Phaeric Cyrh, on 01 August 2014 - 03:18 AM, said:
In a mixed environment the clans are OK.. They are stronger, but it's not a big deal, I usually run light or medium mechs so I'm used to encountering tougher mechs then me.. I routinely do 200-400 damage in my Raven 3L, and 500-1000 with my Blackjack since the clans came out.
However, it is obvious when looking at the stats, and when playing them that the Clan mechs are indeed tougher/stronger than their IS counterparts, and that point is driven home with force when PGI has turned on IS v Clan in the match maker.. Everyone I have talked to, and everyone in this thread except those who have a history of ardently defending the "clan balance" have reported clan rolls during C v IS matches.
I don't think I am in the minority when I say that I really want community warfare. And as it stands now that will not succeed.. If the clans remain as they are, everyone will switch to them when they come out for C-bills and there will be no one fighting for the inner sphere.
No, we're getting the point, and we're trying to explain that the point is wrong. Since even in Clan Vs. IS we had the same results of face crunching clan mechs with IS mechs.
Votanin FleshRender, on 01 August 2014 - 06:39 AM, said:
THIS, about a thousand times.
VanillaG, on 01 August 2014 - 07:05 AM, said:
All these stomps (12-0, and other matches like that {not for clan vs. IS, just in general) show one thing, and one thing only: Most people can't finish off mechs properly. Plus, once a team gets a 3-5 mech advantage, they will never lose momentum, unless something drastic is done.
Phaeric Cyrh, on 01 August 2014 - 08:10 AM, said:
If it were as random as you try to make it sound, how come we didn't see rolls in favor of the IS then?
If I had known that people were going to make such a big fuss. I would've screen capped my matches, and showed you the 12-0 on River City Skirmish, 12-2 on Caustic Valley (I was in a BLR-1S, and we had ONE raven with TAG and NARC), the 12-8 on Terra Therma, and the 12-1 on Crimson Strait (funny enough, we funneled them into the tunnel, and proceeded to shoot them from all three flanks, the DWFs were a real pain, but considering everyone knew that, and focused them down, we had no problems over all.
Tharnes, on 01 August 2014 - 10:06 AM, said:
Please don't act like the Clans require any serious amount of skill, or represent a "better" playerbase.
Hitting the alphastrike-button on the Clans until the game is over is quite manageable.
If that's your playstyle, that could explain why you have problems with them. A clan pilot that keeps hitting the alpha strike button will die of over heat with their second shot.
Phaeric Cyrh, on 01 August 2014 - 10:23 AM, said:
My concern is that if you keep the clans the way they are, everyone will simply buy them and play them. Most players aren't going to be content playing with what they know to be inferior hardware, even if the that advantage isn't huge. Sure you will have the hardcore's who will live and die with the IS, but that is far and away the minority. If CW is going to succeed they are going to have to make people feel they are on even footing.
The real problem is that IS equipment isn't inferior. The problem is that people don't understand that, and will keep on thinking it is.
SolasTau, on 01 August 2014 - 10:30 AM, said:
ML's. SL's, and AC2's were all nerfed from what I understand. There's probably more, I haven't been playing very long. IMO, it's time to pull the gloves off the Inner Sphere. It sounds like a small change, but I bet it'd be bigger than you'd think.
MLs need to be given their original heat rate, SLs are fine, and AC2s have been brought to line from being the most ridiculous weapon in the game to a reasonable level.