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So I Was Hotboxing The Cockpit Of My Quickdraw And I Bought An Awesome......


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#1 Rando Slim

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Posted 15 July 2014 - 05:30 AM

Specifically I bought the 8V, I literally have never seen it in a match I don't think, challenge accepted. The Awesomes are the only definitively crappy mechs I don't have elited and I felt it was time to rectify that. The problem is, I'm not an assault pilot at all. The Battlemasters were kinda cool, but I haven't touched any of the other ones. So......what do I do now?

I prefer to stand when I pee so I don't want to be a missile boat if I can avoid it......I also wanted some torso mounted energy hardpoints and to avoid ghost heat. My initial build is a standard 300 engine with 2 PPCs in the left shoulder, three streaks with BAP and 2.5 tons ammo in the right with CASE. A large pulse in the right arm and AMS also. Max armor. Is that a build worthy of an Awesome?

Lastly, since its well known how easy it is to core out an Awesome, is it really that bad of an idea to put an XL engine in it? I almost feel like its sort of like a Dragon in that since the ct hit box is so big you might as well put an XL in it to bring as much pain as possible before you inevitably go down. Is that wrong?

Edited by Scrotacus 42, 15 July 2014 - 05:31 AM.


#2 Trevor Belmont

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Posted 15 July 2014 - 01:13 PM

I ran my 8V with 2 ERPPCs, 3 SRM6s, 2 medium lasers and a standard 300 engine.

#3 Maver0ick

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Posted 15 July 2014 - 01:23 PM

This is what I see:
Posted Image

#4 Xeno Phalcon

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Posted 15 July 2014 - 01:33 PM

View PostMaverdick, on 15 July 2014 - 01:23 PM, said:

This is what I see:
Posted Image

Yeah I noticed that myself and had to do a double take.

Anywho I think Awesomes have the same problem warhawks do: They seem designed specifically for sniping but in practice are far too wide and low slung for that, this often leaves most pilots to turn to LRMs but in all honesty iv found my hawk to be exceptionally brutal as a brawler.

Though it lacks the LBX10 my Mitsuhide B enjoys and is slightly slower than a warhawk as a whole it still looks pretty mean

Mitsuhide AWS-8V Edition

I also noticed that the AWS enjoys a nice place in terms of tonnage available, I found myself foregoing endosteel in favor of a extra heatsink repeatedly in my tests, sure four tons is nice to have but the extra space was better used on a single DHS IMO.

Edited by Xeno Phalcon, 15 July 2014 - 01:35 PM.


#5 cSand

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Posted 15 July 2014 - 01:42 PM

I got a std 300 in there, 3 Asrm6, 2 LLAS, and 1 ER LLAS

Great mech

#6 Rando Slim

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Posted 15 July 2014 - 03:09 PM

Hahaha, sorry folks, didn't even notice where it cut the title off.......I was intending to be humorous but not quite like that! Now that srms are better I think an srm-18 all coming out of one spot with artemis could be NASTY.
Theres no way to change the title of topics is there?

Edited by Scrotacus 42, 15 July 2014 - 03:11 PM.


#7 Flak Kannon

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Posted 15 July 2014 - 03:23 PM

I like Xeno's build alot...

The only thing I would do is add two more heat sinks to the empty arm via dropping head armor to 8, leg armor to 41 and left arm to 44.. that frees up enough to add two more double heatsinks...

The torso is SOOOO big, having 41 leg armor is more than enough for how you'll need to live if it gets down to that.. I'd rather have two more heatsinks, than leg armor that didn't help me live long enough to finish off that foe in front of you because you overheated...


.. or...


Equip 4 Medium Lasers, lose the Large Laser, add another 2 or 3 tons of SRM ammo and/or maybe put back your armor that was unequipped.

Edited by Flak Kannon, 15 July 2014 - 03:27 PM.


#8 Aramous

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Posted 15 July 2014 - 03:32 PM

View PostMaverdick, on 15 July 2014 - 01:23 PM, said:

This is what I see:
Posted Image

I needed to quote this. Just because.

#9 Nothing Whatsoever

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Posted 15 July 2014 - 03:36 PM

Yeah the Srm 8V was brutal in the past, and now should be brutal again, so that's a build to keep in mind.

Now that I've got spare mechbays I've been thinking of buying one soon myself, (I was looking to try out a new LRM mech myself, so I was looking between the 8R, 8V and the STK-3H, and I've been leaning towards the 8V due to its flexibility in builds that I prefer running).

Also three LRM 15s can deal lethal damage too if you would consider running them in the future.



