Nikolai Lubkiewicz, on 30 July 2014 - 01:33 AM, said:
Based on this, I decided to do a bit of math to figure out how long it would take a newish (no cadet bonus) player to earn the resources necessary build a "late-game" mech. First, my assumptions:
- A player earns, on average, 100,000 C-Bills a match
- A player earns, on average, 1000 XP a match, which converts into 25 GXP (I think GXP currently converts at a rate of 2.5% - I can't actually find sources that agree on this number)
- A Level 5 Weapon Module will cost a total of 3,500 GXP to unlock (currently Level 1 is 500, Level 2 is 600. I assumed a linear increase with each level, so level 3 would be 700, level 4 800 and level 5 900).
- The average cost of a Pilot Module is 4.8 Million C-Bills (I just averaged the cost of all the current pilot modules).
- The average cost of a Weapon Module is 3 Million C-Bills
- This new player is trying to build a mech with 2/2/2 modules.
Using the assumptions about, we can see that 2 Pilot Modules will cost ~9.6 million C-Bills and 2 Weapon Modules will cost 6 million.
All together, the new player will need to spend 15.6 Million C-Bills in order to outfit their battlemech with 2 Weapon and 2 Pilot Modules. This will take ~156 games to accumulate.
That doesn't seem so bad for "end-game content". This doesn't take into account the cost of building the mech all of this goes on, which can easily run another 10 million (depending on the build), which brings the total number of games to 256.
However the real killer is the GXP.
It will cost 30,000 GXP to unlock 2 Pilot Modules, 7,000 for 2 Weapon Modules and another 30,000 GXP to unlock the Artillery and Airstrike upgrades. If the pilot prefers to only go with one strike and a UAV, it'll cost them 45,000 GXP instead.
This brings their GXP total to 67,000 (or 82,000). This will take 2680 matches (or 3280) to accumulate. Even if GXP converts at a rate of 10% (ie: they're making 100 GXP per match) it will take 670 matches (or 820) to get the required GXP amount to unlock.
To reiterate: 156 matches to gather enough C-Bills to purchase all the modules for one mech. 2680 matches to get enough GXP to unlock those modules.
Bear in mind that the GXP will unlock the modules across all mechs. The user will only need to purchase the actual modules for each mech.
Do you think 156 matches (assuming an average length of 7 minutes, works out to ~18 hours of gameplay) is an acceptable bar for "end game content"?