I just picked up La Malinche with the 50% off sale to go with my other Banshees (while avoiding picking up the 3M version) and am trying to figure out some build options.
I had found the previous thread with it's 10 or so suggestions but wasn't inspired by any I saw.
This is what I have currently come up with: http://mwo.smurfy-ne...de52e0f1ce5a854
But I feel like I just have too many weapon groups/weapon ranges to deal with. Ideally, I tend to like either going a close to medium range build with 1 or 2 things that can reach out and touch someone OR go Med/Med-long range that is still capable when things get close even if not ideal.
So please post any idea/builds you have that work well.
Thanks in advance.


La Malinche Build Help
Started by Katotonic, Jul 28 2014 11:15 AM
3 replies to this topic
#1
Posted 28 July 2014 - 11:15 AM
#2
Posted 28 July 2014 - 11:25 AM
I think its just too much tonnage invested in lrms. 7 ton launcher and 1 ton of ammo.
I'm not a fan of XLs on Banshees unless you go really fast and concentrate in long range firepower. The ability to dictate range and extract your mech out of a dangerous situation is the only advantage in that case.
http://mwo.smurfy-ne...6ab0fead4e70e51
That is what i would do in the particular case of La Malinche
The Banshee is an undeniable big and cumbersome mech. The only way to make it feel fast and snappy is to stick in a XL400 and then you end up with joke weapons on it.
So embracing the size and making it a front line mech that hits hard is the only way to run it.
Using the LRM launcher works if you stick a gauss instead of the AC20 and decide to stay at range.
I'm not a fan of XLs on Banshees unless you go really fast and concentrate in long range firepower. The ability to dictate range and extract your mech out of a dangerous situation is the only advantage in that case.
http://mwo.smurfy-ne...6ab0fead4e70e51
That is what i would do in the particular case of La Malinche
The Banshee is an undeniable big and cumbersome mech. The only way to make it feel fast and snappy is to stick in a XL400 and then you end up with joke weapons on it.
So embracing the size and making it a front line mech that hits hard is the only way to run it.
Using the LRM launcher works if you stick a gauss instead of the AC20 and decide to stay at range.
Edited by Kurkotain, 28 July 2014 - 11:33 AM.
#3
Posted 28 July 2014 - 11:40 AM
This one has worked wonders for me drect fire support with the speed to re position quickl and the armor to take some serious hits.
http://mwo.smurfy-ne...e80bbc7eb76c444
http://mwo.smurfy-ne...e80bbc7eb76c444
#4
Posted 02 August 2014 - 03:44 PM
I run guass, erppc in torso. Lrm20 with artemis. Tag in the head. Med las in the arms. Std325. Endo steel. Don't like to think of it as a sniper. More long range fire support with the option to close range.
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