Oh? A would-be philosopher, eh? Well, Lord E N E R G Y, I would just like to inform you that your rebuttal was not a rebuttal. Actually, it was what is known as "red herring." You really weren't addressing the issue, you were questioning reality, which doesn't lead to any form of discourse, it leads to circular logic.
Please try to give a legitimate answer.
"Not a fact" based on what evidence? Again, you have not given a rebuttal, you have just given presumptuous hot-air.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
Subjective. It can be argued that the "knights" is less dangerous (to use your metaphor). In Mech Warrior Online, there are already multiple features that makes this game different that the latest installment of MechWarrior (MW4), and actually caters to brawlers, <em><strong>not</strong></em> snipers. The heat scale is much higher in this game (making it harder to fight at range and continually fire whilst a brawler is closing the distance), weapons like ppcs and their ghost heat(again, the main weapon of a sniper is completely limited due to heat, allowing brawlers to close the distance), mechs now have exo-armor, making it more difficult to pull off 1v2, 1v3, or 1v4+ engagements (these were totally possible in MW4), the guass has a charge (just another attack at the sniper in MW), and of course the jump jet heat.
We're not talking about who is more/less dangerous, we're talking about who's job is harder.
If the sniper has a Gauss as a rest weapon, and can do anywhere from 30 - 60 points of damage, that doesn't matter. Plus, your assuming all brawlers can close the distance at over 60 - 70kph, while taking the best possible flanking route to the sniper. If the sniper can't reposition to compensate for this, that isn't an explanation, it's a cop-out. Unless the sniper is alone, and front lines have completely degenerated, a sniper always has an oppurtunity to reposition behind the safety of cover or his friends. And don't try to tell me otherwise. I've been in the military and I have buddies who practice vehicular combat who tell me of similar tactics.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
These categories are all made up, personally I don't agree with them. You can dissect any playstyle and categorize it as you like. For example, by your logic, I could say that light spotting takes more skill because it requires X amount of categories: 1) positioning 2) flanking 3)intelligence 4) avoiding being killed 5) risky combat 6) firing on the move 7) strategist for the team 8) high risk/low reward
The truth hurts, pseudo-lord E N E R G Y. You're over-complicating a snipers job with non-specific terms. What you are referring to is the basics of piloting, which, presumably the average player at least has some idea of (note: I didn't say new or bad players). And yes, a light's job is arguably harder because it does involve those elements that you just mentioned.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
Second of all, I rarely ever used meta.
Bullsh*t.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
I've been using lasers for the past few months. Lasers will be the new "meta" soon, as your pea-brain categorizes it.
We know you have an ego the size of the moon, and we know you think of yourself as God's gift to the Mechwarrior community. Stay on topic, please, and don't water your point down with petty insults. It doesn't discredit me, it discredits you.
PLEASE stop with the red herrings. We're dealing with the issues in game. Right now. And P.G.I. has readily admitted the issues mentioned in this thread need to be fixed. IF you have no suggestions to add, then say the game is fine where it is and be done with it and continue to impart your "gaming expertise" elsewhere.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
MechWarrior can be whatever it wants to be. Just because MechWarrior may be labeled as a &simulation or RPG does NOT mean it can't have FPS elements, that's silly. You are focusing much too much on &facts and categories, and limiting many things due to your imaginary labels.
Those aren't "imaginary labels" those are called "industry categories" or "industry standards." Stop talking out of your a*s in an asinine attempt to discredit me, and everyone else who recognizes PP damage and convergence as a problem. This isn't a L2P issue, this is a gameplay issue. Stop thinking like a psuedo-intellectual and start thinking in terms of development practicality. If the franchise is advertised as a "31st Century, vehicular combat simulator" then the devs should make their game as such. You can't advertise your game as a boardgame, when it's actually an FPS. That's simply bad business and bad game design.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
Do you even play competitive? I'd wager to put you don't even play competitive mechwarrior online, nor ever have in any other series. It's hard to respond to that comment because it's so blatantly ignorant and incorrect. Of course MechWarrior involves robots and gauss rifles and CounterStrike ak's and soldiers, but if you read what I wrote I clearly indicated it was the games core values that set it apart from many other games in this era, FPS or NOT, and that every gaming company could only wish to have the success they've had for so many years, let alone the competitive scene or fan base.Obviously, there are others as-well, i.e. Dota 2 It's always possible to make comparisons because despite the games being different they at the core are the same.
And WE DON'T HAVE TO DO THAT BY RIPPING OFF CONCEPTS FROM OTHER GAMES! You have to recognize that this game is apart of another genre and the ONLY similarities of the competitive scenes between all three of those games and this one is the fact that phenomal DOUCHEBAGS like you exist and add /nothing/ to the concept of gameplay balance!
