Sandpit, on 07 August 2014 - 01:03 PM, said:
in which case I have no sympathy for either one if they're just standing still out in the open.
Standing out in the open has been the biggest drive for complaints, since most people refuse to understand the concept of cover.
Reno Blade, on 07 August 2014 - 02:19 PM, said:
Okay, now THAT! is something I would love to see. Might require too many brain cells for the truly idiotic, but it looks, and feels like how convergence SHOULD work (damaged actuators would slow their arm's convergence speed, if not disable it completely. Making critting a mech an even more important task). This would also allow the current elite skill that boosts convergence, to actually be relevant, and do something, instead of being a 4K XP paperweight.
shad0w4life, on 07 August 2014 - 02:51 PM, said:
SERIOUSLY!?
Don't slow it because it will be hard to hit the mechs that sit around 7% of the playerbase.....
Maybe it would encourage lights to play and give them a bit longer to live and some more use. Only way I'd change that is if the PPC projectile size was drastically reduced so your aim had to be bang on the legs.
Other than that it solves a lot of boating issues, a chunk of the clan range advantage etc.
This is extremely counter-productive. Let's ignore the fact that it violates the lore. I won't care about that very much if it balanced the weapon.
The problems are as follows for your suggestion:
1- It makes this sniping weapon, useless at sniping
2- It makes mechs want to boat it more often, since 1 isn't going to be useful.
3- The weapon is actually already very well balanced. Including the projectile size, basically this "fix" will break it.
These are the 3 main problems with that fix. I don't get the comment about the 7% or lights thing, if you elaborate on that, I would appreciate it.