

We Need More C Bills.
#21
Posted 30 July 2014 - 05:16 AM
#22
Posted 30 July 2014 - 06:02 AM
#23
Posted 30 July 2014 - 06:04 AM
#24
Posted 30 July 2014 - 06:39 AM
Such is the fate of online free to play games sadly. Life was so much better when you could dish out 60 bucks and not worry about dishing out more cash. Good luck man.
#25
Posted 30 July 2014 - 06:41 AM

#26
Posted 30 July 2014 - 06:54 AM
Still i do agree the c-bill earning rate is freaking terrible.
#27
Posted 30 July 2014 - 07:34 AM
Edited by Dragcos, 30 July 2014 - 07:36 AM.
#28
Posted 30 July 2014 - 04:50 PM
Bosie, on 30 July 2014 - 12:20 AM, said:
Do you know how much an XL 300 costs?
almost 5 million c bills, times that by 10, I still need more.
FDJustin, on 30 July 2014 - 03:11 AM, said:
Assuming 9 mechs? I'm going to guess an average of 3.5 million / mech for the engines. And that's assuming he doesn't want to tweak the engines every few games.
9 * 3,500,000 = 31,500,000.
Not 100,000,000; still nothing to sneeze at. If you include the other 'mandatory' costs (mechs are about 3 million each, dual heatsinks are 1.5 million) you get pretty close to 100,000,000. Modules could easily push you over it.
And before anyone cleverly points this out, yes, you can just wait for your mech to become accessible and move your engine around. I assume OP doesn't want to wait to redeploy with different mechs.
this. **** husks
Ngamok, on 30 July 2014 - 06:02 AM, said:
LOL read my sig
william ryalls, on 30 July 2014 - 06:04 AM, said:
Ive been here since open beta dropped
#29
Posted 30 July 2014 - 04:53 PM
Want more... Duh! Of course.
#30
Posted 31 July 2014 - 03:18 AM
MadcatX, on 30 July 2014 - 04:11 AM, said:
I see what you did there, however I already know where to go when F2P games get annoying to the point that I need to blow off some steam elsewhere.
As well , I like what you did there

#31
Posted 31 July 2014 - 03:38 AM
Don't misunderstand, I like money. The Cbill grind is about all we have in the way of accomplishment in the solo queue but....I'm averaging between 200-250+K Cbills per match, win or lose.
That's probably because I don't focus on getting the kills. You make a lot more money with assists, components destroyed, counter-ecm and spotting bonuses...all the other stuff. If your team wins, so much the better.
Right now, I'm sitting on about 130 million. By the time CW comes out, I plan to be fairly close to 500 million.
#32
Posted 31 July 2014 - 04:21 AM
Bosie, on 30 July 2014 - 12:20 AM, said:
What they SHOULD do is make XL engines mech specific. So you can buy one, but it will only fit in one Chassis. Then put an MC cost on each engine (since they're the price of medium and heavy mechs anyway).
They could also put in component degredation, much like many RPG's have. You pay, every so often, to fix your gear. Not every match, but maybe every 10 or so. Gear that's "stock" is automatically repaired for free. You can buy technicians for MC that slow down this process... even limit it to 1 tech per mech needed, with an extra slot you can unlock and buy an extra per mech to negate repairs. And yes this is a very simplified version of RnR.
#33
Posted 31 July 2014 - 04:28 AM
I use MC to buy mech bays, the fewer cbills I get the less I buy, but pgi doesn't make that much on mechbays anyway, 1 clan pack sold is already more than I spent in total on this game, started playing during closed beta.
#34
Posted 31 July 2014 - 04:32 AM
Battlefield relevant salvage...(parts/mechs)
Adaptable base defense configurations for CW...
Intro to the battle based on type.. (hot drop vs arrival- instead of just solaris startup sequence)
Individual weapon/mech manufacturers for weapons quirks, and house/clan based pricing
Zone activated assets in maps..
I had all sorts of wonderful ideas from reading lore, and participating in different multiplayer games.. now it just seems like Com Warfare will be an unglorified version of WoT clan wars. (With the addition with Pugs advancing or losing for your faction!)
#35
Posted 31 July 2014 - 05:13 AM
Give them 4 for free and sell 4 for g-bills 1/2/3/4 mil each.
Also the skill-system needs some rework, 3 chassis for a master is silly.
#36
Posted 31 July 2014 - 05:21 AM
Now let me make it clear, I pay for premium time and average 100k - 300k a match. That being said, if I average 4 matches per a hour, I have a good shot of making 400k to 1.2mil in that time frame This isn't too shabby and when on a role, I really can get a good 1 mil per an hour ROI.
The truth that nobody tells you that you have to do as a non-premium member to make money to buy frames faster is really learn the following:
- Strip parts from mechs before buying more (it takes up your time, but moving say an XL300 between 4 Jenners is a pain but saves you over buying 4 XL300s at 4+mil a pop.
- Use Smurfy prior to ever moving stuff off/on a mech or trying to configure on the fly.
- Double check before you hit save, and always hit "Continue without saving->Yes" if you are unsure. Accidentally putting a costly item on a build to see what you think can lead to an expensive purchases.
- If your goal is to master mechs, after you master it, save the configuration but strip it. This can save you alot from double purchasing things from armor to heatsinks to weapons and engines.
FYI - NEVER BUY C-BILLS... buy premium time and you will make a ton more for the cost you would have paid for the MC-Cbill conversion.
Edited by Creovex, 31 July 2014 - 05:21 AM.
#37
Posted 31 July 2014 - 05:24 AM
#38
Posted 31 July 2014 - 05:30 AM
This part I agree 100% The time should not tic if you are not in game. That being said it could be worse, it could be a subscription based game.
Regards
#39
Posted 31 July 2014 - 06:00 AM
Andross Deverow, on 31 July 2014 - 05:30 AM, said:
This part I agree 100% The time should not tic if you are not in game. That being said it could be worse, it could be a subscription based game.
Regards
You will have plenty of C-bills, once you find and master the mech chassis you like. It's not like you really pay for much past the initial build and the frame. So honestly, C-bills aren't that necessary if you already have all the mechs you want to play. I made it a point a long time ago to decide on which mechs I want to play, and which to do to collect for fun.
Think before you buy, read the forums and see what issues you will have with each mech type... then pick and go with it. Informed decision making can save you from buying say a Dragon if hate ballistics lol
Edited by Creovex, 31 July 2014 - 06:01 AM.
#40
Posted 31 July 2014 - 06:21 AM
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