Jump to content

More Detailed Damage Diagram


  • You cannot reply to this topic
14 replies to this topic

Poll: Damage Diagram (25 member(s) have cast votes)

More colors for the damage diagram?

  1. Yes, I support the suggestion (25 votes [100.00%] - View)

    Percentage of vote: 100.00%

  2. No, leave it as it is (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 Sev Malthus

    Member

  • PipPipPip
  • 94 posts

Posted 28 July 2014 - 12:09 PM

Probably already posted but never saw it.

Many people want the HTAL view and I can understand their desire but I like the current damage diagram much more. It's more intuitive and faster to realize your status.
But the current diagram has a big problem, it is very inaccurate and begins with a yellow color what is usually used as warning.

Posted Image


It would be much more common and accurate if the damage diagram begins with a green color.

Posted Image

Edited by Sev7, 28 July 2014 - 12:10 PM.


#2 Ryokens leap

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,180 posts
  • LocationEdmonton, Alberta, Canada

Posted 28 July 2014 - 06:14 PM

Yes, great idea.

#3 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,108 posts

Posted 28 July 2014 - 06:53 PM

HTAL would be the bomb....

3d wireframe would be ever better

more colors would be a good start.

#4 CocoaJin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,607 posts
  • LocationLos Angeles, CA

Posted 28 July 2014 - 07:01 PM

I agree with the OP...and it seems a quick fix

#5 Nothing Whatsoever

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,655 posts
  • LocationNowhere

Posted 28 July 2014 - 08:32 PM

My only concern is that the colors chosen should be as color blind friendly as possible, but I do like the idea of greater detail, and I'd like to also see HTAL in the future too.

#6 kuangmk11

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 627 posts
  • LocationW-SEA, Cascadia

Posted 28 July 2014 - 09:46 PM

View PostPraetor Knight, on 28 July 2014 - 08:32 PM, said:

My only concern is that the colors chosen should be as color blind friendly as possible, but I do like the idea of greater detail, and I'd like to also see HTAL in the future too.

I am green/brown colorblind. I can see all the shades in the original example but I can't see any difference in the top row of the revised (besides the undamaged obviously). Not against the idea but the color variation would need to be more pronounced.

#7 9erRed

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • 1,566 posts
  • LocationCanada

Posted 29 July 2014 - 03:21 AM

Greetings all,

The addition of more states of damage is fine, but the small changes you are referring to don't show enough 'change' for most Pilots to 'register' during battle.

- Since the final state is a black item, I propose that there be a 'full cup/empty cup' black addition inserted into each area.
- As the item is damaged the outer colour is changed the way we have it now, but there also starts a black filled area from the top down until it's destroyed.
This would clearly indicate 'at a glance' just how much armour and material is 'left' to go.

This would combine the style we have now with the HTAL method of display and allow even colour blind Pilots to really see how much damage is inflicted. The additional 'contrast' is quite effective.

Here's a sample:
Posted Image


Just a thought,
9erRed

Edited by 9erRed, 29 July 2014 - 03:36 AM.


#8 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,108 posts

Posted 29 July 2014 - 04:21 AM

View Post9erRed, on 29 July 2014 - 03:21 AM, said:

Greetings all,

The addition of more states of damage is fine, but the small changes you are referring to don't show enough 'change' for most Pilots to 'register' during battle.

- Since the final state is a black item, I propose that there be a 'full cup/empty cup' black addition inserted into each area.
- As the item is damaged the outer colour is changed the way we have it now, but there also starts a black filled area from the top down until it's destroyed.
This would clearly indicate 'at a glance' just how much armour and material is 'left' to go.

This would combine the style we have now with the HTAL method of display and allow even colour blind Pilots to really see how much damage is inflicted. The additional 'contrast' is quite effective.

Here's a sample:
Posted Image


Just a thought,
9erRed


this is a good idea except, how do you handle the internal structure?

#9 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,535 posts
  • LocationNew Hampshire, USA

Posted 29 July 2014 - 04:27 AM

How about, make that colored part the internals and have that move down incrementaly also.

Edited by HammerMaster, 29 July 2014 - 04:27 AM.


#10 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 29 July 2014 - 04:28 AM

View Post9erRed, on 29 July 2014 - 03:21 AM, said:

Greetings all,

The addition of more states of damage is fine, but the small changes you are referring to don't show enough 'change' for most Pilots to 'register' during battle.

- Since the final state is a black item, I propose that there be a 'full cup/empty cup' black addition inserted into each area.
- As the item is damaged the outer colour is changed the way we have it now, but there also starts a black filled area from the top down until it's destroyed.
This would clearly indicate 'at a glance' just how much armour and material is 'left' to go.

This would combine the style we have now with the HTAL method of display and allow even colour blind Pilots to really see how much damage is inflicted. The additional 'contrast' is quite effective.

Here's a sample:
Posted Image


Just a thought,
9erRed


Very nice, But wouldnt it be better to have the box of the armour (the bit that changes colour currently) drop down the more is destroyed, and then the internals disapear the same way like in our example.

#11 9erRed

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • 1,566 posts
  • LocationCanada

Posted 29 July 2014 - 04:49 AM

Greetings all,

Reference the 'Internals'

It can be inserted in the middle of the black out area as a single solid white line that also goes through this 'blackout' process.
- So once the armour is mid destroyed, you see the "Internal' line appear, indicating that there could now be a chance of 'critical' damage and component destruction. Internals exposed at this point.
(probably about the 5th image or 'orange' indication.)

Example only:

Posted Image


9erRed

Edited by 9erRed, 29 July 2014 - 06:05 PM.


#12 Sev Malthus

    Member

  • PipPipPip
  • 94 posts

Posted 29 July 2014 - 10:08 AM

View Postkuangmk11, on 28 July 2014 - 09:46 PM, said:

I am green/brown colorblind. I can see all the shades in the original example but I can't see any difference in the top row of the revised (besides the undamaged obviously). Not against the idea but the color variation would need to be more pronounced.


The question is why are there no different color modes in the options for the different types of color blindness?

#13 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 24 September 2014 - 11:17 PM

View Post9erRed, on 29 July 2014 - 03:21 AM, said:

This would combine the style we have now with the HTAL method of display and allow even colour blind Pilots to really see how much damage is inflicted. The additional 'contrast' is quite effective.
Posted Image

While i don't like it to be called color blind - i have some problems from time to time (shooting mates in the back on Canyon Network for example - sorry (i don't see the red triangle over your head)
And of course i have my problems with armor - i pilot my Mech by feeling - rather than a look on the damage diagramm (only helpful when internal is damaged

#14 Dark DeLaurel

    Member

  • PipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 579 posts
  • Google+: Link
  • LocationWarShip Sleipnir, Spinward-Coreward Quadrant

Posted 25 September 2014 - 02:50 AM

The HTAL is by far the best setup or a wireframe as a close second. hell i would even go for just a % readout like CT 100% RA 44%, etc.

#15 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ankle Biter
  • 3,663 posts
  • LocationStill in closed beta

Posted 03 October 2014 - 02:58 PM

Why not make the body lime green by default, and to the normal yellow/red shades when damaged?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users