Mcgral18, on 28 July 2014 - 11:32 PM, said:
Smurfy doesn't seem to mention any extra crit damage, while it does for the LBx series and MGs.
It gets the same chance as lasers, and every other weapon. Inferior critting potential compared to FLD...which are the best critting weapons.
If you have the choice between 4 MLs and 2 MPLs, there isn't much of a decision. 9.2 heat VS 12, 20 damage VS 12.
You say: "But the shorter pulse duration makes up for that!" While I counter with: "60% of 20 damage is still 12 damage"
So, for slightly more heat, you get the same damage in the same duration, with nearly double potential damage at greater range.
Firstly I'm not disagreeing with you, if you have 4 tons to spare and 4 energy slots you should definitely go for 4 MLas over 2 MPLas, but you got your numbers a bit wrong.
4 MLas = 16 heat (not 12 as you say) and whilst the damage from a single volley is 20 vs. 12, in DPS terms it's 5 vs. 3.33... which is a bit closer. Also if you only have the 0.6 seconds on target (contrived situation I know) the 2 MPLas will do the same damage as the 4 MLas but for almost half the heat.
It's also worth noting that each point of damage from a MPLas costs 4.6 / 6 = 0.767 heat.
Whereas from a MPLas it is 4 / 5 = 0.8 heat.
To do 60 damage with a MLas (12 volleys) would take 45 seconds total, 12 seconds on target and generate 48 heat
To do 60 damage with a MPLas would take 33 seconds total, 6 seconds on target and generate 46 heat
This means MPLas are marginally more heat efficient that MLas, have better damage-per-second-on-target and better raw DPS; the trade-off is in tonnage and range.