https://www.dropbox....WO%20CBills.xls
Here's a preview.

In Summary, the above doesn't just reward damage and kills, but tries to allocate cbills for a range of roles among the team.
I've included multipliers for role, in the event that we gain an ability to select our intended role before a match somehow.
Also included is a "Soft R&R" Mechanic that offers multipliers for running the low-cost hardware, like SHS, STD Engines, etc. It also rewards for low damage to self and low ammo consumption, but these rewards, being multipliers, are proportional to contribution to team, hopefully curbing cbill farming.
A Note on the exact values: I guessed. This is all "bucket-science" here, in some fields, values need serious attention (eg: Time on Cap) Suggested value tweaks will be incorporated in future versions.
Let me know what you think