Again, we don't need to rip-off other games to create a successful competitive scene. Moreover, we don't need to turn this game into CS:GO to do so. And insulting the community of GO? No. If I'm insulting anyone, it's only people like you who have heads ten times bigger then their normal size.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
Sniping is merely a style of play. Shooting and getting behind cover. It's done in any game. ANY GAME. You're not trying to eliminate "sniping", you indirectly trying to eliminate a strategy done in almost any competitive online game and doing so by trying to nerf all weapons and functions that aid to it. I would argue it's actually intelligent gameplay (i.e. who stands in the open and shoots and stays in the open to take return fire?). It's OK, I know you aren't aware of what you are doing, I'm sure this is your first online PC game, and possibly MechWarrior is the only game you have ever touched in your life. You also probably read the Battletech books aswell.
Correction: Sniping is a DOMINANT style of play right now because it is the lowest risk and highest reward.
And really? More c*ck-waving to try to discredit me?
Do I REALLY need to tell you that I've play CS for longer then a lot of people have been alive? That I played the BF series and beta-tested ALL OF THEM? Including the collossal, un-optimized failure of a release that was BF4? Do I really need to state that I have had to read the rulebooks for both TT and the RPG? And that I have read a few of the books? Granted, my memory of the rules are rusty, but my memory of those rules are probably better then yours, dude.
The fact that you try to play me off with your own ego is telling, E N E R G Y. Again, if you have nothing to add to this discussion but fallacious arrogance, then just say this game is fine, and leave. I'm sure P.G.I. will be grateful for it.
I don't competitive game anymore because it was turning me into a COLOSSAL douchebag like you. No. In point of fact, I did Q.A. testing for CS:GO, but dropped that project immediately because there were a lot of elements in it that were awful.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
Oh, and we should listen to you? Some "beta tester" community college reject? You don't even HAVE the first person experience in terms of gaming regarding game dynamics. Let me ask you something - have you ever "figured" a game out" Have you ever mastered or have been "good" at a game? I can tell you right now your grasp on MechWarrior, especially for have played all those older versions (or did you?) or WEAK at best. Maybe you SHOULD download CS:GO, and get a taste of real competition, maybe expand your cosmic horizons a bit.
It's my career to test games, not compare d*ck sizes with elitists like yourself.
"Reject?" That's not a presumptuous title at all. So who did you talk to, E N E R G Y? Talk to my guidance counselor? Or did you look at a book containing my full life's story?
Drop the f*cking attitude. I'm not making any personal attacks against you, so act like an adult, and do the same.
And download CS:GO? Why would I continue to participate in a colossal waste like that game? I don't need to wave my c*ck around to prove my point, unlike you.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
I'm not white-knighting a particular playstyle.
Yes you are. You are the very definition of a white-knight for P.G.I.
E N E R G Y, on 05 August 2014 - 01:29 PM, said:
In conclusion, regardless of this trivial "meta" fodder conversation, or even the ppc/projectile/guass upcoming nerf - - It WON'T make any difference. Yep, that's right, I said it. It won't. I know it. All the best players in this game know it. Want to know why? It's because for the longest time, and even know, the casual base or other unintelligable gamers FAIL to recognize the intelligence behind competitive and skilled gameplay. You point your fingers at the "face" value, seemingly visible scapegoats, like mechs (i.e. dragonslayer) or weapons (i.e. ppc/guass) or tactics (i.e. pop sniping with JJ's), but you never realize behind all that is an intelligent, competition grade gamer who will, WILL, find another suitable tactic as soon as the current is diminished. Evolution 101 my friends, kill or be killed. If tomorrow, sniping is killed off, you will see a new style of play by the same top players (i.e. LORDS, SJR, CSJ, etc..) and it will be dubbed the "new meta".
Believe it or not, with Mechwarrior, it IS possible to create the rock-paper-scissors gameplay that this game so desperately needs. I keep holding out hope that at least SOME good people in P.G.I. will hear us, which is why I'm still here. The only "meta" that should exist, is good player and team behavior. Not jump-sniping, not high-damage, pinpoint alphas. THAT is the truest definition of "player skill:" The ability to do well with a weapon system, not because the weapon system itself is strong, but because the player behind it knows how to wield it. The "cycle" only continues because people like you continue to accentuate it.
Then if it's "trivial," don't respond. Say the game is fine and move on. Again, I'm sure P.G.I. will thank you for it.
Besides that, if you do leave, then it is for the better.
We don't need a Mechwarrior like you.
Edited by ReXspec, 05 August 2014 - 03:26 PM.