So, if you plan to fight at range, the speed and agility of an XL300 is good for the Awesome, but good pilots will try to guess your build and can shoot out an ST, so it also depends on what you experience in game to weigh the pros and cons between a Standard and XL engine.

#10 MadMaxMKII

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Posted 16 July 2014 - 10:23 AM

go for the 8V asap, we need more AWS on the Battlefield. in my opinion it is truely an awesome mech, no matter whether you play it as a brawler or maybe the deadliest LRM boat (there are several reasons for this statement). whatever you do, you will receive lots of fire right into your face, that's why you should push up your CT and ST armor heavily.
I have all the AWS and this one is besides the 9M the best one.

#11 Zordicron

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Posted 16 July 2014 - 08:14 PM

8V was one of my favs, I enjoyed 8R LURMPOCKOLYPSE as quad lrm15 BRAWL SUPPORT- thats right, f that stand in the spawn point blind fire crap, i follow my Fatlas pal about 200M behind him and when something shoots him, TAG + the sun(60 LRM in one giant blob) hahhahaha, to bad. I like the 9M for it's speed vs the others.

8V, I made it two ways, first I did PPC and SRM. Then i got pissed at SRM HSR, and went to LRM 15's, and some ML. Played similar to my 8R, except I had tonnage available for a 300, and enough ML for self defense/actual combat. So I didnt just play Fatlas support(sometimes I did though, it depended on map etc) played more on the fringe of my team, looking for targets and watching for flanks etc. Honestly, despite being big, that 250M range was ideal for the LRm/ML loadout as it was in range for all weapons.

FRONTLOAD THAT ARMOR. Seriously, like leave 12 points to the rear CT, maybe ten(I did 8 lol), and just be aware of that as you play when you see some vulture lights looking to scavenge. ST wasnt as bad, CT was like a gauss magnet, you will need the armor up front. Armor reditribution is absolutely key to using the Awesome as it is now.

#12 SnagaDance

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Posted 18 July 2014 - 12:28 AM

Awesomes do just fine with an XL, I hardly die to ST loss in one of those, almost 100% CT destruction as the cause of death.

If you want to be a bit more tanky a standard 300 is good too.

I don't own an 8V but I'd go for the SRM's as well. I have a 8T modelled after the Thug with 2 ERPPC and 2 SRM6 and since the improvement in SRM hit registration I finally enjoy playing it again.

I've also got an 8R missile boat that I use as short-medium range fire support. Best missile boat in the game IMO.

I sold my 8Q. I got it for Mastering the chassis, with the 8Q of the BattleTech game in mind but it's just no fun with Ghost Heat and all, no matter what I tried with it. Would have gotten an 8V or 9M in hindsight.

#13 ice trey

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Posted 18 July 2014 - 01:13 AM

I'm nearly done eliting all three of my Quickdraws and Griffins. Not happy with the Griffins, but the Quickdraws were kind of fun. Next up I will need to start playing in the Kintaros, but I think I'll be doing Awesomes after those.

I'm not worried about Meta at all. I am more of a simulationist. I have intentionally been buying only 'mechs that you would expect to find in the Draconis Combine. The Awesome tends to be a more popular Assault 'mech in those regions, directly behind the Atlas and Battlemaster. Since there's no Charger or Mauler, I can't well use those. I've already Elited my Atlas and Beemer, so since I'm missing the Awesome, that'll be my next step. The Stalkers are pretty common everywhere, but because it's so heavily used by players who cling to the meta in order to make those fat C-bill stacks, I'd rather postpone it. I'm just here for a Battletech simulation, not to be King Edgy No-Scope L2P.

I'll just have fun in an Awesome, and not really care whether or not I'm the leader of the pack. Whether I win or lose has far more to do with Teamwork. I'm roughly as likely to win a match if I take nothing but TAG and NARC on my mechs as if I ran the most optimized meta-crunchiest builds with perfect DPS. If my team uses teamwork, we'll win anyway. If we are all climbing each other for getting more C-bills and lone wolfing all the time, then I could be riding the munchiest, cheesiest Highlander or Victor build, and still lose the match.

Edited by ice trey, 18 July 2014 - 01:17 AM.


#14 Mazzyplz

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Posted 18 July 2014 - 01:35 AM

View PostScrotacus 42, on 15 July 2014 - 05:30 AM, said:

Specifically I bought the 8V, I literally have never seen it in a match I don't think, challenge accepted. The Awesomes are the only definitively crappy mechs I don't have elited and I felt it was time to rectify that. The problem is, I'm not an assault pilot at all. The Battlemasters were kinda cool, but I haven't touched any of the other ones. So......what do I do now?

