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Narc Duration Decreased


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#41 LoneMaverick

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Posted 28 July 2014 - 09:31 PM

View PostPjwned, on 28 July 2014 - 09:18 PM, said:


It would not be useless, the enemy can still see exactly where you are and even if no LRMs are present that's quite useful. Additionally, NARC is the only system where you have no way of knowing that you're being actively spotted and all it requires is a simple hit & run from 1 enemy mech, which is not very difficult if they're playing a fast light.

Other ways to be spotted other than NARC where "you don't know" :
1. ECM light in your rear arc.
2. ECM light in your rear arc with TAG.
3. ECM light in your rear arc with BAP for extended range.
4. Any other mech doing this that isn't a light or has ECM.

Now lets go over the ways in which you can easily figure out you're NARC'd, this checklist should be done in order.
A. Got LRMs incoming, time to get out of line of sight.
B. Good thing I run Radar Deprivation(since its going to be ******* mandatory just like Seismic was because its OP as ****) so this last volley should either miss or most will hit the cover I've found.
C. Another volley? Well since I was smart enough to start evading the LRMs on volley 1, I've got cover and 60-100% of the LRMS aren't hitting me, guess I'll look around a bit.
D. No enemies to the side/behind me? well I guess I got NARC'd! Herp derp, I gotta sit behind this boulder for another 10 seconds, I can either wait it out and waste some LRMs or shutdown and deny their lock!


Its not that hard people.

#42 kuangmk11

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Posted 28 July 2014 - 09:43 PM

View PostDracol, on 28 July 2014 - 07:15 PM, said:

Narc duration is fine, but I wouldnt mind seeing narc be deactivated if the mech gets hit by a ppc.

PPCs should also disrupt HUD, break locks and have their cooldown doubled

#43 Pjwned

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Posted 28 July 2014 - 09:46 PM

View PostLoneMaverick, on 28 July 2014 - 09:31 PM, said:

Other ways to be spotted other than NARC where "you don't know" :
1. ECM light in your rear arc.
2. ECM light in your rear arc with TAG.
3. ECM light in your rear arc with BAP for extended range.
4. Any other mech doing this that isn't a light or has ECM.


Not knowing you're being spotted != not being able to even know you're being spotted, guess how that applies to all of your examples and then how it applies to NARC.

Quote

Now lets go over the ways in which you can easily figure out you're NARC'd, this checklist should be done in order.
A. Got LRMs incoming, time to get out of line of sight.
B. Good thing I run Radar Deprivation(since its going to be ******* mandatory just like Seismic was because its OP as ****) so this last volley should either miss or most will hit the cover I've found.
C. Another volley? Well since I was smart enough to start evading the LRMs on volley 1, I've got cover and 60-100% of the LRMS aren't hitting me, guess I'll look around a bit.
D. No enemies to the side/behind me? well I guess I got NARC'd! Herp derp, I gotta sit behind this boulder for another 10 seconds, I can either wait it out and waste some LRMs or shutdown and deny their lock!


Its not that hard people.


By the time you realize you might be NARC'd it's often too late, and if you shut down then you're a sitting duck for any other enemy mechs nearby, which is not unlikely since your position was previously being broadcast to them and you can't move from where you shut down. See also, trying to take cover and then finding it doesn't work because you were NARC'd but had no way of knowing so you get blasted apart even though you could've taken more effective cover if you had known.

Edited by Pjwned, 28 July 2014 - 09:47 PM.


#44 Sug

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Posted 28 July 2014 - 10:46 PM

View PostLoneMaverick, on 28 July 2014 - 09:31 PM, said:

Its not that hard people.


Just give it up man. You're throwing fastballs at a catcher that has no mitt.

#45 TB Freelancer

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Posted 29 July 2014 - 02:48 AM

View PostAce Selin, on 28 July 2014 - 07:27 PM, said:

NARC is the most OP of all items in this PUG game.


Only if the team the narck mech is on is LRM heavy with decent LRM mechs. Sure I've seen pug matches outright saved by a narc raven. But for every one of those, I've watched mechs sporting narc run around narcing things and no missiles were forthcoming, or the the missile boats were so inept and so far out of position, that even narc didn't make any difference.

As feast or famine as LRMs can be, its even less rewarding for the mech sporting narc. Pitiful rewards and a complete roll of the dice whether a is equipped to take advantage of them, let alone competent int its use of that equipment.

For the time being, I don't see any reason to do a thing with narc.

#46 -Vompo-

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Posted 29 July 2014 - 03:43 AM

View PostSug, on 28 July 2014 - 10:46 PM, said:

Just give it up man. You're throwing fastballs at a catcher that has no mitt.


Shouldn't he keep throwing those fast balls so that the catcher feels the pain and next time remembers to bring his mitt with him?
And if the catcher doesn't own a mitt he should realize after enough fast balls that maybe he should be a spectator instead. :)

#47 Pjwned

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Posted 29 July 2014 - 08:45 PM

View PostSug, on 28 July 2014 - 10:46 PM, said:

Just give it up man. You're throwing fastballs at a catcher that has no mitt.


Funny how appropriate that is considering that having no warning for NARC is like trying to catch a fastball without a mitt.

#48 Roadkill

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Posted 29 July 2014 - 08:53 PM

View PostSug, on 28 July 2014 - 07:58 PM, said:

I'm still not getting it. If you get an Inc Missile warning you should immediately move to effective cover. If you're in effective cover powering down doesn't make a difference because you're safe anyways. If you're still getting a warning but the missiles are slamming into your cover just wait for the NARC to wear off and go about your business.

**** I'd stay powered up just so they waste some ammo on me.

Effective cover doesn't always exist. In many places on most maps, and on some entire maps like Caustic, you can't find effective cover and instead have to rely on breaking LOS to evade missiles.

That works great if it's just a regular missile lock, but if you're narc'd you're going to die unless you power down. Betty's warning is also horribly delayed... by the time she says anything the missiles are halfway to you, and she'll repeat the warning after they've hit in many cases. So you can't rely on Betty as your only source of info.

If you run behind a hill on Caustic (where there is no effective cover) that first volley is still going to hit. Betty's then going to warn you again, at which point you have no idea if you're narc'd and it's a second incoming volley or if Betty's just lagging as usual. By the time the second volley hits and you realize that you need to power down to stop the rain, the 3rd volley is in the air and it's going to hit after you power down.

So it's about a 3:1 difference in damage without a narc-specific warning.

#49 Sug

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Posted 29 July 2014 - 09:03 PM

Seriously. Tweet this idea to Russ.


View PostPjwned, on 29 July 2014 - 08:45 PM, said:

Funny how appropriate that is considering that having no warning for NARC is like trying to catch a fastball without a mitt.



And no. No it is not.

Edited by Sug, 29 July 2014 - 09:09 PM.


#50 Pjwned

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Posted 29 July 2014 - 09:21 PM

View PostSug, on 29 July 2014 - 09:03 PM, said:


And no. No it is not.


Hahaha, yes it is, if you're spotted to the enemy for 30 seconds with no warning whatsoever then it's overly punishing for attempting a maneuver that you would otherwise not try if you had a warning. The only way to counter it is to either shut down (which is useless most of the time because by the time you can realize that you are NARC'd then it's too late to shut down) or travel with an ECM buddy, which is dumb anyways since ECM is so broken.

There's already a warning that your teammates can see so the precedent is there, but unless you're using VOIP it might as well be nothing 98% of the time.





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