Module Slot System Feedback - 1.3.307
#121
Posted 29 July 2014 - 06:34 PM
#122
Posted 29 July 2014 - 06:37 PM
#123
Posted 29 July 2014 - 06:40 PM
#124
Posted 29 July 2014 - 06:45 PM
While I support an overhaul of the module system this implementation was poorly thought out imo. with a lack of diversity in the two other categories and now pretty much ensuring that UAV/Art/Air will be even more wide spread then they where before. not that I have a problem with UAV, but giving all mechs two consumables is just going to encourage the art/air spam.
On another point slightly off topic I think it was totally unnecessary to give clan weapons range extensions given they already out class every IS weapon in range with the exception of the SRMs. I could have understood a beam duration drop coupled with a heat boost to compensate for more energy being dropped in a shorter time. With Ballistics and Missiles getting a faster recycle time for a heat gain as well.
#125
Posted 29 July 2014 - 06:48 PM
#126
Posted 29 July 2014 - 06:51 PM
If you are going to force weapon module use please make the weapons modules
useful.
#127
Posted 29 July 2014 - 07:03 PM
Bludeth, on 29 July 2014 - 06:51 PM, said:
If you are going to force weapon module use please make the weapons modules
useful.
Yeah becuase current weapon modules are joke! Adding 5 or 10 metres and extra heat is ridiculous! It should be much more range without extra heat but only for IS Mechs.
#128
Posted 29 July 2014 - 07:08 PM
I get two whole weapon modules. Weapons modules are a joke. I get two consumable slots, if I used them it was one for a UAV.
I get one of the actual useful modules. gone are the days of seismic, radar dep, and say adv zoom for those of us who fire PPCs at max range.
We talk about role warfare and how important it is, then you take steps to take that away. Mech Modules allowed not only people to play how they wanted but in the ROLE they wanted.
Massive steps backwards today PGI.
#129
Posted 29 July 2014 - 07:09 PM
#130
Posted 29 July 2014 - 07:18 PM
Rigmoran, on 29 July 2014 - 07:09 PM, said:
Pretty much this ^
I do see some benefit for builds like the Jenner F (previously only 2 module slots) and the Ember (3 slots) which, thanks to this change, can now fit an air strike, an arty strike, Radar Deprivation, Shock absorbance (then two unused weapon bays cause why bother).
So yeah, I expect to see a LOT of air and arty strikes for the next few days.
#131
Posted 29 July 2014 - 07:27 PM
#132
Posted 29 July 2014 - 07:29 PM
Edited by OriginalTibs, 29 July 2014 - 07:29 PM.
#133
Posted 29 July 2014 - 07:40 PM
Since I run a kit fox with S arm most of the time (only clan mech i could afford as a college student... Shouldn't have bought ANYTHING but i love mechwarrior too much to not support it) I'm with my team most of the time and those artillery strikes can basically remove over 1/4th of my armor and possibly leg me and I would never even know until I was getting shelled! Total bummer. Especially if a good hit takes a leg and im limping all match from full health to legged or one good hit away from getting legged.
Are you TRYING to get light mechs to hit 0%? They are low enough as is, this is just another reason not to be a light mech pilot. Just a mini complaint that these changes may ruin the way I play the game until heavier clan mechs that can take a arty shot come out for cbills so until then you won't be seeing me much on the battlefield.
#134
Posted 29 July 2014 - 07:47 PM
Want me to use weapon modules? Give me those slots on top of the three to four actually useful mech module slots. Make them actually useful.
Bull ____.
#135
Posted 29 July 2014 - 07:59 PM
Do not like it... worked hard for a 3rd slot....
Edited by Burnin2nd, 29 July 2014 - 08:18 PM.
#136
Posted 29 July 2014 - 08:05 PM
#137
Posted 29 July 2014 - 08:23 PM
1) You made an environment where bigger engines are all bonus and no negative. They have better cooling, give the mech better turn ratio (which makes no sense BTW), they are faster and harder to hit, etc. So most mechs are going as fast as possible. This is important for #2
2)You simultaneously made an environment where mechs struggle with heat CONSTANTLY. I have not seen a highly successful single heatsink mech yet... and yes.... I have tried my hardest to make them work. This is important for #3
3) Your weapons modules increase range slightly for increased heat. We have mechs that can cross 5meters in a fraction of a second, yet struggle with heat, and you want us to make our weapons fire 5m further and be hotter? Are you playing the same game as the rest of us? On top of that they cost an insane amount of Cbills. Any sane player will pass.... (and they have, as far as I can tell)
A better solution would have been longer range for ballistics for a decrease in firing rate, or an increase in firing rate for a decrease in range. For lasers, a decrease in firing duration for a decrease in range, or an increase in firing duration for an increase in range would have been neat. LET US CHOOSE! Telling us we NEED to take your flavor of weapons module is really really stupid. Most games with modules like this allow players to pick modules that suit their play style. If you get creative, I am sure you can come up with 3 or 4 flavors of weapons modules for every weapon type. And no... it should not only affect small lasers (for example) it should affect ALL LASERS, but there should be multiple flavors of laser module, ballistic module, LRM module, and SRM module. That way we can design mechs the way we enjoy, and the modules will actually represent what they are suppose to... pilot skill quirks.
#138
Posted 29 July 2014 - 08:24 PM
#139
Posted 29 July 2014 - 08:25 PM
Dear worshippers, I make you this promise: If it's not broken I will fix it until it is.
#140
Posted 29 July 2014 - 08:57 PM
AC, on 29 July 2014 - 08:23 PM, said:
2)You simultaneously made an environment where mechs struggle with heat CONSTANTLY. I have not seen a highly successful single heatsink mech yet... and yes.... I have tried my hardest to make them work. This is important for #3
Challenge accepted.
http://mwo.smurfy-ne...63e69a41de6ec83
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