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Dear Assaults: If You Can't Handle Mobility Uncheck Skirmish


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#81 MonkeyCheese

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Posted 28 July 2014 - 03:10 PM

View PostJman5, on 28 July 2014 - 08:43 AM, said:

because being aggressive from the start works.


Amen to that


View PostGoManGo, on 28 July 2014 - 08:48 AM, said:

.So you can have your point of view but I think your just a crybaby wannabe that is mad you cannot win battles because you might have low skills.


So someone complaining about someone else not doing the right thing in terms of team flow is a crybaby themselves? also engirsh



Edit- Honestly I think the OP has a valid point, there is no point in going alone or not trying to keep up at all (this can cover any speed/weight) to then just scream at the team when you die alone to a swarm of the enemy team.

Edited by MonkeyCheese, 28 July 2014 - 03:15 PM.


#82 Gladewolf

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Posted 28 July 2014 - 03:54 PM

View PostBe Rough With Me Plz, on 28 July 2014 - 03:05 PM, said:


Think about it this way. You increased the distance between the enemy's forward position and your team blob's rear position. That means you've also allowed your team blob to close the distance on the enemy main blob's rear. That's a pretty significant contribution. I've done that on the map with the saddle. People usually do the NASCAR over saddle while the other team goes tunnel. If I'm on the tunnel team then I'll purposefully go to the saddle to hold up the enemy team while my team smashes into them from the rear. On very very rare occasions I'll actually be thanked for the sacrifice instead of being called "stupid" or a "noob". Of course, if your team isn't aggressive and stops the moment they get shot at then it's a wasted death and your team is probably going to lose anyway. Not only will they have stopped to camp a spot, they're letting the enemy team complete the pincer.

Sometimes you just gotta say "F*ck it" and go out guns blazing!

Your counter the flush? oh my...that's insanity! :) Think what might happen if more of your teammates helped you. :)

#83 Roadkill

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Posted 28 July 2014 - 04:15 PM

View PostMonkeyCheese, on 28 July 2014 - 03:10 PM, said:

not doing the right thing in terms of team flow

Except that it isn't the right thing in terms of team flow.

It's only the right thing in terms of my-way-or-death gimme-my-stats medium/heavy brawler flow.

A proper team would use the mobility of the mediums and heavies to support the assaults, not abandon them. You know, play like a team instead of a pack of rabid dogs.

I get what jman's saying, but it's not based on what's a good tactic. It's based on your best chance to survive in today's underhive until the armchair Pattons come up with a new tactic-of-the-month.

#84 Gladewolf

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Posted 28 July 2014 - 04:17 PM

View PostJman5, on 28 July 2014 - 09:39 AM, said:

You're not blindly running off. You're moving with a purpose to take advantage of any opportunities the enemy team gave you with a mismatch in force strength (8v4). You're then continuing the movement to put pressure on any players who got tunnel vision.

It's a pretty simple philosophy. You can play passive, and reactive. Hope that the enemy comes to you. Or you can play aggressive and pro-active. Create your own opportunities. In skirmish mode, playing aggressive and pro-active rewards you best. If you spend all your time waiting for that one guy zig-zagging around to finally group up with you before you do anything, you will never have an opportunity to actually do anything.

If you don't even know how that assault died (blip on your map going away) and you ASSUME that you will have an 8v4 advantage by charging forward in the usual proscribed manner, then you are charging off blindly. Taking advantage of a pre-programmed charge is also aggressive. The real issue here is almost always communication and leaving your assaults behind when they are really no kidding trying to follow the plan isn't helpful. In the end, sacrificing friendlies can be a valid tactic, but don't expect them to like you for it.

#85 Roland

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Posted 28 July 2014 - 04:18 PM

View PostGoManGo, on 28 July 2014 - 08:48 AM, said:

This is the condescending type of rubbish the belongs in K-Town. When I play assault I flank with my unit and team and lay down crippling fire so the heavy's mediums and lights can get the cherry kills.I still get many assists and a few kills plus 200-800 damage averaged per battle.So you can have your point of view but I think your just a crybaby wannabe that is mad you cannot win battles because you might have low skills.

I would bet money that JMan would outdamage your assault mech using his hunchback.

Like, every game.

#86 Bilbo

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Posted 28 July 2014 - 04:33 PM

View PostRoland, on 28 July 2014 - 04:18 PM, said:


I would bet money that JMan would outdamage your assault mech using his hunchback.

Like, every game.

How much?

#87 Jman5

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Posted 28 July 2014 - 04:36 PM

View PostBilbo, on 28 July 2014 - 04:33 PM, said:

How much?

a wooden nickel

#88 Roland

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Posted 28 July 2014 - 04:37 PM

If there was some easy way to bet money in game, a lot.

JMan routinely outscores everyone in the match in his hunchback, topping the scoreboard almost every time I see him playing.

And the fact that the guy doesn't even know who JMan is suggests that perhaps he isn't playing on the same level.

Edited by Roland, 28 July 2014 - 04:38 PM.


