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Ppc And Gauss Rifle Balance During To Devoted Pgi's Feedback Thread.


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#21 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:17 AM

View PostCoralld, on 30 July 2014 - 07:14 AM, said:

I think the over all stats of the Gauss and PPCs are fine where they are, just that something needs to done about them being used in a combo.
That being said, I wouldn't be against an optimal range increase for Gauss.

I'm also still advocating for IS ACs to be burst fire as well to cripple the PPFLD Alpha meta with PPCs+ACs, but that's for another thread.

Make'em weight more, be more accurate, slower at reload at least in 2 times, taking averagely 9-10 slots. Plus give'em ghost heat penalty when used simultaneously.

Simple.

#22 Xyroc

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Posted 30 July 2014 - 07:21 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:12 AM, said:

Optimal range? Lol. GR optimal range according to SARNA techreadouts is around 1,5 maps. Good Luck. :)


what is "around 1, 5 maps"? Not a distance thats for sure. ... optimal range currently is 660 it was nerfed before clans arrived and now it needs to be brought back up to par.

Edited by Beliall, 30 July 2014 - 07:22 AM.


#23 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:23 AM

View PostHobgoblin I, on 30 July 2014 - 07:14 AM, said:


I never played MW3 or 4...I played tabletop when it first came out, where they had a shorter range than LRM's....

Table top is not a canon. B-sides LRM got true range of 1500 metres according to SARNA-Wiki. Sorry d00d.

View PostRouken, on 30 July 2014 - 07:16 AM, said:



Compared to all the other ranges in the game, it is absurd.

The ranges in game where shortened in a half. Otherways there will be a lot of shotouts on average distance at 800 metres. Even if you recount hexes in table-top BT Game an average distance of LL will be around 1500 metres. And I'm not talking about ERLL.
See?

View PostBeliall, on 30 July 2014 - 07:21 AM, said:


what is "around 1, 5 maps"? Not a distance thats for sure. ... optimal range currently is 660 it was nerfed before clans arrived and now it needs to be brought back up to par.

Yes, it must be brought back, at least to values it have before clans arrival. O'kay, not to be at 3000 metres, but full damage/effective range must be around 1km at least.

#24 Wolfways

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Posted 30 July 2014 - 07:24 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:17 AM, said:

Make'em weight more,

You cannot change equipment weights, it breaks stock mechs.

#25 Malcolm Vordermark

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Posted 30 July 2014 - 07:33 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:23 AM, said:

The ranges in game where shortened in a half. Otherways there will be a lot of shotouts on average distance at 800 metres. Even if you recount hexes in table-top BT Game an average distance of LL will be around 1500 metres. And I'm not talking about ERLL.
See?


It does not matter what the ranges were. Your suggestion puts the optimal range of PPCs and Gauss at over double the next longest range weapon's maximum range. That is, they will do full damage when all other weapons are doing zero.

Edited by Rouken, 30 July 2014 - 07:34 AM.


#26 Hobgoblin I

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Posted 30 July 2014 - 07:34 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:23 AM, said:

Table top is not a canon. B-sides LRM got true range of 1500 metres according to SARNA-Wiki. Sorry d00d.



ok, then cannon means squat to me. Your changes would break the game

#27 Coralld

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Posted 30 July 2014 - 07:34 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:17 AM, said:

Make'em weight more, be more accurate, slower at reload at least in 2 times, taking averagely 9-10 slots. Plus give'em ghost heat penalty when used simultaneously.

Simple.

I think a even more simple solution would be to make it so that you try to fire 2 or more PPCs with a Gauss, or vice versa, the weapon with the multiples will fire first, and then a sec or 2 later you can use the other. This so people don't roll their fat cheetoh encrusted fingers over 2 weapon groups to simulate an alpha.

Another words, you can't fire multiple of different high powered long range weapons with out incuring a "cool down" unless its the same weapon. So you can fire 3 PPC but you can't fire 2x PPC and quickly fallow it up with a Gauss a fraction of a sec later.

Sounds complicated, but its not, and it more viable then increasing weapon tonnage and or crit space usage.

#28 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:36 AM

View PostRouken, on 30 July 2014 - 07:33 AM, said:


It does not matter what the ranges were. Your suggestion puts the optimal range of PPCs and Gauss at over double the next longest range weapon's maximum range. That is, they will do full damage when all other weapons are doing zero.

