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We Need More C Bills.


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#41 Angel of Annihilation

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Posted 31 July 2014 - 08:27 AM

View PostHeeden, on 31 July 2014 - 06:21 AM, said:

You never need more than 3 or 4 mechs ready-to-go at a time so if you use a bit of common sense and buy the right engines you don't need anywhere near as many C-bills. The idea of having your entire stable kitted out and ready to go is a good one but not something I'd recommend pursuing at the expense of new mechs or modules you feel are important.


Totally subjective. You might not want or need more than 3-4 mechs ready to go but I or the next guy might want to switch out between 10 different mechs during any given play session.

The issue isn't that you can't make strategic purchases that allow you to switch and swap to avoid extreme C-bill investments, the issue is that you shouldn't have to.

Honestly, you should be able to fully outfit each and every mech you own, without swapping modules and equipment and you should be able to do it at a reasonable pace. 6 million, the cost of one module, is the cost of a brand new mech, maybe 2. That is ridiculous. A module should cost maybe 300k and it should be pretty standard practice that every mech is equiped with their own individual modules. This would actually be more of a C-bill sink than we have now because at 300k a pop, people wouldn't resort to buying just one or two and swaping them, people would just buy enough for all their mechs.

#42 Ngamok

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Posted 31 July 2014 - 09:14 AM

View PostAndross Deverow, on 31 July 2014 - 05:30 AM, said:

Id just buy prem time but that is bullshit the mechanic of it, constantly ticking down, it should only count down when you are IN A MATCH, then id buy it, but i dont play for a week at a time because i work and my prem time is gone.

This part I agree 100% The time should not tic if you are not in game. That being said it could be worse, it could be a subscription based game.

Regards


I agree with you that Premium Time should only count down while in game like a buff. But PGI says it's like a recurring monthly sub.

#43 Grey Black

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Posted 31 July 2014 - 09:26 AM

http://www.youtube.c...bed/NGFKaMsigok

Edited by Grey Black, 31 July 2014 - 09:26 AM.


#44 kuangmk11

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Posted 31 July 2014 - 10:03 AM

View PostMeiSooHaityu, on 30 July 2014 - 02:22 AM, said:

Is the C-Bill earn too low? Yes.

Is this going to change? No

Why won't it change? F2P

I see this as a flawed model. It doesn't make me spend real money but it does make me play less and spend LESS money.

I binge play only when I am mastering a mech. I have 40ish mechs and 4 or 5 heros. I only buy heros of for chassis I already have. I have considered Banshees and Firestarters and Shadowhawks recently but decided not to buy because of the c-bill investment, which means I will never buy the heros for real money either. If I had c-bills to burn I would master every chassis, play much more, and spend real money on bays and heros. Right now I sell variants I don't play for c-bills to fund the next chassis meaning I don't spend money on bays.

Edited by kuangmk11, 31 July 2014 - 10:03 AM.


#45 Xeno Phalcon

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Posted 31 July 2014 - 10:12 AM

Iv been on 'premium strike' ever sense they nerfed the cbill gain back when we swapped to 12v12. The model was bad before, it was worse after that nerf even with more mechs on the field unless you go around leeching (SHOOT ALL THE THINGS!).

If they want to make it worthwhile it will need to be changed from a set time to matches played; IE you buy like a Premium Booster pack that works for thirty matches, or a uber premium booster that lasts a hundred....or whatever. (But that would actually make it y'know, cost efficient and all they want is for you to buy more premium time, quicker it runs out and you need to buy more the better.)

#46 jaxjace

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Posted 31 July 2014 - 01:03 PM

This thread confirms to me that PGI seriously needs to reevaluate their marketing scheme now that the clan package is out and they have had their cash grab, Veterans are leaving in droves and the new player base is growing by a trickle, I see a problem.
I do not wish for things to be cheaper but I do wish for the cbill gain to be higher.
For starters, my god. there are so many practical ideas thrown around on here and they are woefully ignored.

#47 Tharnes

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Posted 31 July 2014 - 01:06 PM

View Postjaxjace, on 31 July 2014 - 01:03 PM, said:

This thread confirms to me that PGI seriously needs to reevaluate their marketing scheme now that the clan package is out and they have had their cash grab, Veterans are leaving in droves and the new player base is growing by a trickle, I see a problem.
I do not wish for things to be cheaper but I do wish for the cbill gain to be higher.
For starters, my god. there are so many practical ideas thrown around on here and they are woefully ignored.


