ENS Puskin, on 04 August 2014 - 03:13 PM, said:
And what about double heatsinks? I think MWO has less effective double heatsinks, right? Yeah i agree with you about ballistic weapons but overall Clan weapons are better, they have longer range, less weight, less slots but more heat.
For "overall" to be correct that means clans have to have better energy, ballistic, and missile weapons. To be honest, the statement has falsehoods in it.
For example, clan LRMs are by far the worst weapon in the game, that isn't a flamer being used at 100 meters. Clan SSRMs
have crazy cycle times, and they deal less damage per missile than IS SSRMs. Same thing with regular SRMs. They weigh a bit less, but deal less damage, while generating the same heat.
IS missiles are pretty much better in terms of damage, and cycle times, also, to be fully considered one should take into account that IS mechs can use proper torso twisting, while clan mechs have a harder time with that, and as such in a brawl (where SRMs will come into play) IS short range weapons become more effective. This is all before factoring in the heat build up from energy weapons that will overwhelm clan mechs rather quickly.
Energy weapons is where the clan mechs have an advantage. Damage over Time is what they excel at, and energy weapon are the perfect manifestation of that philosophy, if you try and stare them down, they will melt you at 800 meters. However, the draw back is in the cycle times, burn times and higher heat.
As such, if you are trying to kill a clan mech, get close, force them to use those high heat weapons to shut down. Keep torso twisting and you will survive while they kill themselves.
Clan ballistics are by and large all inferior to IS ballistics, except for the Gauss (I personally would rather it has either a longer charge up time, shorter charge retention time, or both)
So aside from energy weapons, the other weapons are between equal, and inferior. Leading to a mostly balanced existence.
The mistake many people make when discussing balance (and I'm not saying you're making it), is that they confuse balance with operating in a similar way. Balance means that each weapon has it's own edge and niche, and there's a valid reason for why both are viable weapons, and can be chosen.
(For example, if IS ML was brought back to it's original TT heat levels, I would love to slap plenty of those on my clan mechs, they are colder, and I generally engage enemies at around 300 meters anyways, so I want cooler running weapons.)
Clan pulse lasers are ... I'm not comfortable with the latest tweak to them, they were supposed to be comparable, if not weaker in many regards to their clan normal counterparts.
Mazzyplz, on 04 August 2014 - 03:13 PM, said:
if you see a clan laser mech do whatever you can to kill it; like it's the plague, their lasers are far superior to the inner sphere lasers, esp. on the stormcrow and nova.
also, if you see a direwolf even in the radar, steer clear, some of them have 7 large lasers which outrange the inner sphere ER laser :S which is indeed bullcrap!!!
but their other weaps are not as strong as their lasers, i wish you luck! if not get an ecm cicada it might at least deter their streaks which are more powerful for clans who shoot em in sixes
The clan ERLL is supposed to outrange the IS ERLL. In fact, every single clan ER weapon should outrange it's IS counterpart.
As for clan streaks, they suffer from long cycle times, and actually deal less damage per missile than IS streaks. Yes, 2 SSRM4s is a lot of missiles to be hit by. Except for the fact that my COMD-2D with 3xSSRM2s will most likely out DPS that build (6 missiles vs. 8, and the 6 are more likely to win) {I'll actually test this and bring back the numbers.)
What you want to do, is use terrain for cover, get close, and hit and fade. Smack those test tube babies when they least expect it, and then disappear. Spin around, and smack them from another area. Or get close, fast, and brawl, bring them into melee range, where they will spread their damage a lot, and are more likely to miss, get them to over heat, and keep smacking their CTs.
ENS Puskin, on 04 August 2014 - 04:16 PM, said:
Well according this we still have arm race so maybe we can expect more weapon tunning in the future but i think that devs are not following tabletop game rules, right?
There are a few IS weapons that should have been here by now. I hope we get them soon.
Also, yes, the devs did stray from TT in certain regards.