#89 Rhent

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Posted 28 July 2014 - 04:42 PM

I routinely see lights/mediums/heavies going 80+ KPH ignore the 50-55 KPH assaults to try to get the opposing teams assaults. It is really hilarious, because they are hoping that there are more slow assaults on the other team or poor drop placement of the other teams assaults but with the current drop system, its ultimately a FAILED strategy. The people who realize that and adjust tactics do a lot better than the OP.

#90 Mystere

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Posted 28 July 2014 - 04:55 PM

View PostE N E R G Y, on 28 July 2014 - 09:58 AM, said:

Black/white, linear mentality anyone?


It's what I have been referring to in these forums as one-dimensional thinking.

#91 Joseph Mallan

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Posted 28 July 2014 - 05:04 PM

View PostJman5, on 28 July 2014 - 04:36 PM, said:

a wooden nickel

With inflation that wood be????

#92 Deathlike

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Posted 28 July 2014 - 05:46 PM

View PostJoseph Mallan, on 28 July 2014 - 05:04 PM, said:

With inflation that wood be????


a hard-one

#93 Roadkill

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Posted 28 July 2014 - 07:38 PM

View PostBilbo, on 28 July 2014 - 04:33 PM, said:

How much?

I don't know Bilbo, but I do know Jman5 from when we were in the same unit.

Given that, my bet's on Jman. And those who know Jman also know that that's not at all a knock on Bilbo.

That's sorta like "who you gonna bet on, Wispsy or RandomLightPilot007?"

#94 Khobai

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Posted 28 July 2014 - 07:57 PM

Quote

who you gonna bet on, Wispsy or RandomLightPilot007?


randomlightpilot007.

#95 Ultimax

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Posted 28 July 2014 - 08:17 PM

View PostRhent, on 28 July 2014 - 04:42 PM, said:

I routinely see lights/mediums/heavies going 80+ KPH ignore the 50-55 KPH assaults to try to get the opposing teams assaults. It is really hilarious, because they are hoping that there are more slow assaults on the other team or poor drop placement of the other teams assaults but with the current drop system, its ultimately a FAILED strategy. The people who realize that and adjust tactics do a lot better than the OP.



It's pretty sad.

I was abandoned in Canyon in DW, decided to take the long route to avoid getting spotted.

Got spotted...


Spent several minutes hounded by an Ember, a Jenner and I think a Commando.

I had arty dropped on me (I seem to be an arty magnet), spent time nipping at my heels all while their entire team got rolled somewhere else on the map.

Why be a team player, and support your team when you can try to shoot something slow and easy to hit, and not actually try to deal with other fast movers? Oh yeah that would take effort and/or skill.


I died, but they lost and most of them got hammer before I went down (which was my fault, I derped out and made a mistake near the end).

Edited by Ultimatum X, 28 July 2014 - 08:17 PM.


#96 MonkeyCheese

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Posted 28 July 2014 - 10:58 PM

View PostRoadkill, on 28 July 2014 - 04:15 PM, said:

Except that it isn't the right thing in terms of team flow.

It's only the right thing in terms of my-way-or-death gimme-my-stats medium/heavy brawler flow.

A proper team would use the mobility of the mediums and heavies to support the assaults, not abandon them. You know, play like a team instead of a pack of rabid dogs.

I get what jman's saying, but it's not based on what's a good tactic. It's based on your best chance to survive in today's underhive until the armchair Pattons come up with a new tactic-of-the-month.

While I agree with that most slower assaults dont even bother to ask for any help.

I can count the number of times I have seen an assault ask for an escort in the solo queue when on a large map like terra therma or alpine, and when they do I always run back in my med/light to give them some extra cover, if im ecm or not...

#97 Be Rough With Me Plz

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Posted 29 July 2014 - 02:14 AM

View PostMonkeyCheese, on 28 July 2014 - 10:58 PM, said:

While I agree with that most slower assaults dont even bother to ask for any help.

I can count the number of times I have seen an assault ask for an escort in the solo queue when on a large map like terra therma or alpine, and when they do I always run back in my med/light to give them some extra cover, if im ecm or not...


I agree that it's amazing how few DWF's ask for a Buddy and whine like no tomorrow when they get ambushed by scouting Lights. It should be the first thing they type in Team Chat. "WTB Traveling Buddy. Will reward with significant PEWPEW"

Chest-thumping below. No need to read because it's nothing more than my recounting of 2 very hilarious situations where I saved a DWF's ass.

