As it stands now if you use an XL in Pretty Baby you free up tonnage, but lose space for weapons and heat sinks and Pretty Baby DPS drops to less than most mediums. Most mediums are 25% FASTER at minimum, deal more DPS, and are much harder to hit. If you use the XL 400, you are super fast with an ability to carry less fire power than most mediums and you are a huge target easily blasted by enemy fire. Pretty Baby makes a terrible brawler fast or slow due to the massive side torsos and limited weapons options. Additionally, the decreased ability to stop the Pretty Baby makes it very difficult to avoid enemy fire into the huge side torsos.
With a standard engine Pretty Baby avoids torso kills, but is slow and still unable to stop in reasonable amounts of time resulting in quick loss of weapons from ranged enemy fire. Makin it useless in ranged battles as well. The best thing that Pretty Baby does right now is provide enemies with more kills. How about a little Pretty Baby love PGI?
Finally, I believe these disparities could be rectified by making some changes. I want to be clear that am not saying that all of these should be implemented. I am merely sharing some ideas that may help bring Pretty Baby in line with other non-hero Awesomes.
(1) Move the energy hard-point that is in the head to an arm or torso location. (2) Move one of the arm located missile hard-points to the right torso with the other missile hard-point (3) Eliminate the -33.3 deceleration rate completely (4) Tweak the right and left torso hit boxes to make Pretty Baby as durable as other Assault class Mechs.
Edited by GrizzlyViking, 30 July 2014 - 04:04 PM.