Jman5, on 28 July 2014 - 09:39 AM, said:


Dear Assaults: If You Can't Handle Mobility Uncheck Skirmish
#21
Posted 28 July 2014 - 09:52 AM
#22
Posted 28 July 2014 - 09:56 AM
Jman5, on 28 July 2014 - 09:39 AM, said:
Speaking of tunnel vision...
If you aren't paying attention to the makeup of your company while you're waiting for the game to launch, then you are absolutely 100% blindly running off.
If Charlie Lance is full of assaults, why are you pushing counter-clockwise? Why aren't you using the advantage that Charlie's assaults give you to instead push clockwise for once?
Why? Because you have tunnel vision and aren't willing to consider other possible ways to be aggressive.
Pressing the attack counter-clockwise might net you one or two enemy laggers, but in doing so you're going to lose one or two of your own at the same time. So it isn't actually advantage. In fact what you're really relying on when you do that is that your team's laggers are better players than the enemy team's laggers. Is that really a smart gamble? After all, this entire thread is saying that those players (on both teams) are bad players.
I'm not saying don't be aggressive. I'm saying you need to be smart about it, and full-speed-NASCAR-counter-clockwise usually isn't the right answer. ESPECIALLY if you believe that the laggers on both teams are bad players. At the bare minimum you should be using your own team's laggers as meat shields to destroy the enemy team's good players instead of simply exchanging bad for bad.
#23
Posted 28 July 2014 - 09:57 AM
This obviously doesn't apply to very open maps.
#24
Posted 28 July 2014 - 09:58 AM
Jman5, on 28 July 2014 - 08:43 AM, said:
You catch one or two of the enemy's mechs and then see your own direwolf blip disappear on the map as he is overrun.
Then he loudly complains in all chat: "OMG MY TEAM LEFT ME TO DIE!"
No idiot, you let yourself die by not understanding the map spawns and standing around by yourself. You have the time to get out of there at 53 kph, but you have to move with a purpose and cut corners when necessary. Worst case scenario, you should be running and gunning to discourage anyone from pushing your position.
Your team then has to keep moving, cutting corners to catch their slow tail.
This is how Skirmish plays. You can cry all day about the injustices of it, but it plays this way because being aggressive from the start works. If you can't handle moving ASAP when the match starts, and you hate constantly moving all game, UNCHECK SKIRMISH.
On almost every map skirmish has spread out spawn points. In fact many maps isolate one spawn point from the rest which can create an 8v4 situation if you let it happen.
- Assault is perfect for players who like immobile game modes because the turrets hinder mobility and pushes. You also all spawn closer together on every map.
- Conquest has similarly close starting spawns. So it's perfect for people who want to start close together, but still like moving around later in the match.
Skirmish doesn't HAVE TO be played that way. That's absurd.
Learn to set-up a firing line and destroy the enemy when they try to flank around you, rather then run away and claim maps must be "played that way".
Black/white, linear mentality anyone?
#25
Posted 28 July 2014 - 10:06 AM
The main thing I find that makes either strategy effective is comms. If you're going be taking a lance to chase the tail, let your allies know. The inverse is also true. If you're going to stand ground up in the airport, let your allies know. It amazes me sometimes how a little pre battle typing can make a solo team (or 3 4mans) act like a unified force.
The best compliment I get from the enemy in the solo queue when I do this is "Nice premade"
#26
Posted 28 July 2014 - 10:07 AM
#27
Posted 28 July 2014 - 10:08 AM
E N E R G Y, on 28 July 2014 - 09:58 AM, said:
Skirmish doesn't HAVE TO be played that way. That's absurd.
Learn to set-up a firing line and destroy the enemy when they try to flank around you, rather then run away and claim maps must be "played that way".
Black/white, linear mentality anyone?
I'm pretty sure he's talking about pubs and not a 12man.
#28
Posted 28 July 2014 - 10:09 AM
Bingo you right because the IS mechs are=(Under-powered,Under-gunned,Under-manuverable,Under-everything,Under-armore,Under-hit-boxes) compared to clan mechs I had to make a choice on how I setup my assault mechs now (faster/DPS or slower/Fire-Power) and im finding I have to set up all my IS mechs now for as big a alpha strike as I can to compete with the clan mechs hoping I get that lucky alpha shot that cripples them so im way slow moving to the battle and with my unit and team.
Until PGI fixes all the IS mechs hit-boxes and armor I only have 1 choice to compensate for Clan Mechs that to try and stay with my unit and move with my team and lay down as much fire-power as fast as i can to help my team win.And like I said I think most assault pilots understand this concept and the heavies,mediums and lights need to support the team more and not try to be LEET33 charging in and dyeing before there assaults get to the battle.
Edited by GoManGo, 28 July 2014 - 10:09 AM.
#29
Posted 28 July 2014 - 10:11 AM
p.s. - I've been corrected on this...your drop location is fixed even if you shuffle mechs around...PGI should change this so that we can be making strategic decisions and not be suffering from randomness.
Edited by Sarsaparilla Kid, 29 July 2014 - 08:17 AM.
#30
Posted 28 July 2014 - 10:14 AM
#31
Posted 28 July 2014 - 10:14 AM
Sarsaparilla Kid, on 28 July 2014 - 10:11 AM, said:
Doesn't do what you think it does. That just changes the Mechs' lance assignments. It does NOT change their drop locations.
#32
Posted 28 July 2014 - 10:15 AM
Sarsaparilla Kid, on 28 July 2014 - 10:11 AM, said:
If you are talking about the starting match screen where you see everyone loading in then this doesn't help. Yes, you can change the lances around, but the mechs still remain in their original location.
#33
Posted 28 July 2014 - 10:15 AM
Sarsaparilla Kid, on 28 July 2014 - 10:11 AM, said:
Only draw back is they still spawn in the position of the lance they were initially contained in.
Edit: Dang ninjas are everywhere....
Edited by Dracol, 28 July 2014 - 10:16 AM.
#34
Posted 28 July 2014 - 10:17 AM
Roadkill, on 28 July 2014 - 09:18 AM, said:
Or if you stop with the NASCAR and instead move to support Charlie Lance from the beginning, you can meet the enemy's blind rush head on and crush it, thus ensuring your team an easy win.
Stop blaming the assaults for being assaults. The more mobile Mechs are just as responsible for the bad play as the assaults, because instead of abandoning their assaults they should have adjusted their tactics to support them.
Just because a couple of idiots dash off doesn't mean you should follow them. Everyone should be assessing the team composition while waiting for the game to start, and if Charlie Lance contains assaults then everyone should re-assess the NASCAR strategy.
Re-assess? Not with all the Vagisil they drink....
#35
Posted 28 July 2014 - 10:18 AM
E N E R G Y, on 28 July 2014 - 09:58 AM, said:
Skirmish doesn't HAVE TO be played that way. That's absurd.
Learn to set-up a firing line and destroy the enemy when they try to flank around you, rather then run away and claim maps must be "played that way".
Black/white, linear mentality anyone?
Of course setting up a firing line means waiting for the slow assaults in the other lances to move into position. What happens if they don't start moving immediately? Then the lance setting up the firing line gets overrun.
This is a discussion about the lance nearest the enemy not moving towards their team. You are making a discussion about the lances furthest from the enemy not moving towards their team.

