ReXspec, on 07 August 2014 - 07:13 AM, said:
Don't get me wrong, I... think the math on that proposal is solid, but that looks to me like this proposal simply makes 'mechs with engines above 250 rating engines arbitrarily more hot. Which means, that, even though you would alleviate or slow down 'mechs with Dual Gauss and Dual PPCs, you would also punish players by shrinking the heat thresholds simply because they have 250 rating engine--regardless of what build they run.
Is that correct, or am I missing something entirely?
Nope. The 250 engine is required in MWO currently to have 10 built-in 2.0 heatsinks. Any DHS not built into the engine and added (even if added into a slot on the engine) is 1.4 currently, which after elites will come out to more than 2.0.
All of the following is 10 DHS.
Without elites with MWO's current system.
250 engine
Cooling Rate : 2.00 heat/sec
Heat Threshold : 50
200 engine
Cooling Rate : 1.88 heat/sec
Heat Threshold : 48.8
150 engine
Cooling Rate : 1.76 heat/sec
Heat Threshold : 47.6
---------
Now, Proposal: Again without elites.
30 threshold, all DHS are 2.0...
250 engine
Cooling Rate : 2.0 heat/sec
Heat Threshold : 30.
200 engine
Cooling Rate : 2.0 heat/sec
Heat Threshold : 30.
150 engine
Cooling Rate : 2.0 heat/sec
Heat Threshold : 30.
See a difference?
(Copy/pasting from the heat simulator causes odd spacing to appear, had to fix 'em.)
In the end this helps lights who currently suffer under the poor rising threshold design, making them more viable (it'll especially help the Locust and Commando whose current engine limits cause them to suffer on top of their already worthless armor values, which it's not the engine's fault but the non-canon design of the heat system).
It will also reduce all alpha strike abilities on all mechs, solving everything ghost heat tries to solve but without loop holes.
30 to 36 after elites is all you get. So with elites as elites are now.
That's 9 ML = shutdown.
That's 4 large lasers = shutdown.
That's 4 PPCs = shutdown + damage.
Of course to fix that, got to reduce the increases the elites give then with elites
then it's 7 ML = almost shutdown [6 ER ML].
It's 3 LL = almost shutdown.
3 PPCs = almost shutdown.
2 ER PPCs = almost shutdown.
Twin AC/20, just like ghost heat now you'd get out 4 volleys and bam, shutdown with 10 DHS. Fix AC/20 heat back to canon values and you'd see only 3 volleys before shutdown.
All AC fire, well you'd shut down a lot sooner, reducing the heavy spam of lots of ACs.
With 15 DHS, no elites and 6 UAC/2s you'd shut down in 4 seconds with full ultra mode.
With 6 UAC/5s the firing rate is slightly slower but the shutdown speed is about 5 seconds in full ultra.
Twin ultra 20s would shut down in in about 5 seconds.
LRMs wouldn't be able to spam. 6 LRM-5s would shut down with 10 DHS in about 7 seconds.
2 LRM-20s would shut down just as quickly as twin AC/20, and this is without ghost heat for either.
Meanwhile.. If you chose to chain fire instead, firing one to two weapons at a time, you'd be able to sustain fire for quite a while. About half as long as you can currently before shutting down. Meaning heat would truly matter.
Now, Terra Therma would be literal hell after this. The entire way that map and Caustic and Tourmaline Desert plays out will be completely different than it is currently because the heat would simply be too high and the threshold too low to do anything but chain fire. PPCs, ER PPCs, ER LLs would all be much too high to be practical and even LRMs and SRMs would suffer.
Edited by Koniving, 07 August 2014 - 07:37 AM.