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Shouldn't Only Command And Scout Mechs Be Using Artillery/air Strikes?


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#1 Alexandrix

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Posted 29 July 2014 - 01:01 PM

As the topic says.Should every mech on the field be able to call in it's own air and artillery strikes?

I would think that would be a resource reserved for mechs "qualified" for the expenditure of such resources.I wouldn't think just any old joe ground pounder could call in arty/air strikes.I'd think that would have to be green lit by a commander or purpose fielded scout.

Just for sake of argument,assume "scout mech" means any mech below 35ish tons that was primarily a scout in nature.Some light mechs are skirmishers or fast strikers.some are primarily scouts.I don't care which you decide is what.

Also,"command mech" would be any mech equipped with the command console or whatever similar piece of equipment you want to fabricate for the clans.

Everyone shouldn't be allowed to just toss a no tonnage,no crit slot ,free(aside from cbills,which is virtually a non factor for most) damage dealing item.At least not without giving up something else meaningful in exchange,like having to use a particular mech,or giving up tonnage/crits for a command console.

Besides,wouldn't this play into your whole "role/information warfare thing? mechs dedicated to specific tasks?

Edited by Alexandrix, 29 July 2014 - 01:03 PM.


#2 Ngamok

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Posted 29 July 2014 - 01:06 PM

I Agree with your topic thread but alas, people will just cry about it if it were that way. Plus, PGI sells it for 15 MC or 40K C-Bills.

#3 Angel of Annihilation

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Posted 29 July 2014 - 01:10 PM

View PostAlexandrix, on 29 July 2014 - 01:01 PM, said:

As the topic says.Should every mech on the field be able to call in it's own air and artillery strikes?

I would think that would be a resource reserved for mechs "qualified" for the expenditure of such resources.I wouldn't think just any old joe ground pounder could call in arty/air strikes.I'd think that would have to be green lit by a commander or purpose fielded scout.

Just for sake of argument,assume "scout mech" means any mech below 35ish tons that was primarily a scout in nature.Some light mechs are skirmishers or fast strikers.some are primarily scouts.I don't care which you decide is what.

Also,"command mech" would be any mech equipped with the command console or whatever similar piece of equipment you want to fabricate for the clans.

Everyone shouldn't be allowed to just toss a no tonnage,no crit slot ,free(aside from cbills,which is virtually a non factor for most) damage dealing item.At least not without giving up something else meaningful in exchange,like having to use a particular mech,or giving up tonnage/crits for a command console.

Besides,wouldn't this play into your whole "role/information warfare thing? mechs dedicated to specific tasks?



Now this I agree with 100%.

Seriously, everyone complains that lights don't have a role, well here is a prefect one. Arty and Air spotter. Hell give lights the option to use 3-4 strikes but limit it to ONLY light mechs.

#4 Ngamok

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Posted 29 July 2014 - 01:13 PM

View PostViktor Drake, on 29 July 2014 - 01:10 PM, said:



Now this I agree with 100%.

Seriously, everyone complains that lights don't have a role, well here is a prefect one. Arty and Air spotter. Hell give lights the option to use 3-4 strikes but limit it to ONLY light mechs.


Lights could run 3 Consumable and 2 Mech + 1 extra utility at Master. Take out their Weapon Modules since lights almost will never use one unless it's an AMS Kit Fox or something.

Edited by Ngamok, 29 July 2014 - 01:13 PM.


#5 Alexandrix

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Posted 29 July 2014 - 01:28 PM

module slots could be further broken down for this.

"Support" - arty/air

"information gathering" or "surveillance" - UAV (which any mech could mount) and any new modules they could create for this purpose.LIke radar pinging modules(think seismic module,but targeted in an area like UAV(any mech can carry),or a scout plane fly over that would light up a row of hexes for a time(scout mechs/command mechs can use).

"combat" - coolant flush and the like

and so on.

Edited by Alexandrix, 29 July 2014 - 01:29 PM.


#6 Kibble

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Posted 29 July 2014 - 01:55 PM

+1.

I hve always loved the idea of having command mechs.

#7 Deathlike

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Posted 29 July 2014 - 01:59 PM

Good luck with that. It's tough nudging Paul and NuPaul in a good and positive direction.

#8 Prezimonto

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Posted 29 July 2014 - 02:01 PM

View PostAlexandrix, on 29 July 2014 - 01:28 PM, said:

module slots could be further broken down for this.

"Support" - arty/air

"information gathering" or "surveillance" - UAV (which any mech could mount) and any new modules they could create for this purpose.LIke radar pinging modules(think seismic module,but targeted in an area like UAV(any mech can carry),or a scout plane fly over that would light up a row of hexes for a time(scout mechs/command mechs can use).

"combat" - coolant flush and the like

and so on.


I want to see module categories based on role rather than type. Split those consumables among a pile of roles.

#9 Alex Warden

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Posted 29 July 2014 - 02:22 PM

i made a long long suggestion post about commands and scouts (specifically about target designation and strike calls) in beta and another one after that... PGI doesn´t have any idea for role warfare other than "let players decide and take a role", which always is a good idea in mmo´s ...

Atlas DDC and RVN3L would be a great couple... now see what place 2 of the greatest IS mechs take in MWO...

Edited by Alex Warden, 29 July 2014 - 02:26 PM.


#10 Alexandrix

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Posted 29 July 2014 - 02:25 PM

View PostPrezimonto, on 29 July 2014 - 02:01 PM, said:


I want to see module categories based on role rather than type. Split those consumables among a pile of roles.

That works too.Anything to make the whole module system more interesting and meaningful.

As it is,it's just load arty+air+whatever other mods are the flavor of the day....and trollololol your way to 300+ free damage against the other team for virtually no opportunity cost.

View PostAlex Warden, on 29 July 2014 - 02:22 PM, said:

i made a long long suggestion post about commands and scouts (specifically about target designation and strike calls) in beta and another one after that... PGI doesn´t have any idea for role warfare other than "let players decide and take a role", which always is a good idea in mmo´s ...

Structure and framework are also a good idea in MMO's.It's what makes classes unique and meaningful.

When everyone can do everything with no penalties....then obviously everyone is just going to use whatever is the most brokenly useful items or methods.Then you have 12+ strikes per round.

Edited by Alexandrix, 29 July 2014 - 02:26 PM.


#11 A banana in the tailpipe

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Posted 29 July 2014 - 02:25 PM

In an ideal world....

#12 Gyrok

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Posted 29 July 2014 - 02:26 PM

http://mwomercs.com/...e-roles-better/

#13 Alex Warden

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Posted 29 July 2014 - 02:27 PM

View PostAlexandrix, on 29 July 2014 - 02:25 PM, said:



When everyone can do everything with no penalties....then obviously everyone is just going to use whatever is the most brokenly useful items or methods.Then you have 12+ strikes per round.

thats what i said between the lines...

#14 Alexandrix

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Posted 29 July 2014 - 02:30 PM

View PostAlex Warden, on 29 July 2014 - 02:27 PM, said:

thats what i said between the lines...

whoops sorry,mis read a little , little busy





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