#36
Posted 28 July 2014 - 10:22 AM
Goose, on 28 July 2014 - 09:50 AM, said:
EXAMPLE: Firing at an enemy Mech is an act of "aggression".
EXAMPLE: While you trying to move into position BEFORE firing, you are simply maneuvering.
One is an act of aggression, and the other is preparation.

Edited by Odins Fist, 28 July 2014 - 10:22 AM.
#37
Posted 28 July 2014 - 10:33 AM
#38
Posted 28 July 2014 - 10:43 AM
Edited by Budor, 28 July 2014 - 10:48 AM.
#39
Posted 28 July 2014 - 10:50 AM
Appogee, on 28 July 2014 - 10:14 AM, said:
This has been happening to Atlases for ages. They get the same sort of flak for it.
#40
Posted 28 July 2014 - 10:52 AM
Roadkill, on 28 July 2014 - 09:56 AM, said:
If Charlie Lance is full of assaults, why are you pushing counter-clockwise? Why aren't you using the advantage that Charlie's assaults give you to instead push clockwise for once?
That requires communication.

Sarsaparilla Kid, on 28 July 2014 - 10:11 AM, said:
If we could actually move mechs like that, this would be a much more strategic game.
Bilbo, on 28 July 2014 - 10:50 AM, said:
Except the Dire Wolf is the only assault that can't upgrade it's engine to move 60+.
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