here's my feedback.
1) with the consumables slot......kool that you made it auto-refillable.... i run 3 diff assaults which are going to die within the first 5 mins cause no assault can run fast enough to escape being hit with the ******** amount of air and arty strike which will now begin to take place.....
(I also own a raven and will most likely own only a raven after this.....spoiler alert now you all know what's gonna happen but hey what are you gonna do assaults)
2) with the mech modules well lets see how this balances anything, my atlas d-dc used to be able to have adv seismic, avd sensor range, radar depriv, and depending on loadout target info or target decay or zoom.
now seeing as max speed for an atlas d-dc is 64 with a max engine (thus taking away from weapon weight as well but just hold on) they can't outrun the dreaded pink/red puff and seeing as now everyone is gonna have 1 or 2 you can see how this doesn't really bring anything into line except the idea you have it out to nerf and not balance.
the same atlas even with ecm needs to have radar depriv because anything that slow has to break a lock ASAP or clan lrms tear you apart, let alone the IS lrms that are coming too. and with the narcs now.....really ecm and radar depriv but a narc gets me dead in seconds I've timed it even moving full speed for cover with ams
now seeing as most clan mechs move faster (timber wolves move around 80 kph summoner etc etc. Dire wolves and warhawks are the only slow ones) I now have to choose seismic OR sensor OR one of the others.
see how taking 2 modules away from the mech and giving it one weapon module or two is worthless. IS weapon modules aren't worth getting when fighting against someone whos same exact weapon has twice the effective range. a small laer IS is effective to 90 metres a CLAN small laser is effective to 200 metres. why the heck would anyone spend 1100 gxp to upgrade the laser range then spend 3 mill per module per mech to have an increase of what? 10 metres?
the only thing you've done is convince me not to play until the Clan mechs come out for c-bills.
that way i can have access to lasers that reach twice as far pack on an air/arty combo and go make some dire soup
the d-dc was only the most common suddenly cause it was able to stand up to the clan mechs and defend itself with the good combo of ecm and modules
I don't think you really thought this through because I remember reading the patch notes and they said the mastered module was probably going to be a HYBRID slot that could be either mech or weapon
suggestion: make the wepon modules HYBRID after mastering instead of giving an extra one
meaning my d-dc would get the ability to attach a 3rd mech module instead of getting a 3 mil c-bill waste and extending it's range on weapons.
all in all your comment of bring the d-dc "into line" was comepletly a misunderstanding of the analysis of the raw data. just because the atlas d-dc was suddenly the 95% used mech versus the clans doesn't mean it was "out of line" it means that you've balanced the game to make it that way with the clans being as op as they are.
You should have left the IS mechs alone with this module crap and made those changes to the clans. That would have made sense within the scope of the game.
all in all IMO this module thing rates a complete and utterly EPIC FAIL.
oh yes and I would like to get a refund for all of my modules at the price i paid out for them. then I will buy them only as i need them. I dislike the idea of having spent all that money then having them suddenly not able to be used. plus you made the modules sound like they would be changeable between weapon/mech if i had've known exactly how it was gonna change i would have told you in advance so that you would know NO ONE LIKES IT.
Edited by Puresin, 29 July 2014 - 05:52 PM.