I prefer to stand when I pee so I don't want to be a missile boat if I can avoid it......I also wanted some torso mounted energy hardpoints and to avoid ghost heat. My initial build is a standard 300 engine with 2 PPCs in the left shoulder, three streaks with BAP and 2.5 tons ammo in the right with CASE. A large pulse in the right arm and AMS also. Max armor. Is that a build worthy of an Awesome?

Lastly, since its well known how easy it is to core out an Awesome, is it really that bad of an idea to put an XL engine in it? I almost feel like its sort of like a Dragon in that since the ct hit box is so big you might as well put an XL in it to bring as much pain as possible before you inevitably go down. Is that wrong?



it's not a bad idea but it's not a great one; you really need to make up for it with stupid ammounts of firepower; speed doesn't work for me; i go for ultra heat zapping with mine - when i manage not to shut down and die it's very good

8v you say?

the 8v is a bit like the bard of the awesomes he can do most stuff well but not great - your best bet IMHO is this:

http://mwo.smurfy-ne...9f4a10e68f719f4

get climb module always for the awesome, so you can live and always engine 300, std

take armor off your dead arm
this build i posted here has no ghost heat so you can fire all day long, the build is quite easy to manage and has insane dps -
recommended, but the hardpoints are a bit tricky you need to figure out when each component on your mech is facing where on the battlefield, it can be tough, esp with the 8v you have to do a lot of sidetorso shots, so i would recommend you practice that, how to break with x every few meters, position your guns just so you can hit and retreat and use the head laser like that when you can because it's often free damage, you can pop only your head bit it's like you're a locust with a single ml

and the 8Q is the worst of the bunch btw

oh besides climb module you should get the ams range boost lvl2; no doubt about it. you notice the build i posted also has ams, you will need it. just make sure you learn to brawl with those hardpoints and torso twist like crazy because that's the thing with the awesome, how good you can dance

always turn throttle decay off btw, drive the awesome like a truck, and learn how to manage SEVERAL weapon groups, it's worth it

you need to spam the brakes with the full stop button every few seconds and move like that unless you're repositioning on the map, and learn how to roll with the attacks

dont forget you have a ER Large Laser with that build so you can poke at the enemy from the beginning of the match, it will be useful later on, any damage you can do from a dist.

#15 MadMaxMKII

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Posted 18 July 2014 - 02:23 AM

View PostMazzyplz, on 18 July 2014 - 01:35 AM, said:



http://mwo.smurfy-ne...9f4a10e68f719f4


this build i posted here has no ghost heat so you can fire all day long,


this build is effected by ghost heat. Large Laser, ER large Laser and Large Pulse Laser are in the same Ghost Heat affected group.

#16 Mazzyplz

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Posted 18 July 2014 - 02:29 AM

they are not. at least in game the ghost heat warning that usually pops in the mechlab doesn't pop in; and as far as i understand they are not affected, this is an old build i have run for a while

#17 Mazzyplz

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Posted 18 July 2014 - 02:34 AM

confirmed;
using the medlas in between large pulses and ERLL doesn't yield any difference; if it was ghost heating it would be lower heat because i tried buffering the whole second from the medlas instead of the ERLL and the heat is 30% regardless - medlas only stops the heat bar it doesn't add to it

#18 xhrit

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Posted 18 July 2014 - 02:35 AM

any time anyone talks about the awesome sucks i am morally obligated to post this image...

Posted Image

#19 Mazzyplz

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Posted 18 July 2014 - 02:41 AM

View Postxhrit, on 18 July 2014 - 02:35 AM, said:

any time anyone talks about the awesome sucks i am morally obligated to post this image...

Posted Image



but this is an old picture the clans weren't even in yet; and that's the 8r although 8 kills is quite impressive, i have 7 with it.


heres a picture from the mech and build i posted here; 8v without ghost heat - played this match just now and the dire wolves couldn't keep up

Edited by Mazzyplz, 18 July 2014 - 02:57 AM.


#20 BP Raven

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Posted 20 July 2014 - 02:09 PM

Hell, if we're posting Awesome screenshots i can join in too, but it doesn't mean that it's a good mech, or that this happens very often...

Posted Image

Build was 3 PPC, 1 MLas, STD 330, sht load of heatsinks, a little skill and a lot of luck. The fact of the matter is that a decent Awesome Pilot will be an Awesome pilot in a better mech.





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