I"m not sure what, if any, thought was given to this new module system, but the amount of strikes per match now is just ******* insane.
I Dub Thee ... "modulegeddon"
Started by Blue Drache, Jul 29 2014 07:59 PM
46 replies to this topic
#41
Posted 30 July 2014 - 09:50 AM
#42
Posted 30 July 2014 - 09:56 AM
KharnZor, on 30 July 2014 - 07:38 AM, said:
Every single weapon module is so painfully bad (hows that ams module do?) why bother taking them..Over all tho my module use hasn't really changed much.
I use the AMS Range Module and have unlocked the Enhanced NARC Module. I think I unlocked the soem of the AC modules as well but haven't purchased any.
#43
Posted 30 July 2014 - 10:13 AM
I've seen... two? One by a team member, once against my team (hit one mech, everyone else scattered).
It's about the same as before the change.
It's about the same as before the change.
#44
Posted 30 July 2014 - 07:37 PM
Bilbo, on 30 July 2014 - 07:07 AM, said:
I never used consumables before. I'm about to have sudden windfall though. Consumables for the foreseeable future will be free and I don't have to give anything up to bring them.
Free Consumables? Where did you get that idea that they would be free?
TamCoan, on 30 July 2014 - 07:14 AM, said:
The real issue is that before you had to make a choice. Either mech modules or consumables. There were always pros and cons to each choice. Now you get to always bring two consumables to every match without issue. Other than the cost there is no downside of taking these, you don't have to choose. Now it's as easy as clicking a checkbox to always have that airstrike available, and that was pretty evident in my matches last night.
Weren't people complaining that all/ most people were taking was arty+air strikes anyway even before this?
Now I can agree that there should be some adjustments to allow more mech slots. I am really not trying to be snarky at all but I think over all you guys are being way to melodramatic.
#45
Posted 30 July 2014 - 08:00 PM
Just finished a match... 8 arty/air strikes on the base we were trying to take. In like 1 minute or less. It was pathetic.
PGI, not a good plan.
1 offensive
1 defensive consumable
That would make it a bit easier to deal with.
PGI, not a good plan.
1 offensive
1 defensive consumable
That would make it a bit easier to deal with.
#46
Posted 30 July 2014 - 08:08 PM
Anuerysm, on 30 July 2014 - 08:00 PM, said:
Just finished a match... 8 arty/air strikes on the base we were trying to take. In like 1 minute or less. It was pathetic.
PGI, not a good plan.
1 offensive
1 defensive consumable
That would make it a bit easier to deal with.
PGI, not a good plan.
1 offensive
1 defensive consumable
That would make it a bit easier to deal with.
Your experience is nothing new as that's how most of my games were even before the patch. But I do like that idea of 1 offensive and 1 defensive consumable, also, some mech can have 2 offensive and some with 2 defensive.
Edited by Coralld, 30 July 2014 - 08:08 PM.
#47
Posted 31 July 2014 - 04:39 AM
KharnZor, on 30 July 2014 - 07:38 AM, said:
Every single weapon module is so painfully bad (hows that ams module do?) why bother taking them..Over all tho my module use hasn't really changed much.
AMS modules are a flat improvement. I was rockin the dual ams stalker last night just to test it. It is not bad at all. If people want to load up on consumables to try to boost thier damage, good luck with that. Personally I think the UAV consumable increases win ratio more in pug matches.
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