Sometimes I'll use a DWF as bait when I'm in my brawler depending on Map/Mode.
There was a game a couple of days ago in Conquest Alpine where I was on the side spawning closest to Kappa and there was a DWF in Alpha lance lagging behind everyone on their way to Kappa. S/he was still in the valley between the two mountains when I saw her/him take fire from people at Gamma (I assumed a Light or two). I figured the people at Gamma would try to follow the DWF and attempt to hit Kappa from the rear so I set up an ambush where I had quick access and clear sight of the rear approach. And what do you know? A Spider, Kit Fox, and Nova came down the path trying to catch up to the DWF. Brawl lasted a minute, got 3 kills, and the DWF had no idea s/he almost got RT cored.. S/he was firing around a corner to Epsilon. S/he deserved to die for being so oblivious to 3 red triangles and a blue triangle a sector away fighting because the Kit and Spider weren't even using ECM. I mean, srsly? C'mon you blind #&*^@*&#

In my Jenner, I'll assign myself the roll of DWF escort depending on Map/DWF Lance.
This one time (at band camp) when the Clan Mechs first came out I was in my Jenner on Assault Caustic and roughly 30-40 seconds elapsed from the start of the match when I noticed a single blip when I punched up "B". I assumed s/he was afk for that time because s/he was still in their Lance's spawn area. I was about 6 sectors away and through "Q" I saw it was a DWF taking damage and was at 63% health. Ran my little ass over to see what was causing the damage and it was a Kit-Fox trolling the **** outta the DWF under ECM protection. Chased off the Kit and I was actually able to maneuver it to an area where I was able get under and behind and trap the Mech between a couple of those bullsh*t humps that stop you in your tracks. Poor ******* kept trying to back up because he was staring straight down a DWF's barrels and I laughed so hard when he got blown to bits. Much gratitude was expressed for coming back. Very satisfying. The DWF I saved at the start went on to win us the match even with all the damage s/he took from the trolling Kit-Fox.

Teamwork~ *High-Five!*

/Chest-thumping

Edited by Be Rough With Me Plz, 29 July 2014 - 02:30 AM.


#98 Samual Kalkin

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Posted 29 July 2014 - 02:43 AM

View PostDavers, on 28 July 2014 - 10:18 AM, said:

Of course setting up a firing line means waiting for the slow assaults in the other lances to move into position. What happens if they don't start moving immediately? Then the lance setting up the firing line gets overrun.

This is a discussion about the lance nearest the enemy not moving towards their team. You are making a discussion about the lances furthest from the enemy not moving towards their team. :)


Actually, it's the OP making excuses for bad choices, no balls and no team loyalty, claiming the players he wants to abandon are the ones in the wrong.

#99 Samual Kalkin

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Posted 29 July 2014 - 02:51 AM

View PostSLDF LawDog, on 28 July 2014 - 11:34 AM, said:

I agree with Jman5 to an Extent. Learn your mech, Or dont cry about it UNDER performing.

On the other hand, playing in pugs alot, There is this issue to run off to the front and "try" to get
kills. They end up DED real quick.

I Turn and back towards group, laying the pain train, and get 3-6 kills and over 1000 dmg. If only a few had turned to
stop there advance with my lonely, Lonely self...........

Cutting corners, can work, but you put your BIG, SLOW mech out there for PPC, ER-LL and AC fire. Oh LMR's....Lets not forget =)

So ya, Back em once and a while, they can stop a rear assault in its tracks.


I try this at times, but I just get focused down really fast. Since I would rather fight than run, I guess most people who see me in drops have realized I'm terri-bad and an easy kill to pad their numbers.

#100 kongman

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Posted 29 July 2014 - 02:55 AM

View PostJman5, on 28 July 2014 - 08:43 AM, said:

I think we've all seen this before. You spawn on River City Skirmish and begin rotating to catch the lone spawn at either the airport or by the boat. It's a race to catch them before they can escape. Meanwhile you notice on the radar some direwolf at your tail that's standing still or even moving in the opposite direction.

You catch one or two of the enemy's mechs and then see your own direwolf blip disappear on the map as he is overrun.

Then he loudly complains in all chat: "OMG MY TEAM LEFT ME TO DIE!"

No idiot, you let yourself die by not understanding the map spawns and standing around by yourself. You have the time to get out of there at 53 kph, but you have to move with a purpose and cut corners when necessary. Worst case scenario, you should be running and gunning to discourage anyone from pushing your position.

Your team then has to keep moving, cutting corners to catch their slow tail.

This is how Skirmish plays. You can cry all day about the injustices of it, but it plays this way because being aggressive from the start works. If you can't handle moving ASAP when the match starts, and you hate constantly moving all game, UNCHECK SKIRMISH.

On almost every map skirmish has spread out spawn points. In fact many maps isolate one spawn point from the rest which can create an 8v4 situation if you let it happen.
  • Assault is perfect for players who like immobile game modes because the turrets hinder mobility and pushes. You also all spawn closer together on every map.
  • Conquest has similarly close starting spawns. So it's perfect for people who want to start close together, but still like moving around later in the match.
If you insist on playing Skirmish in your slow mech, then I beg you to learn to keep up, and cut more corners when you feel you're getting left behind. If we're on caustic and the team is rotating around the caldera to catch their slow lrm boats, CUT THROUGH THE CALDERA. Use your superior firepower to keep the enemy team from shooting you. Above all, pay attention to the map and the position of your team.




even if you move at your fastest speed you get left behind and most of the spawns are spaced really badly , and ytou should be moving towards you assaults , they are the backbone of the team , it because 90 % of play have no clue what team works is that most assaults die in skirmish games





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