daemur, on 29 July 2014 - 11:03 AM, said:
The unit changed and not the number. So brace for impact when you are plummeting at 300+ km/h. It all still functions the same and is actually a reduction in damage.
 
 
Perhaps my weather software can just change the unit label on temperature without applying the proper conversions.  That way when someone sees it's 25 degrees C outside they go out in shorts and a t-shirt...
 
and freeze.
 
Then I'd get laughed at for bad QA.  Hence why I don't do that.  
 
 
Is there a reason that the values are what they are?  Are they really "ft/s" or are they just a number generated from the game engine and the label is there as an afterthought?
 
If it is just a number with no actual units (or something in the engine like "voxels per millisecond"), then perhaps using the label of "km/hr" might be a closer approximation:
 
30 ft/sec = 32.9 km/hr
37 ft/sec = 40.6 km/hr
 
Change the label, tweak the values for damage, and we'll call it good.
					
					
					
							Edited by vortmax, 29 July 2014 - 03:48 PM.