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Ppc And Gauss Rifle Balance During To Devoted Pgi's Feedback Thread.


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#41 Jonny Taco

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Posted 30 July 2014 - 08:12 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 08:10 AM, said:

You got better ideas?


No idea is better than theses ideas... So even if he does have no ideas, they still are better ideas than what's proposed.

#42 Lala Satalin Deviluke

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Posted 30 July 2014 - 08:13 AM

View PostAdiuvo, on 30 July 2014 - 08:10 AM, said:

I honestly don't think that after the JJ changes that PPC/Gauss is some overpowered boogeyman people are trying to make it out to be.

I'm not a boogeyman!

Posted Image

#43 MeiSooHaityu

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Posted 30 July 2014 - 08:14 AM

If the Gauss and PPC combo was to be nerfed, I have an idea...

Gauss rifles use an insane amount of energy to charge and fire (hence the charge bar). It isn't hard to imagine that a PPC would also need to build up energy to fire (it is a ball of charged particles afterall).

Both of these weapons would suck a lot of energy from the reactor (engine). I'm thinking...

Grouping PPCs and Gauss together (if fired together and not staggered) creates a longer weapon cycle time. Basically, you alpha fire them, your refire rate takes longer (effectively cutting your DPS).

This way there is no ghost heat added (since Gauss doesn't generate heat anyway). It won't effect projectile speeds or distance so it won't mess with the weapons individually. It just means that it will take a lot longer for the weapons to recharge.

You can still Alpha strike once, but miss and you will have to wait a long time for either of the PPC or Gauss to recharge. This will give the operator a choice. Do I alpha and then have to wait for a long reload time or do I stagger the shots and maintain my DPS.

Just an alternative idea

#44 DONTOR

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Posted 30 July 2014 - 08:14 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 07:08 AM, said:

U blind or what?
3,5km/s is 3500 metres per second. Go2school yo.


Ok Butt licker my point is that the current gauss projectile speed is 2000KMS, and you want to nearly DOUBLE IT.

Learn2Post reasonable #s

#45 Ezazel

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Posted 30 July 2014 - 08:28 AM

How about no?

#46 Graugger

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Posted 30 July 2014 - 08:29 AM

I love this idea, they should implement it!

#47 Davers

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Posted 30 July 2014 - 08:32 AM

I don't think the OP has really thought about the ramifications of his suggestions. Is this aimed at the Clans? Won't IS players just use ACs instead of Gauss and completely negate all the penalties while gaining all the bonuses?

#48 nehebkau

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Posted 30 July 2014 - 08:32 AM

I don't have a problem with gauss or PPC. I do have a problem with 2 gauss and 2 ppc all instantly converging on my torso from 1 Km

#49 Lala Satalin Deviluke

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Posted 30 July 2014 - 08:42 AM

View PostDavers, on 30 July 2014 - 08:32 AM, said:

I don't think the OP has really thought about the ramifications of his suggestions. Is this aimed at the Clans? Won't IS players just use ACs instead of Gauss and completely negate all the penalties while gaining all the bonuses?

It means dat IS will lose 2 kind of weapons, nice. Let's just use lurms.
Just hardcore - Just Lurms. :P

#50 Davers

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Posted 30 July 2014 - 08:46 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 08:42 AM, said:

It means dat IS will lose 2 kind of weapons, nice. Let's just use lurms.
Just hardcore - Just Lurms. :P

Umm..No. They will use ACs and PPCs- just like they do now. Your proposed changes has no effect on ACs, and your standalone PPC changes actually make them better than what we have now.

#51 Lala Satalin Deviluke

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Posted 30 July 2014 - 08:46 AM

View PostDavers, on 30 July 2014 - 08:46 AM, said:

Umm..No. They will use ACs and PPCs- just like they do now. Your proposed changes has no effect on ACs, and your standalone PPC changes actually make them better than what we have now.

Tell that to PUG's. They'll listen... FoSho.

#52 General Taskeen

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Posted 30 July 2014 - 08:49 AM

I do enjoy how PGI balances in reaction in the presence of being able to customize, which always comes with problems in pin-point MW games. Low TTK is just what happens from that and people enjoy that aspect of finding the best way to customize something to be extremely efficient at destroying something fast. Its like playing whack-a-mole, someone finds an efficient or even silly build to skirt around underlying design issues, bam, use a bandaid or a hammer.

