This is in response to this:
http://mwomercs.com/...ctive-feedback/
As always, I was speaking to my fiance about how xxxppcs can be balanced without destroying builds and adding variety. We came up with 3 possible solutions WITH a PICTURE for those with difficulty in reading comprehension. Mr. Urbie from sarna.net also visits us by replacing his small laser with a ppc. Thank you Mr. Urbie!
The "xxx" in xxxppc implies that this is not specific to clan extended range ppcs, extended range ppcs, and ppcs.
The effectiveness of the xxxppc has been represented by green (100% damage), yellow (50% damage), and red (0% damage).
The first (top) possibility is the xxxppc as a brawler weapon.
-From 0 meters to 200 meters, 100% damage.
-From 201 meters to 600 meters, 50% damage.
-From 601+ meters, 0% damage.
This greatly reduces sniping with the xxxppc making them optimized for brawling instead of sniping.
The second (middle) possibility is the xxxppc as a midrange weapon.
-From 0 meters to 200 meters, 50% damage.
-From 201 meters to 500 meters, 100% damage.
-From 501 meters to 700 meters, 50% damage.
-From 701+ meters, 0% damage.
This is the "sweet spot" method. A pilot controls their impulse to brawl and gets rewarded with maximum damage efficiency. All the while still inhibiting long range sniping, making it possible but undesirable.
The third (bottom) possibility is the xxxppc as a sniping weapon.
-From 0 meters to 200 meters, 0% damage.
-From 201 meters to 400 meters, 50% damage.
-From 401 meters to 800 meters, 100% damage.
-From 801+ meters, 0% damage.
This makes ppcs vulnerable to brawlers if they can ever close the distance between them. PPC snipers will always have to remain at a distance to remain effective.
FAQs (because I can):
You're distances are unfair and broken and dumb like your face!
That wasn't a question, but I did my best to give xxxppcs the ability to do SOME damage for the total range of approximately 650 meters in my three possibilities. The ranges are just for solid numbers though. It is the IDEA that is the goal of this thread. If you can argue better distances to express the brawler, midrange fighter, and sniper mentality, feel free to comment with your thoughts.
Why did you come up with such an out of the box idea?!
People were saying to add more ghost heat, nerf mechs, nerf jumpjets, add convergence, etc. So I sought to avoid all those things with a VERY POSSIBLE SOLUTION that can be added in game because changing range and damage at range is something PGI does regularly.
Why did you put xxx before ppc? Is it adult rated?
You missed the part where I explained that. It is written that way because I intended this idea to be applied to all ppcs. Clan extended range ppcs, extended range ppcs, and ppcs.
But lore/canon!
This is about trying to balance gameplay. Lore doesn't work here.
If someone wants to make a better looking picture to represent my idea, I will gladly replace mine for yours. But for now, it does its job.
Edited by Golden Dragon, 30 July 2014 - 07:01 PM.