden

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Posted 28 July 2014 - 03:29 PM

View PostXeno Phalcon, on 28 July 2014 - 03:08 PM, said:

Behind every good dire whale, is as many team mates as he convince to get out and push.

Posted Image


I have tried pushing some of the more timid DWs forward with my Centurion.

#57 Mad Strike

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Posted 28 July 2014 - 03:44 PM

View PostMechwarrior0311, on 27 July 2014 - 10:31 PM, said:

This mech cost me 55 dollars and yes it is a Dire Wolf and it has a lot of capability for firepower....

However this mech is the slowest most clunky piece of garbage ever created.

You will be a sitting duck 95% of the time when using this mech.

It regularly gets STUCK ON TERRAIN which renders it UNABLE TO MOVE AT ALL.....

That combined with a painfully slow 48.6kph that cannot be changed at all, make this an extremely frustrating experience.

PGI, I would politely ask that you PLEASE take a look at this mech and FIX IT!!!

It should not be so slow, make it go 55kph, and it SHOULD NOT get stuck on Terrain constantly!

It will get stuck on any number of things, hidden obstacles in terrain that will grab your foot and keep you there. You will end up bumbling around slow as hell trying to break out of it, meanwhile you are getting shot by 12 people at the same time.

It is often times an embarrassing experience to be in a Dire Wolf.

Please fix this PGI, just please fix it... make it so it can easily climb mountains and terrain, stop it from getting stuck on everything, and raise its speed to 55kph.


The 300 ratio engines on 100 tons mechs gives you 48kph aprox that's normal and you're asking 55 kph ?....that's the same as installing a 325/330 engine on it which's definetly not gonna happen. Master your DW , get an Hill Climb module and get over it. I bought a DW for clan launch and i think is one of the best mechs on this game , yes its slow bla bla bla of course since Assault mechs are like that ....hell i knew it was going to be like that when i read about it on sarna.net. I'm satisfied with PGI's work on that unit.

And one more thing.....because of that PGI will politely ignore your request since theres no more fixes to be done. But thanks trying to make my second favorite mech better :)

Edited by strikebrch, 28 July 2014 - 03:46 PM.


#58 Mad Strike

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Posted 28 July 2014 - 03:56 PM

View PostKarma Police, on 28 July 2014 - 02:26 AM, said:

ok just read that youve elited them already and your still not doing good.

sorry bud, but you just dont know how to pilot DWs.

Posted ImagePosted Image

OoO AHHHH WTF ?!!!!! i get 7 kill , 4/5 assists and 1400 dmg... how the hell you do that ?!!!

Edited by strikebrch, 28 July 2014 - 03:57 PM.


#59 Creovex

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Posted 28 July 2014 - 04:09 PM

@OP

It is not the Direwolf that is slow.... it is a **** ton of other heavy / Assault and even Medium mechs are running too fast. I hope they revisit the speeds of all Assault, Heavy and Mediums to slow them down a bit.

Assaults = carriers
Heavies = battleships
Mediums = destroyers
Lights = fast attack craft

Not everything running around like they are speed boats...

#60 Henree

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Posted 28 July 2014 - 04:16 PM

and ĺt's **** to look at

for that amount of money you'd expect something well animated and convincingly made.

Edited by Henri Schoots, 28 July 2014 - 04:18 PM.






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