There is no way we won't see another op-cashpack as soon as the clans are out on c-bills.
Just look at the hordes of clans running around, nearly above 50% in every pug game, disgusting.
Pay for power seems to be a goldmine in the MWO communitiy.

#48 Joseph Mallan

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Posted 31 July 2014 - 01:08 PM

View PostNayonac, on 30 July 2014 - 05:16 AM, said:

You may want it to drop weapons, but to counter that they will need someone to drop said weapon... So you might be rather annoyed if you lose an arm and have to replace all your weapons next time you want to use it! So then you get into repair costs after a match as well which means you will need to sell that salvage to pay those (assuming you won). Anyway the Cbils seem fine, I have only been playing this game a short time and find the grind is so much easier then World of tanks for example! I managed to get 4 mechs and kit them out in my first month where as WOT I have been grinding out a T10 for the last 2 years.

Back in the time before, If my AC was damaged, I had to pay for a full repair. So if the game gives my PPC to your team, I would have to pay full price to "Replace" it, Unless I have a PPC in my storage. Give me a reason to build up a stockpile again.

Edited by Joseph Mallan, 31 July 2014 - 01:11 PM.


#49 jaxjace

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Posted 31 July 2014 - 01:09 PM

the clans are not P2W i completely disagree there. Nothing is really OP in this game except for good skill and tactics and map exploits.

I have a problem with the economy of the game and the complete lack of maps or game modes after years of playing and paying into now.

#50 Bosie

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Posted 08 August 2014 - 08:09 AM

View Postjaxjace, on 30 July 2014 - 04:50 PM, said:

Do you know how much an XL 300 costs?
almost 5 million c bills, times that by 10, I still need more.



this. **** husks


LOL read my sig


Ive been here since open beta dropped


So you need 10 XL 300 engines for your Blackjacks (4x235 =15.4 million 1x295 = 4.8 million), Jenners (4x300 = 19.6 million) and Cicaders (6x300 = 29.4 million) That comes to 69.2 million if you wanted an XL 300 in every one of your mechs.

Still 30% fewer CBills than your OP states, that's quite an exaggeration you are making.

I'm also not counting the larger XL engines that 3 of the Cicadas come with that you can either keep, saving 4.9 million each, or by selling them to reduce your costs.

Actual figures speak a lot more than random numbers.

#51 Quicksilver Aberration

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Posted 08 August 2014 - 09:08 AM

View PostBosie, on 08 August 2014 - 08:09 AM, said:

I'm also not counting the larger XL engines that 3 of the Cicadas come with that you can either keep, saving 4.9 million each, or by selling them to reduce your costs.

You do realize only the 3M comes with an XL engine, the other 3 Cicadas come with 320 STD Engines?

#52 Bosie

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Posted 09 August 2014 - 12:02 AM

View Postmajora incarnate, on 08 August 2014 - 09:08 AM, said:

You do realize only the 3M comes with an XL engine, the other 3 Cicadas come with 320 STD Engines?


The 2A(C) and X-5 come with XL engines. Add the 3M to that and you have three out of six that come with XL engines.

#53 Zolaz

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Posted 09 August 2014 - 02:33 AM

If you asked, they would probably tell you that you are still making too much c-bills.

#54 Khobai

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Posted 09 August 2014 - 02:45 AM

if players want more cbills they should have to engage in behavior that improves the game for other players. That way PGI can justify a higher payout because its making the game more enjoyable for everyone else.

what that means is players should get a cbill bonus for playing the least used weight classes (i.e. lights and mediums)

Edited by Khobai, 09 August 2014 - 02:46 AM.


#55 Pjwned

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Posted 09 August 2014 - 03:07 AM

Fortunately PGI solved this problem for you by offering c-bills directly with MC, now be a good goy and hand over those shekels.

#56 Quicksilver Aberration

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Posted 09 August 2014 - 03:22 AM

View PostBosie, on 09 August 2014 - 12:02 AM, said:


The 2A(C) and X-5 come with XL engines. Add the 3M to that and you have three out of six that come with XL engines.

Except 2 of those mechs are MC only so that kinda goes against what OP is asking for, though.....

View PostPjwned, on 09 August 2014 - 03:07 AM, said:

Fortunately PGI solved this problem for you by offering c-bills directly with MC, now be a good goy and hand over those shekels.

Selling the parts of the X-5 gives more C-Bills per MC than the C-Bill bundles. So buying those things isn't worth the effort.





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