And yet all this time, for 2+ years, PGI hasn't bothered to add a Stock Mode, which is a staple of MW games for people who prefer longer TTK gameplay.

Edited by General Taskeen, 30 July 2014 - 08:50 AM.


#53 Lala Satalin Deviluke

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Posted 30 July 2014 - 08:54 AM

View PostGeneral Taskeen, on 30 July 2014 - 08:49 AM, said:

I do enjoy how PGI balances in reaction in the presence of being able to customize, which always comes with problems in pin-point MW games. Low TTK is just what happens from that and people enjoy that aspect of finding the best way to customize something to be extremely efficient at destroying something fast. Its like playing whack-a-mole, someone finds an efficient or even silly build to skirt around underlying design issues, bam, use a bandaid or a hammer.

And yet all this time, for 2+ years, PGI hasn't bothered to add a Stock Mode, which is a staple of MW games for people who prefer longer TTK gameplay.

Their so called "balance" is a fingerpoking thing taken out of nowhere.

#54 Agent of Change

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Posted 30 July 2014 - 09:01 AM

OP you are wrong

#55 Lala Satalin Deviluke

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Posted 30 July 2014 - 09:10 AM

View PostAgent of Change, on 30 July 2014 - 09:01 AM, said:


Heavy Armament like PPC's and GR's can't... leterally... be called OP. :P

#56 Sephlock

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Posted 30 July 2014 - 10:20 AM

Rather than applying any lame-ass nerf whatsoever to Clan Gauss, why not make it a sexy burst fire weapon :P?

And while we're at it, if we're applying that PPC + Gauss firing nerf...

#57 Yokaiko

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Posted 30 July 2014 - 10:21 AM

View PostSephlock, on 30 July 2014 - 10:20 AM, said:

Rather than applying any lame-ass nerf whatsoever to Clan Gauss, why not make it a sexy burst fire weapon :P?

And while we're at it, if we're applying that PPC + Gauss firing nerf...



hell no.

#58 ProtoformX

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Posted 30 July 2014 - 10:23 AM

The OP's idea is just as complicated and stupid as PGI's. I'll say the same thing I said in the PGI thread- This is not a real problem. We're now making up problems to fix.

#59 L Y N X

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Posted 30 July 2014 - 10:29 AM

View PostLala Satalin Deviluke, on 30 July 2014 - 06:16 AM, said:

Cause there is issue to nerf simultaneous usage of PPC+GR combo there is the salution accounting to Battletech Universe canons.

Gauss Rifle:

- buffing the projectile speed to 3,5km/s
- buffing range to 2500 metres
- making weight of GR to both IS and Clans same = 15 tons
- making capasitors charge speed same for IS and Clans
- making high ghost heat penalty for usage GR and PPC's together
- increase critical damage chance on 30% for both, IS and CL

PPC/ER PPC:

- buffing the projectile speed to 2km/s
- bufffing range to 2000 metres
- making weight of PPC's and ERPPC's for both fractions same
- making high ghost heat penalty for both fractions same for usage together with GR
- increase critical damage chance on 20% for both, IS and CL
- make a PPC's collateral damage such as overheating enemy mech like in canon



Terrible solution... here is why...

#1 to be taken seriously, use spell check, it is integrated into these forums. If you cannot take the time to spell check your thoughts then you don't seriously care about your audience.

#2 your solution would whitewash all the unique difference between clan and IS weapons of the Gauss and PPC types.

#3 it is silly to extend the speeds and ranges to what you suggest, the Venn diagram would make the weapon systems effectively identical.

#4 To have such over powered weapons is a pipe dream.

Edited by 7ynx, 30 July 2014 - 10:29 AM.


#60 Lightfoot

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Posted 30 July 2014 - 10:31 AM

I can't even fire the Gauss by itself and hit anything, how do players group-fire them both? I know the Direwolf can group-fire the Clan Gauss, but I thought that was limited to two?

I fear MWO nerfs things a bit too quickly. I would not want any more of the FLD weapons given the Gauss de-sync treatment. I can't make that stuff work. I always felt the FLD weapons were favored for accuracy and the dps weapons were favored for the damage boost. There is a time for both and players should be able to choose. If balanced this results in very dynamic gameplay.





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