At maximum range yes, the do zero damage.

View PostHobgoblin I, on 30 July 2014 - 07:34 AM, said:


ok, then cannon means squat to me. Your changes would break the game

It's already broken.

#29 Hobgoblin I

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Posted 30 July 2014 - 07:37 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:36 AM, said:

At maximum range yes, the do zero damage.


It's already broken.


no, it is a problem...your idea would shatter it.

#30 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:37 AM

View PostCoralld, on 30 July 2014 - 07:34 AM, said:

I think a even more simple solution would be to make it so that you try to fire 2 or more PPCs with a Gauss, or vice versa, the weapon with the multiples will fire first, and then a sec or 2 later you can use the other. This so people don't roll their fat cheetoh encrusted fingers over 2 weapon groups to simulate an alpha.

Another words, you can't fire multiple of different high powered long range weapons with out incuring a "cool down" unless its the same weapon. So you can fire 3 PPC but you can't fire 2x PPC and quickly fallow it up with a Gauss a fraction of a sec later.

Sounds complicated, but its not, and it more viable then increasing weapon tonnage and or crit space usage.

Did I say it's affect chainfire? No. You still can used. I just want to make some weapons equal, not like it was made by PGI actually ruining the game.

#31 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:42 AM

View PostHobgoblin I, on 30 July 2014 - 07:37 AM, said:


no, it is a problem...your idea would shatter it.

Nope. It just bring the realm back to it's basics. And it's just a first step. Next'll be the armor.
Cause... it's working a wrong way. It's not a cake like it is now, it's can't be eaten-off from the mech, it's only can be burned or pierced/penetrated through.

Edited by Lala Satalin Deviluke, 30 July 2014 - 07:42 AM.


#32 Yokaiko

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Posted 30 July 2014 - 07:43 AM

View PostWolfways, on 30 July 2014 - 07:24 AM, said:

You cannot change equipment weights, it breaks stock mechs.



So does the heat (and ghost heat) system, but they won't ******* touch that either.

#33 Lala Satalin Deviluke

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Posted 30 July 2014 - 07:48 AM

2 Hobgoblin I

And I'm not talking about that PPC in game don't have it's collateraldamage such as increasing enemy mech heat like it was in BT canons and table-top games, b-sides. Did this is made in game? Nope.

#34 NovaWasp

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Posted 30 July 2014 - 08:00 AM

I'd like to see them make gauss +2 to ppc ghost heat. I.e. fire a gauss and ppc get hit with 3 ppc heat. Fire 2 ppc with it get hit with 4 ppc heat. Make ac5 one half and round down.

#35 Gallowglas

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Posted 30 July 2014 - 08:01 AM

Personally, I think gauss needs to be buffed so that it instantly kills things before I pull the trigger. They should only charge up AFTER I make a kill with them. What the devs have implemented is nothing short of absurd.

PPCs need to function at such a range that when I fire, it can break through the walls of the current map and hit a player on a completely different drop.

Additionally, when I fire both weapons together, it should activate Death Blossom and kill every enemy on the map by shooting a huge barrage in every direction with each shot disobeying any laws of physics, game design, or common sense.

When these things happen, then and only then will these weapons match the awesomeness that they have in my own imagination. Until then, everything is fail, fail, fail.

#36 Wolfways

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Posted 30 July 2014 - 08:03 AM

View PostYokaiko, on 30 July 2014 - 07:43 AM, said:



So does the heat (and ghost heat) system, but they won't ******* touch that either.

Yeah but they don't sell the heat system :P

#37 Oderint dum Metuant

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Posted 30 July 2014 - 08:04 AM

Stupid ideas.

#38 Lala Satalin Deviluke

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Posted 30 July 2014 - 08:10 AM

View PostDV McKenna, on 30 July 2014 - 08:04 AM, said:

Stupid ideas.

You got better ideas?

#39 Adiuvo

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Posted 30 July 2014 - 08:10 AM

I honestly don't think that after the JJ changes that PPC/Gauss is some overpowered boogeyman people are trying to make it out to be.

Edited by Adiuvo, 30 July 2014 - 08:10 AM.


#40 Oderint dum Metuant

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Posted 30 July 2014 - 08:12 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 08:10 AM, said:

You got better ideas?



Yes, leave them alone. They are not the be all end all weapons they once were.





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